Hitotsu - Last of the Dragon Keepers by Ryusui 2013-12-17T07:07:00
Excellent! Love the art for the different enemy types. Definitely wish I could shoot faster. It requires skill to play.
Foon → Ludum Dare Explorer → Users → Ghost Pixels
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Pillow Fortress | jam | 374 | 2.83 | 2.94 | 2.22 | 1.83 | 2.89 | 2.75 | 3.13 | 2.81 | 35 |
Excellent! Love the art for the different enemy types. Definitely wish I could shoot faster. It requires skill to play.
Agreed, "player x is better at videogames" is much more rewarding than anything else I've seen before :P
Excellent entry and true to the jam theme!
Really enjoyed figuring out the puzzles in each level. The music is pretty good too.
Thanks to everyone for all your comments!
pjchardt, we ran out of time as it's usual during jams but we would've loved to spend more time on level design.
Skulls, Adventure Time was definitely one of our influences! I'm happy to hear you got the only-one-frisbee mechanic as that was our tie to the jam theme.
louis.denizet, I agree on the game over screen :) You should see the victory screen though! Try finding a teddy bear with a crown inside the dungeon...
harsanalif, pillow fortresses can be as big as the kid's imagination ;) Our only connection with the theme was restricting the disc throwing to one at a time.
fullmontis, we had some problems with our sorting layers but it should be fixed in the latest version. The objective of the game is to explore the pillow fortress and see what you can find. There is an end to it, somewhere :)
SpellingPhailer, MoP is our favourite game of this jam. Thanks for dropping by!
ResonantCraft, glad you enjoyed the frisbee! It was hard to implement because all the physics were written from scratch.
HellBlazer, thanks for your comments. We wanted to make something like Rugrats in a video game.
Wow guys, really good work here! I loved the premise and the idea behind not having a right or wrong answer. That kind of ambiguity is rarely seen in video games.
Nice work! I like that it gets challenging very quickly. No pity for the impatient players. :)