Geomancer Shepherd by elcow 2011-08-22T19:42:00
OK, it should be fixed now. For some reason, other computers couldn't find the library when it was bundled in the executable. It's now bundled loose in the zip file, and it seems to work that way.
Foon → Ludum Dare Explorer → Users → elcow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | SingleTown | compo | 868 | 2.50 | 2.27 | 2.77 | 2.55 | 2.32 | 2.11 | 44 | |||
| 2011 | 21 | Escape | Geomancer Shepherd | compo | 235 | 2.91 | 2.18 | 4.27 | 1.73 | 2.45 | 1.50 | 1.88 |
OK, it should be fixed now. For some reason, other computers couldn't find the library when it was bundled in the executable. It's now bundled loose in the zip file, and it seems to work that way.
This was great, I don't have anyone to play it with right now, but I had fun messing around with it on my own. Nice use of theme, and very well polished too. Controlling it with keyboard was a little clunky, but I can tell it was meant to be played with a controller.
Interesting idea in theory, but as others have said, really tedious in practice. Perhaps instead hold down the button to start rotating and release to move in that direction, but start the rotation at whatever direction you moved last? It takes away some of the difficulty, but I think the increased playability would be worth it.
I keep falling though the floor when almost whenever I land from a jump.
Seconding the request for a dedicated restart key. Especially since if I started pressing the next key before releasing the last key, I would just lose that key. Nice puzzles despite some usability issues.
For anyone who wants to increase the screen size, alt+enter works for fullscreen.
For anyone who this doesn't run for (like me), you need the XNA redistributable, available here (http://www.microsoft.com/en-us/download/details.aspx?id=20914). Very nice aesthetic, but I'm left kind of lost. I get that figuring things out is part of the game, but I don't think a little bit of explanation of which enemies are which, what they do, what exactly zapping does, etc. Definitely evokes the feeling of knowing you are potentially 1 move away from death in a Roguelike though.