Foon → Ludum Dare Explorer → Users → elcow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | SingleTown | compo | 868 | 2.50 | 2.27 | 2.77 | 2.55 | 2.32 | 2.11 | 44 | ||||
| 2011 | 21 | Escape | Geomancer Shepherd | compo | 235 | 2.91 | 2.18 | 4.27 | 1.73 | 2.45 | 1.50 | 1.88 |
elcow leaves an average of 6.0 feedback comments each event.
LD28 — You Only Get One (6)
Aggrogate by halogenica 2013-12-20T05:20:00
This was great, I don't have anyone to play it with right now, but I had fun messing around with it on my own. Nice use of theme, and very well polished too. Controlling it with keyboard was a little clunky, but I can tell it was meant to be played with a controller.
Color Blind by Mandala 2013-12-18T07:18:00
I keep falling though the floor when almost whenever I land from a jump.
Escape from Aleonia! by Paradeem Team! 2013-12-18T06:54:00
For anyone who wants to increase the screen size, alt+enter works for fullscreen.
Eternal Champion by gavrilovmiroslav 2013-12-17T07:34:00
For anyone who this doesn't run for (like me), you need the XNA redistributable, available here (http://www.microsoft.com/en-us/download/details.aspx?id=20914). Very nice aesthetic, but I'm left kind of lost. I get that figuring things out is part of the game, but I don't think a little bit of explanation of which enemies are which, what they do, what exactly zapping does, etc. Definitely evokes the feeling of knowing you are potentially 1 move away from death in a Roguelike though.
4 Directions by GoudaGames 2013-12-17T07:20:00
Seconding the request for a dedicated restart key. Especially since if I started pressing the next key before releasing the last key, I would just lose that key. Nice puzzles despite some usability issues.
Corn Quest by burlapjack 2013-12-17T06:44:00
Interesting idea in theory, but as others have said, really tedious in practice. Perhaps instead hold down the button to start rotating and release to move in that direction, but start the rotation at whatever direction you moved last? It takes away some of the difficulty, but I think the increased playability would be worth it.