Gnome Alone by Matt Rudder 2012-04-24T18:07:00
GNOME OVER...haha pretty clever wording in the game. Would have made the mood a lot better to have had sound and of course the pan/collision issues, but, it was pretty fun anyway!
Foon → Ludum Dare Explorer → Users → john_conder9
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | The Druidly Heroic Quantum Player Who Fails To Save The Day Yet Aagain!1 | compo | 1133 | 2.44 | 2.47 | 2.18 | 1.63 | 2.28 | 2.24 | 26 | |||
| 2014 | 29 | Beneath the Surface | Cap'n Dragon | jam | 591 | 2.81 | 2.63 | 2.63 | 2.21 | 2.05 | 2.29 | 2.83 | 2.82 | 41 | |
| 2013 | 28 | You Only Get One | Superly Major Questing Adventure Fun Times | jam | 201 | 3.23 | 3.18 | 2.82 | 2.87 | 2.61 | 2.82 | 3.75 | 2.87 | 65 | |
| 2013 | 27 | 10 Seconds | You Missed A Spot | jam | 484 | 2.67 | 2.54 | 2.58 | 2.11 | 2.04 | 2.68 | 2.79 | 2.62 | 46 | |
| 2013 | 26 | Minimalism | Bliss Wings | jam | 459 | 2.63 | 2.56 | 2.49 | 2.24 | 2.38 | 2.46 | 2.14 | 2.26 | 73 | |
| 2012 | 23 | Tiny World | Pieces | jam | 154 | 2.87 | 2.57 | 2.43 | 3.00 | 3.27 | 3.03 | 2.35 | 2.85 | 56 |
GNOME OVER...haha pretty clever wording in the game. Would have made the mood a lot better to have had sound and of course the pan/collision issues, but, it was pretty fun anyway!
I liked the play on the GladOS :P I got to like level 9 or 10 or something before I hit ESC trying to skip the blue screen (toooooooo many zeros :P) and it took me back to the start, (I tried START but it took me to level 1) so I just gave up...
Let's just say it took me a while to get to whatever level I did hit :P Pretty cool job (BTW: are those levels just generating randomly? It seemed like they were changing between each spawn)
(Also: tip for anyone playing...you might find it easier to just hold down forward+jump to make it to the end of the level and then try to be precise there..:P)
I had performance issues on firefox (too many zombies and it started lagging really badly) and I kept dying because I'd get stuck in a position due to the over-reaching collision detection. I think it'd be cool if we had a bit more time to gather wood and maybe a different way to get RP.
Pretty cool though overall, I liked it.
Great music and really clever game play, and I have to say I loved that transition effect!
Pretty cool, although I was totally lost-ingame, I ended up on a a world with just light and dark grey triangles and nothing else, then I ended up in the Quaternion hell at the center of one of the polls spinning around really fast :P Pretty cool overall though!
The ending! AHH The worse ending yet! You tricked me ! :( Pretty great entry though, as everyone else has said: I loved the graphics and the sound and the story and the gameplay...the physics and movement was a bit dodgey but otherwise...excellent!
Oh and also it could have used a fade-to-black or something transition for those in-game "cuts" or "teleports" - took me a while to figure out what was going on.
Excellent game, I didn't personally find it fun though - just not my kind of shooter :P - but it looks and sounds amazing!
Awesome this feels pretty complete. It could use some other things, like, better instructions and explanations of what's going on, but besides that it was a really nice game. I really liked how the workers only come out if it's "day" for them, was pretty funny when I realized it ;D
I would have appreciated WSAD controls as well as arrow keys (would make it a lot more comfortable to play with my left-hand) and maybe a button to hold in order to push walls so you don't accidentally mess the level up....15 times in a row >< (but maybe that's part of the difficulty :P)
Overall I liked it, I wish I paid a bit more attention before it ended because I'm not certain if I could have beaten that level or not..but I'm guessing it was impossible. Pretty great game though, just the right amount of challenge!
I liked it, but, of course it was really repetitive. I wasn't sure at the end if my ants were just getting stuck on my ant-hill and dying (it didn't seem any enemies were nearby..?) or if I misunderstood the way the ant lives worked.
Pretty cool though!
We submitted it as a Jam entry, whatever the case, it's fixed now.
If you right-click (if you using unity web player you will want to go fullscreen) it will automatically force the camera to behind you to stop it from moving.
Also thanks for all the comments guys, we appreciate them!
Hmm, it works on firefox for me. I wonder if it's a browser-dependent thing. Does anyone know if it would be rule-breaking to make the camera just automatically snap behind you at this point? (For the web-player version at least.)
Pretty cool but I just launched into it with no idea what I was doing at first and was totally confused before I read the description XD
I've played maybe 10 times so far and I think it's pretty fun, but it sucks we can't make more resources. I guess that's the point of the game though :P
I couldn't rate your game because of these two darn annoying errors I keep getting when I try to run it:
"DeckOfCards.dll not found or missing! Try reinstalling TinyHugePlanet.exe to fix this problem."
and
"OtherPlayer.dll not found! Try going outside to resolve this issue."
:( But, it looks really, really, awesome!
Great entry! I had to use the spoiler a few times but I got them all! Can't say I have any complaints at all, really well done!
I think it's a very, very interesting way to implement the theme. I've never played shogi before but I toyed around with it, seems fun. Top notch art and sound though!
Some of it was confusing being that they were just pixels but overall it was really fun!
Top quality though, without a doubt!
Okay. Way to make me feel stupid :P I just got over-whelmed too easily playing this, but it's really well-done and I really enjoyed it for what it was.
I just sucked at it :P
I couldn't think of words that would work with the letters I had, so I kept panicing, then the planets started jiggling, then I really started to panic, then I froze, and then I lost. I tried a few rounds and gave up, but well done game!
At first I was a bit unsure of what was going on but once I got the hang of it I thought it was pretty fun: by the time I had a radar I was about to crash into a building and the pressure was on! Surprising how much of a "oh no oh no oh no" effect that had :D
Argh! I really wanted to finish it but I ended up having to play with my touch-pad (my mouse sensitivity was waaaaay too high for this) and it really made my fore-arm tired. I made it to the level after the little screen shot you have (with the zig-zags...grrr!)
I agree, it's addictive and very fun and I love the simplicity of it! Great job :D (I have to wonder though...who else was expecting a loud 'unexpected' shock at the end of a hard level!? :P)
Ah not my cup of tea but it looks incredibly fun for people into these puzzle-type games. I really loved the concept and implementation of it though, one of the better takes I've seen on "tiny world" so far!
Took me a bit to realize what was going on (didn't read your notes about the How screen being broken until after I was done :P) but once I did it was really fun! I had to keep the earbuds out while I played though because the music was hurting my ears, but besides that awesome game!
My best strategy so far was to be really aggressive early on, payed off usually ;D
Aiming was hard but was pretty fun anyway, I got to 700 score before I got killed :D
The rocket launcher would have been my favorite weapon but the sound was hurting my ears lol. Also loved the curving world, we wanted to do something similar but failed and went for a flat-land platformer instead, but, awesome overall!
"Sometimes there is no reward" !?!?!? !!!!!!!!! Not cool! (okay, but funny :P)
"Try harder!" Okay..
Game over! Yay! It was frustrating as hell but in a good way, fun game!
THAT TREE JUMP!!!!! Argh. I found it was much faster to just restart the game over and over until I made it, yeesh man! Other than, everything was great! I really enjoyed the way the story was delivered :D
Yeah same issue as pbackx, looks interesting though!
I'm not good at these types of games and no matter how hard I tried I could not get upstairs (always took me to the scene where the clothes lines are)
oh well, besides that, it looks like it is pretty good
Ran well on Windows - the music was awesome and the art looked pretty good. Way too much reading for my taste but I tried to play through it anyway, I'm pretty sure I lost however XD
I looooooved the lighting of the game, and the art is fantastic. It took me a bit to realize I was moving in the same little area, cool way to do the theme!
Has a really nice feel to it. My only gripe was having to hold down the mouse button, but that was only a minor annoyance more than anything! Great game :D
Loved this entry, my favorite so far I think. It feels like a really good demo to a game that has a ton of potential. Absolutely loved this entry, loved it !
It took forever to load but I guess that's the nature of a VM built so fast. The concept here is really, really cool. It took me a second to figure out how to deal with the enemy, and then even longer to realize I had won :P But, this was really cool (playing from Windows here!)
Wow this is the best entry I've played so far! If anyone is wondering if this is worth using the installer: it certainly is. It's a really fun throw-back to the SNES/Gameboy days, and, really well put together.
My ONLY gripe about it was having to use space bar so much, it would have been really nice if that was a different key (it made my thumb hurt a bit.) Other than that this was an awesome entry, great job guys!
What on earth did I .. or what in the void did I just experience? Rarely does a game leave a feeling of "what the hell just happened" in me that I can't pin-point, yet this game does exactly that.
I think the ending was too much story, and not enough gameplay, for how long it was, but...well..whatever it was it was effective at leaving me with a weird feeling of the game.
I liked the art-style and the sound and the concept of the theme, a whole universe from a tiny world...yeah...man I'm confused.
Well done, best of reviews I can give for this game! I managed to find everything in the third screenshot, and after I did a once-around the iceberg one more time to make sure I didn't miss anything and was heading back towards my little life boat...I fell in the dreaded water. It didn't kill me instantly. Oh no. It gave me a false illusion that I could make this work, if I could just hold onto dear life long enough to make it to a part of the shore that I could climb back up on. I was going to go warm up in the hot springs to ward off frost bite. But no. I eventually perished, another life lost to the hard ways of iceberg exploreratoring. Great job, loved the ambience of this game too!
PS: I did fall under the world as I exited the hot springs, but I just swam around for a while and managed to pop back up near the lifeboat, wasn't too bad. Was rather enjoyable actually, felt like warm bath water.
I wanted sound on this so bad, so...so...so bad. It was hard to play entirely because of the lack of sound, because everything else was so good and polished and I just my brain DEMANDED sound effects. I'm super impressed - this has a very professional polish feel to it. The level editor was really nifty too, I feel like this isn't your first time 'round the rodeo. Great job!
Well done! Some of the buttons along the top were hard to click on but minor issue. I would agree that this could have used some more puzzle mechanics, but, overall it was nice and fun, I really enjoyed myself!
I felt like levels 4 and 5 did a good job of ramping up the difficulty, but once you figure out the mechanic it's not too hard to solve them. I really enjoyed level 3 with the two blue blocks, since it had me over-thinking the problem - clever!
I think with some more mechanics this is something I would find myself wasting a lot of otherwise productive time on, great job!
I love the concept of the platform velocity applying to the cube, just like you would expect it to - but it was a bit of a shock since you don't normally expect that. Pretty cool. The controls were a bit stiff, yeah, I think that's a good way to put it - but not all that bad and overall I liked it! Great job :D
I'm Purebe - was tempted to try to go into a best of three against you CrazyGage since we tied at 1-1, but, the games take a bit of time so.. :P Super fun though, I think this is by far the most fun I've had in any of the games I've played up to this point. Probably due to the competitive nature, and I can only imagine the look on your face when you saw your final three moves in game two, I was laughing during your entire dramatic pause there :P
All in good fun! This is like the perfect game for those "social websites" or whatever, I'd really love to play some of my friends in this. Really, really, really good job! I love it :D I think you need to expand on this and get it somewhere, because seriously - this is addictive!
... I really... I really really... no I really, really, really really dislike the person behind this. I JUST WANT TO STOP PRESSING THAT BUTTON PLEASE, FOR THE LOVE OF GOD, MAKE IT STOP. MAKE IT STOP. MAKE IT .. oh, right I can just close it. Okay, this is addictive in a bad and good at the same time kind of way. I will never know if it ends or not, but I clicked that button for a looooong time. And the whole time I just wanted to stop.
Take that however you want to. My brain hurts a bit now though.
Great job! I found it pretty confusing but by the third time I had it pretty much figured out, although I still don't quite understand how I am supposed to know when I should be trying to get the circle or the triangle to touch. But really cool concept and it was fun and nifty, I like it!
@messiano: Ah good call - added a reach build, thanks for letting us know!
Yeah we should have made sure that the objects had proper bounding boxes, everything in the game is operating on a 32x32 bounding box which was originally what we were designing towards but that didn't exactly pan out. We had the time to fix it but I guess since we were the ones testing it and *we* knew what was going on we didn't realize how impactful it was going to be. Thanks for the great comments!
Triple parallaxing :D In hindsight I think we should have made it so the middle one was going the other way, but note for the future, one of LD's strengths :D
Absolutely loved it. The only complaint I have is that it didn't have more content, I started to play through it twice before I remembered the first few levels were kind of boring. But, it would have been super cool if there were a lot of levels and more like the last level. Did I mention I loved it?
Well I personally think if the challenge is in the move controls it's generally not a good design, and this doesn't appear to be an exception to that rule of thumb in my opinion. The controls really took away from the experience, I made it halfish? (I'm guessing) way up the blue tower thing before giving up when I hit ESC to break full screen and it restarted the level (very annoying !)
If the jumps were at the same level of difficulty but with tight controls I would have enjoyed myself much more. I also agree that a third person view would have helped make this enjoyable here. But, overall, love the concept and it wasn't a bad game, just infuriating and not in a good way. Great job!
I absolutely loved this game. You could go flying-cat and fly out of the level and have to restart, but, the concept was so funny I found myself killing the cat as much as I could. Uh.. yeah .. and this happened: http://i.imgur.com/Lb13RMA.png
But, all joking aside it's a great game! I love it. I wish there were more levels!
Also, I wanted to say, I was kind of disappointed that I had more than 9 lives, but whatever, minor point :P
This is amazing and you'd never know it was an LD game, which is just even cooler. Great work!
That was pretty fun! Took a bit of trying to aim properly but that was cool - the HUD had some button-looking things / selectable-looking things below the ammo but I couldn't figure out if it was possible to select them - I'm guessing not. I liked the different difficulty levels and the "cheat" codes to get scan line mode / the hardest setting. Awesome job overall!
I made the mistake of trying to play this at normal mode at first - jeez.. this is a very hard game. I bought lots of the slow down items since I thought they'd be incredibly important but I couldn't figure out how to use them. Space bar, as far as I could tell, didn't unleash a powerful aoe attack, maybe some meter had to fill up but the game is so fast paced I didn't really have time to look at my screen and figure out what was going on. In fact, some sort of tutorial level or something would have been pretty helpful here, or some way to not be immediately throw into the action so players could have a chance to figure out what everything on screen meant, how to use different items, etc.
But, other than that being dag-on near impossible, the game itself was pretty fun.
FAKE-EDIT: I tried one more time after writing this because the thought occurred to me, maybe it uses items in the order you purchase them. The answer appears to be yes! Okay, so, that's cool. I made it to round 10 on hard mode using the slow down things, I think with a transition to the aoe things I could go further. I'll play around with it and see, but figuring this out made it more fun, so, great job :D
I managed to beat the first track, and it was pretty thrilling, but, the music was just a total mis-match to what was going on. If this had a crazy BPM increase or if the music got more "epic" as you went or something that would have made this game super addicting and awesome. But, great for LD and I liked it! Of course the camera was super confusing, so maybe having some kind of low-noise background or some kind of something to help tell which way I was facing would help, it was also impossible to see if I could face up and down and sometimes even when holding A or D down and clicking like a mad man I was still taking damage and I couldn't figure out from what. But, really cool!
4271 is the score I made it to. It took me a bit to realize when to invert - at first I thought it was when a star reached the edge of the screen but eventually I think I realized you just have to wait till the text says (like it clearly states :P)
I really like how both the music and graphics invert when you click it. But, I'm not sure if this was intended or not but the music transition was rather jarring. It made me not want to invert because I felt like I was being punished when I did (then again, maybe I was messing up the whole time and it was punishment for doing the wrong thing? I'm not really sure.)
Anyway, amazing concept and it at least seems to work well, but I can't really tell because it is a bit confusing and/or abstract. Great job though!
Level 13 was really confusing until I figured out what you had to do, and once I knew what to do it was still hard. But, I eventually had victory over that bald menace and won the game, yay!
This game suffers a bit from wall jumping and at one point no matter how many times I hit Q it wouldn't phase the red diamonds (on level 13 at that!) so I ended up having to restart the level. But those are minor points, overall this was pretty fun. It was begging for sound though!
Super fun game, great concept, nice execution: I love it!
Well I don't think anything in this game really counts as gameplay, or maybe it does? Well, it was minimal game play, so I suppose there's that :D I think with some moving platforms this would have been a lot more interesting, since then you could have had puzzles. So, I feel like it's really close to being a game. Maybe with post-LD polish and work and you'd have something great here :D
SO MANY OF THESE. ARGH. :(
The audio in this game was creepy and perfect, I loved it! The ending was pretty good too. Overall somewhat repetitive but it didn't really draw-out and there was enough changing mechanics to keep it interesting, glad I played through it!
I feel like if the music ramped up much much quicker it would have made this game a lot more fun. I was trying to find a way to get the music to play louder as I went but it was still too quiet for me to really hear, but then again maybe my audio equipment is the fault there.
Anyway, cool little game. I agree with the depth perception being a pain, and the instructions are a bit confusing, but once you figure it out it's sort of like bowling or something lol.
Somewhat thematic of LD but this is not much of a game, more of a prototype for a game. It wasn't bad - felt nice, controlled wellish (aiming was a bit hard but /shrug) - if this gets some polish and some more interesting mechanics put in (enemies perhaps? clock? etc?) Who knows, but I think it has a lot of potential!
The game was painfully slow, maybe I'm just impatient but maaaaaaaan! Also, the second the game started I immediately had to turn down the sound of chrome, it hurt my ears it was so loud. But, other than that it was functional and other than the last level where the UI got in my way (I got stuck at the top) it was pretty cool. Neat concept, and I liked how he levels had a ms-painty-look, I think it went well with the game for some reason. Not sure why, just kind of charming you know?
Impressive but I found it pretty boring. I read that you can do some cool stuff here apparently but I can't really figure it out? Plus it's a major pain trying to get the blocks placed, it feels like what is referring to as "nerd poling" in minecraft except with only 5 blocks or however many at a time and the game is very harsh if you accidentally hit left even just a bit too much, consequently screwing everything up. I think I was supposed to do something with the blue blocks but I couldn't find a way to get to the top where the other two blocks were with the third blue block because it always wanted to immediately place that one, other than build some elaborate staircase to get up but that would be a massive pain and take forever so I didn't do that.
I guess it's just personal taste but if I was in the mood for some really relaxing "tedious" game play this would be a good option.
Well well well. It was pretty much awesome except for one tiny thing: I got lost and I gave up. :( Part of me was hoping each guy would have his own message, and I found two guys in a row who "... *he just stares at you.*" so I was like, ooh I must be getting close to the exit! Well, elephant if I know. I wandered around for what _felt_ like forever, once the thoughts started creeping in "has anyone found their way out? these guys make it seem like they haven't" and I just gave up. Is it beatable? Is there a way out? Or am I the light at the end of their tunnel?
Well.. your game has me thinking anyway. Great job!
I.. I don't really .. I mean I made the potato cry until it flooded the place but like nothing happened and so I just ... I just I don't know man. I don't know man. I don't like, I don't know man.
Well, nice red herring with the you-know-what. I wish there was a way to key through the text, it got tiresome reading it over and over again and again. But really cool concept and good puzzles, great job!
I see what you were getting at - and I like the concept. It reminds be a lot of "My Little Inferno" in that regard, but it really is lacking in the gameplay department and it's not very fun. I do think it's fairly well executed, I just wish there was more.
I really liked how the side objects got animated at the same time as the new messages. Lots of subliminal hints being played at here I think. If there was a category for "non-gamey games" I think I'd rate this better, or if there was more!
Enjoyable little shooter! Has a lot of character to it, but I'm not sure I was any good at it. At first it seemed too easy to kill the guys, and then it got too hard so I just ended up side-lining it and holding down space while trying to dodge boulders. At some point I thought I was seeing cherries so I tried to start collecting them and then I died. Moral of the story? Cherries don't grow in outer-space, those were bullets. :(
First play through I got stuck in between two blocks and had to start over, and then second time round I made it to the hole and got stuck on a "in progress" screen - I'm asssssummmiinnng this is where the game ends? Cool concept, some problems with collisions as have been noted (and getting stuck :P) but pretty cool. With some more work this might be an interesting story. So we can all make change to the world :P
This is awesome, I love that it's an old style FPS. I think I missed a door somewhere but I got all turned out and couldn't find it again (right before the long corridor that takes you to the end.) Part of me wonders if something secret was in there, like a potato, but, chances are it was just ammo. That's how I'm going to sleep tonight. It was just ammo.
Great job on the game!
Oh when I clicked your name to see and I saw it was a horror game, oh man. I was not happy, but I knew I had to play it. The red "stuff" whatever was inside of it scared the living crap out of me. Thanks. No really, thanks ... I was going to do laundry anyway today, so I mean, whatever.
As for the game play, well, it was phenomenal! I really felt tense when the candle started to burn away, I wasn't sure how much time I had left. The sounds were a bit strange but I think it added to it, and watching that rocking chair spaz out was... unpleasant. I think those were the goals? If so, you landed on them fancily.
I beat it on the second play through, once I realized that most of the stuff in the game is a red-herring. Great job overall!
Well I enjoyed it but not enough to make it to a boss. I kept dying and enemies took SO long to kill. I'm not sure if it's supposed to take that long to progress off one screen? It feels like I should have been getting stronger or something, because the part I kept dying on (one eye, 3 yellow guys) took forever. The fireball almost doesn't even feel worth using other than as a knockback because it does such little damage, and attacking with the sword is clunky and isn't fun.
But, other than that, the game looks cool and chances are I'm just bad at it (and/or I'm too impatient for your game, whichever one :P.) The boss fight looks really cool, almost want to go back and try to get to it but I think the cool-factor would be ruined by the slow pace of the game :x Overall, nice job though!
Loved the potato! I couldn't seem to acquire score points though? Dunno, but other than that everything about this game I absolutely love. The grid-based movement is probably one of the coolest decompositions I've seen so far. Love it!
Windows 8 64-bit, can't get it to open. No errors though, just won't open :x
Well ... it's certainly minimal. I'd be interested to see where you go with this, but since it's not really a game as is there isn't much to say :x
I too was totally confused, but, it was pretty cool. I made it to the letters with the ball in the circle track with the triangle spinning around, but I couldn't discern what to do with them. It was really cool, and some thematic music would have made this game chilling I think. I love it!
It'd have been nice if there was a non-installer version for those of us with XNA already installed. But of course, I already told you: I love it! So not much more to add, but great job guys!
Okay this was awesome. The only thing I can say negative about this is that I found myself wanting to hold UP to get to the next dialog bit, and then it'd auto-skip some of reds dialog, which was a shame. Other than that, if it had some sound and music I'd have really enjoyed it but I think even without it was really cool. I half expected red to turn out to be a figment of my imagination by the time I got to the top, great writing and great little game!
The clang sound effect made my ears bleed (not literally but sheesh.) I found it pretty annoying that the distance the magnets worked out was so random, I ended up frustrated and just stopped. I personally don't think it's very good design to make the player re-learn the mechanic so much, especially without any sort of indicator as to why things are different. But it was a really cool concept, would have been nice to be able to jump at least a little bit though, movement just felt bad for me. But, might just be a personal taste thing.
Probably one of the funniest I've seen in regards to the theme :P
Well I spent a lot of time trying to get this to work (syntax error at the end of line 1) and I thought it was due to the way I just installed python. Eventually I just open the file and see it in all of it's glory. Not too happy :P
Well it's interesting - I spammed it until I got in the negative and gave up, thought there might be a "you lose!" or something. But, eh, fits the theme technically but a bit boring. Bells, whistles, and a sense of risk versus reward is what I think makes slots fun, so I think those might be the minimal things to make an enjoyable slots experience, which this unfortunately does lack. But, cool anyway!
Well done with the graphics but it's lacking a bit in compelling gameplay. I think it would have helped if the bee got faster the longer you went without stopping or if there was some other form of control rather than just a stop-on-a-dime mechanic and what more or less amounted to guess work as to when the moles would pop.
First off - the text font and UI style immediately make me nostalgic in the best of ways! Secondly, I didn't finish it :x I made it to the second day and the gods dropping potatoes, empty crates and self-exploding devices was really funny, but not enough to keep me waiting an entire 'nother day :P I emptied the clip on the third weapon though, it was really, really satisfying, way more than the other two. The kick was perfect.
The zombies don't really have any AI so it just feels like I'm playing a hunting game more than anything else. I didn't take a single bit of damage. Maybe it gets better as you go? But it ramps up too slow I think and the days were tooooooo long, or at least there wasn't enough to do.
And I have to say this as a joke, with a tiny bit of truth to it, "yeah playing this game felt like eternal punishment." :P Overall, really really impressive technically, but just too dull to keep my attention for long enough to "finish" a never-ending game.
This is a game I could spend hours playing trying to get better at. ... And I'd probably still suck :P Brilliant concept, hilarious implementation, and I loved the potatoes dropping from the birds (when I could kill them that is, because, let's be honest: that was hard. That was very, very hard.)
For a while there I didn't know if this was beatable - rest assured anyone curious - it is, and IMO it's worth beating! This is a really cool idea, but it's carried really hard by the music I think. The "SOLVE" level I just wanted to chill out and keep my mouse steady so I could jam to the music for a while, in fact I did :D Great job!
The random movement speed really ruined the game for me, especially when you combine that with the subpar controls - and some levels (like the one with the 5 or 6 slow things you have to just hold right arrow down on to get through) are impossible unless you get lucky with the wind factor. Other than that, it's a pretty simple game but that's offset by the amount of content, and it has a nice leaderboard system. (I'm Purebe, I WANTED ALL THE HIGH SCORES ... until the controls and randomness made me give up :P) Great job overall.
Well I would say the eating sound drove me nuts but the music was awesome, and the music switch when you were powered up and ready to go was perfect and hilarious. It was humorous to see the rabbit in the ocean levels, but the timer felt kind of out of place, and since the levels were just a big square there was never really any panic created by it (just head in a direction you haven't been yet, and ta-da carrots!) It was a fun little game though.
Starspell: That's a great idea, putting the controls and basics in the description! I wanted to do more of a tutorial but I just didn't have the time, I really should have stuck it in the description in the first place - thanks! Using key binds is another great suggestion, if I ever make a more interesting version of the game I'll have to keep that in mind :D Also, 2500 is not bad at all, it's meant to be hard to serve as a twitch-reflex type of game (similar to reflex te, if you've ever heard of it.)
It feels a bit redundant in it's current incarnation to die every 10 seconds, since as far as I can tell you can't beat him in any less than just under 80 seconds of straight fire on it.
But, it's a cool little mini-bullet hell and those are always fun, and I did replay it until I beat it, so, you did a good job with the allure of the challenge. The bug at the end with the sound going wonky was kind of funny as well lol
I think the game is glitched, I've tried a ton of different ways but the yellow guy just randomly dies before he reaches the end. I have no idea how to stop that from happening :x Nice concept though, could be fun to see more if it explained itself a little more.
!! NOM NOM What a cute kitten! I didn't get the fish the first time round but I SAW IT, so I went back to get it.
Absolutely great game! I would echo the sentiment that the jumping was a bit tight and unforgiving, but everything from the art style to the music to the emotion of the game was absolutely stunning. Great work!
If there had been a "skip" button or something on the memorization screen this game wouldn't have drove me nuts. It's a cool concept, but I think the challenges should have been harder - a lot of the levels were simple linear paths that you just followed and wouldn't have a problem with.
The music was great and the "ingame" graphics look really good, but the minimap graphics could have used a bit of that style/flare I think. Nice job overall though!
This was an awesome game! With a lot of games when I finally finish them I'm like phew, glad I got through that (I like completing LD games where possible) but this one actually made me go, nooo, I wanted more! MORE! Really great job!
Well, it's hard to fit the theme better than this :D It appears very difficult at first, but once you get the hang of it, it becomes fairly easy. In hindsight, I kind of think it would have been cool to have a infinite-mode or something where everything speeds up every time you go 'round the clock, and maybe have some points or something. Anyway, fun game!
Nice little game. At one point it glitched out on me (I got knocked off and died at the same time ish as I ran out of time, so the screen just sat there saying "YOU ARE DEAD" and I couldn't move when I respawned. I let the time run out again but it didn't change anything, still "YOU ARE DEAD" and unable to move. Besides that, and the slightly annoying wall movement (I want to SLIDDE) it was pretty good! Nice work:D
Well done. As far as I am concerned, ghosts are jump scares. BUT, hey, the game has a good atmosphere (I particularly liked the chairs squeaking as I walked past them) and the flashlight mechanic had the nice themed-take on itself, although I have no idea what was going on when it went dark since I only let that happen once on accident and panic-spammed spacebar. Good entry, I'll add this to my trophy-list of horror games I've completed for LD.
I got kind of lucky because my first time in the world I found the dragon, but I only had 700 seconds when I approached him and died to him. Then, trying to be more careful the second time around I got there with 820 or so seconds, and "lifted" the curse. I then killed all the mobs and collected all of the vials, but, I couldn't figure out if the dragon was the end-goal challenge of the game. I'm guessing it was? Anyway, really cool. I like the concept, I played the original version so the text was annoying because it became very hard to read once I got that vialx2050500 or whatever.
This game is very, very polished - felt very complete. I absolutely loved the music and the crazy animations and actions, like him grabbing the cat for no apparent reason other than just being in a crazed panic. Great job!
I got to 16 points! Woo! Pretty fun game, although the movement is kind of frustrating along surfaces, I feel like I should be sliding but nope, just full stops. Makes it harder, but that's not really a bad thing. Nice job! I absolutely LOVE the idea and implementation of it!
Aw, I wanted to be the one to make the can't stay alive for 10 seconds joke! Oh well. It's obviously not really complete, but it's not a bad idea. I'm not sure where you are going with it, but there's a lot of ways to go for sure. Wouldn't mind seeing a more completed version!
I'd like to try this out with a friend later tonight, but it's still really cool to play solo, just as a concept. Well done!
This game has an absolutely awesome feel to it, I love the music (fits really really well) and the sketchy graphics are perfect for the mad scientist atmosphere! The controls and glitching (when you die holding SHIFT you get stuck in phased mode until the meter runs out when you respawn) and the controls ... argh! I'd control this a precision platformmer with slippy controls.
The level design is spot on though, excellent job!
Okay, I gave up because the level just stayed upside down and zoomed in and I could not figure out what to do. That's not fun. I'm guessing it's an event that has a high probability and a 30s duration? IMO, not the best design there (Without a light at the end of the tunnel, I just gave up.) The events themselves could have used some rewarding like Rose said, but at 10 seconds with the minimum duration of 10 seconds, and not a lot of explanation as to what they were (I had 0 idea what was going on) - it just left me confused and unhappy. Other than that, the game is a great little puzzle platformer with a lot of character - I like it.
Took me a few tries before I figured out how the scoring works (I think I understand it now: the faster you launcher the rocket, the higher your score?) Other than that, it's a fun little game. If you keep developing on it, adding a few more mechanics or extras or something to give it some replay value, it'd be a great little casual app game IMO. Of course, if you ported it to something like android or ios you'd probably need to make it "tap this screen area" or something but, still, cool game.
I can't think of a single area to not give you 5 stars. The game is fun, addictive, has kittens, and kills me when I'm playing it poorly, giving me a drive to improve at the game. Well done!
That was such a good game! The FEEEELS for that little dude! Well done! The story was just really well done, and I loved the atmosphere of the game, it fit so well. Nice use of the theme too. Excellent job 10/10, no complaints at all!
I'm not sure if this is unplayable due to bugs or if it's just incomplete, because I can totally see the idea you are going for - it's just not really got enough "going" for it. The art is fantastic, the zombie dude is hilarious. The different brick textures are nice, but other than that the game is bug-ridden and slllloooooooooooooowwwwwwwww with no real objective or way to win lose in sight. Still, this is something that with a bit of polish and some more work could turn out to be a really amazing little game. I'd love to see more!
Actually, re-reading the description again I'll say this: I used chrome and it was super laggy. If an heir reached the crown nothing happened. - Oh, that just made me realize you have to have just a SINGLE heir reach it. So I went back and did that, and AH. I won! Yay! Maybe I didn't see what you were going for before then :D I thought it was intended to be more like, say, some kind of trap-based TD or something. Anyway, I also noticed that the lag isn't really there until you manage to get back to the build area after the first time, at which point it's really bad. ANYWAY, either the game isn't very clear about the objective (a way to lose would help that :P) part of that misunderstanding must be my fault, so, whoops sorry :D
I think my version was bugged? The water level didn't rise, it just .. if I didn't catch one tear it would go way over my head almost instantly and game over. I played the Windows version. It's a cute little game with fantastic music and atmosphere, I imagine young kids would love it - but I have to admit I played longer than I thought I would as well.
It's surprisingly fun and interesting for such a simple concept. I think it'd fare well as a mobile app with a lot more polish!
Great job! I am still not sure how to beat some of the games, like the break one. I beat it once and failed it every other time, plus sometimes it has spikes!? What? I don't know. :D
But chock full of great references and the art is fantastic, good job!
Oh, also, the music. It still is playing in the background, great job on that :D
This game is great, I think I might love everything about it! Fantastic submission. I usually try to provide constructive feedback, but in this case I don't really know what I could say. Good job!
Well, by far the most atmospheric 'game' I've ever played via Ludum dare, and probably one of the most I've ever played in general. This is dripping fantasticness. The ending huuuuummmmmmmmmmmmm just feels..so..right, I listened to it for like 30 minutes after I finished the game.
Or at least, I *think* I finished. The gameplay is lacking or confusing one. Thoroughly enjoyable though.
This looks like it'd be great fun with a web-multiplayer version. Unfortunately I don't have any other players or controllers here :(
The game is too slow for my personal taste. It felt really repetitive until I got to the spider, and then I couldn't figure out how to proceed. It might be worth sticking some instructions in the game description? If a spider bite is lethal, and as far as I can see, no way to avoid being bit, what do you do? o.o
I don't always play LD puzzle games to the end since it's hard to design a good amount of interesting puzzles in a short time, along with a game. This is one I solidly enjoyed until the last minute! Bravo, this is a great submission!
I'm glad you learned a lot about game dev! This isn't super gamey, but it was interesting for a few minutes, so there's that!
I suck at this. I tried for like 15 minutes to get around the first corner in the practice before I gave up. However, the game is absolutely hilarious and reto-feely at the same time. Great job!
I beat all the levels! Woohoo! .. I wish I had read the instructions, because it was just now reading the comments when I realized shift did something .. that would have made things much easier.
I feel like 7 should have been the last level, man that one was _hard_! This is great, I usually don't enjoy bullet hells, but, I played every level and it was pretty fun!
Great job:D
Very ambitious project! I think it would have been nice if I had some way to blast through terrain in an AOE fashion since it felt like I kept having to "stop" the momentum and cut my way through something (very slowly compared to how fast I wanted/could go if I flew over it, but also that felt like it took too long to do.)
Some sort of damage indicator would have been cool too for when killing enemies. I totally understand time limitations though, so, who knows - just reporting back on my experience with it. Very cool game though!
Will there be an english port anytime soon? It looks cool.
All around one of my favorite entries! Simple, enjoyable, fantastic to look at, fantastic to control, fantastic to play. The *only* complaint I have about this game (besides not enough content, I really enjoyed it and would like more!) is the sock mechanic is not something I particularly enjoyed. It was cool since it made me make sure each jump was precise, but it took forever to clean them! Eventually I realized I could run against a wall to make it go a bit faster, but, I really think it would be better if you just dipped in the water and they got all the way clean. Also, maybe not dirty them up when you are jumping over water? :D
Anyway, absolutely great submission, wonderful job!
Haha, dodging a gigantic arse that shoots blocks of fetal matter at you is certainly not a game I expected to ever play in my life. This is awesome, it's really well done. Very enjoyable to play, but man it is really hard and unforgiving - even on easy. I didn't even try the hard mode out, my best run was about a minute in, sometime after the camera zoomed out a bit. It was cool, but it got reduced to me just doing the same part over and over again so I ended up quitting.
Fun game though, great job!
Haha well my first thought about this game was: "finally, an advanced alien race with space technology that can aim!" :D ... But it was hard :( I did eventually get it, so I'm proud of myself, but I wish there was more content. Totally understand about the time limitations though, especially only having a day ish to do it. Good job!
Month 11155 | 180673 | $1,000,0007,132,592.76
I think I got the high score. Super fun game, the first ~15ish tries I went bankrupt and then it things went well and I started to understand the game. Around month 50~ish my manage bishop button quit working and I could not replace or recruit bishops :/ Around month 70 it got boring so I pressed & held enter and ... now I'm a trillionaire. HOLLA.
It's a funny little game, fits the theme. Maybe I missed it, but I think a game like this could benefit from some funny flavor text to add to the replayability. The movement was a bit jarring too, and I think it would have "felt" better to play if I could have used a single hand for moving and shooting.
Well, I burst out laughing at the end. I don't know why I found that so funny, but my plane was almost off screen on the right, the airplane sound got really loud and then it was like: safe landing! Totally unexpected, I thought I was about to crash haha. It may not be much, but it was enjoyable! Good job!
Haha, well, I wasn't expecting it to be an actual one. Haha. The dialog system was a bit weird, the first time I played the game I got to the one and hadn't said anything - and in the hallway walking up I felt like I didn't have enough time to respond (I was walking and by the time I had finished reading he was like, oh so you are going to pretend like nothing happened ..). I crashed trying to turn the sound down in the middle (that walking sound drove me nuts.)
On the second play through I realized you were supposed to press and hold, I feel like that could have been made a little clearer. I didn't realize you could run until my third play through which made the first two really, really tedious and slow. I explored everything in the second play through before jumping off, I guess that's the unfinished part :P On the third I just wanted to make sure there wasn't something else to do in the security room, and so I just stayed in there and tried to hit another button ... well.. bad idea, haha.
Cool attempt though, a lot of potential for sure!
Fun little game, enjoyable shooter that has solid mechanics. The art style is kind of cute and the audio works pretty well. Good job, I enjoyed it!
Clean art style, really well done. I get how it fits the theme really well, but I had no idea how to get past the third screen. I threw my hammer at the guy, so now I was hammerless. If I tried to go back to get it again, then the stuff had respawned so it didn't even matter that I killed the guy on the next screen anyway.
Maybe I missed something important, but I got confused and frustrated after a few attempts and gave up. Really clean and nice art style though
It's interesting, but oh man so tedious. I have to agree that the days are too long, it feels like work rather than a pleasurable experience. Maybe some people would be into that, but, not me personally. It's got great graphics though and moodyness to it though!
This game had me until I had to do the super-jumps (plus I lost shortly thereafter, so many boarmen!) - it is really hard to have to hold down, left or right, and then hit up while holding those down. It's very uncomfortable. I felt like the pace was a bit too slow when I was crouching too, and it felt like I had to crouch way more than I should have - like it was just strewn about since it was a mechanic.
Other than that it was fun. It was hilarious attacking people while running away due to my arm being flopped over my shoulder, I loved that!
Cool game, it was enjoyable - it would have greatly benefited from some in-game tooltips though, having to constantly tab over to the explanation image was a bit annoying, but totally understandable given this is LD.
Haha this is fantastic! Okay, so I didn't solve ANY of the challenges or puzzles...bUUUT I spammed jump ontop of the boomerang shooting it underneath me and went FLYING through the air and got all the challenges done that way. "Thanks for playing" thanks for making an amazing experience XD
It's interesting. I don't know what you are supposed to do besides hold the umbrella and plant the rose at the grave, but it's great mood and eye candy!
I made it to the ice level before I gave up. I'd like to finish it but man I just can't do it, it took 15 minutes to get to the ice level. I really dislike the one checkpoint mechanic. It would have been really cool per level, but per game just made it really >< Especially when there is so much that insta-gibs you.
Besides that the game was really good and fun, but killing enemies was really difficult without taking damage. I didn't quite understand what was going on there. Anyway, good job!
It's a very cool concept, but the implementation is very clunky. Moving around was not fun, and I'm not sure I like the life system in this. I think it might be cooler if when you take a hit you take a penalty to the # of swings or something. Starting over from scratch felt terrible.
The game is just really, really slow - so, it needs something to make it more exciting IMO. But it is a cool concept!
Agh why! So sad and depressing, EVERYONE DIED except me. And at the end I had like $30. Man, if I just had a time machine :(
Well. It's hard. It is a bit emotional and sad, especially since the dad writes letters about waiting to see everyone when they are all dead. I don't think I could stand to play another minute of it, so... take that however you want.
Really cool game, but it kept locking up on me in level 2 and 3. The biggest gripe I had about this is the movement feels..wrong. I don't know, maybe it's because of the play on light but the whole rotating thing just made movement really hard for me. I kept running into walls and it didn't feel like I had tight control over the guy. Is that intentional? Maybe, I don't know, but I felt like the game was enough of a challenge just navigating the maze and avoiding the monsters personally. Anyway, cool game. I loved the atmosphere and the bread crumbs were really clever (although the first time I played it they bugged and didn't produce light? It was weird.)
Pretty good game, although I was totally confused as to what was going on for the first few minutes. Once I got the hang of it, it became really easy. I gave up playing after a while, how long is a day? It felt like forever, probably because the orders came in so slow. Was a very enjoyable game though!
I kept crashing whenever I'd get stuck in a wall or something from changing modes :x It's paced a bit too slowly IMO, but it's a really cool idea. I agree that it would have been nicer to have each mode bound to a button. Cool game anyway
This was cool! My big complaint is probably that I didn't know where the sun was, so I was just bouncing about for a while before I stumbled onto it by luck. It might have been cool if you started with a super-zoomed out version that zoomed into your slingshot? I guess it depends on what you were going for.
The first few tries I thought I had to get it right with the original sling, so it was really hard. After that I realized how useful the arrow keys were and I made it by just bouncing a bunch, which was pretty enjoyable. Good job!
This is really hard, I tried for 20 minutes and couldn't get past the first level. If there was any control over which way I was rotating, then I could probably get somewhere. But the second curve just feels so hard since you have to have like perfect timing which feels impossible without lots of repetition. I don't know, but it is a cool concept and it's fun when it's not frustrating.
Very well polished, really fitting choice of graphics (hilarious btw, mouse hahaha!) and the amount of content is great. It's brilliant the way you've integrated the theme with the replayability of the game, great implementation!
Simple game, at level 4 I ran off screen accidentally and shot the ball and it disappeared forever. Even if I died and respawned I did not have my ball back. :( But, fun little game. Maybe too slow, it was really repetitive having to use so many hits to kill things.
This needs more content! It's an awesome game, would have loved to play more!
This is absolutely hilarious, "whee" "owe" "yay." My main criticism is that it didn't have more game play elements, but, still this is fantastic!
I think the game could benefit from a bit better pacing, there was one point where it felt like two days went by with no events, nothing at all to do. I'm guessing the events are random, at one point I just got totally overwhelmed - weeds, 2 insects, I think it was like 4 birds in a row and bee's just buzzing about. It's cool though for sure!
Well, this is one of those 5-star across the board entries for me. Super well polished, brilliant idea, great take on the theme. Feels excellent to play and is the first entry I've ever seen that does a good job, in my opinion, on having some kind of "ethereal" meaning by reflecting on serious questions, such as good and bad memories.
I love the interaction between the nightmares, and the good and bad memories - I love how the gameplay just augments the point. I love how the dream graphics fill your screen and make it hard/impossible to avoid the nightmares - it is a deep game without taking itself too seriously. Really fantastic entry.
The controls are kind of weird feeling on the keyboard, wasn't able to test with gamepad. Playing solo but I can certainly see the potential for fun with some friends, I'll have to check out the post-jam version!
Would be fantastic if it had networked multiplayer but obviously that is asking a bit much :P
The art and music is really good, thoroughly enjoyed it. Main feedback would be(and I understand - time limitations): make the power ups and their effects/durations more obvious and possibly have a never-ending game mode or some kind of time trial.
Great work!
Fantastic game, fits the theme pretty well. The controls are hard to master I think, but that is reasonable - they feel good, I'm just bad at them. I felt like it took waaaaay too long to get to the lava area, and I couldn't make it past it :(
This is a good entry, great job!
Could you give any more information? It is a XNA 4, reach profile, game, and it's worked on every test machine we've tried so far (~4-5). Hard to figure out why it would crash without any more detail - maybe you could give the crash error message? Is there one? :X I'm at a loss right now haha.
Okay, I've ported it to MonoGame - so I believe that will run on Windows 8.1 machines. Hopefully someone will let me know :D
Wow that is quite the analysis Fritzendugan! Thank you for taking the time to write it out, it's much appreciated!
The game desperately needs the ability to garrison troops into bases, and it would certainly benefit from limited attack ranges and etc. I really like the idea rock/paper/scissors units and would like to toy around with it in practice - one of the team members wanted to do a unit tech tree but alas none of our tech tree stuff was implemented. Building up the bases with things such as walls and spending units as a resource is a brilliant idea, one that I think could be expanded on and used to great effect - so I'll have to keep that in mind.
We do however have an entire unimplemented system that we were looking at where each faction gets a unique buff ability and "active" ability in fights - dragons would get a fireball that would deal x amount of damage to the current enemy unit, and a fire shield that would cause attacks made to an ally unit to reflect damage. We weren't entirely sure how we were going to make it all play out in sane ways, but that's something we'd like to see implemented as well.
Anyway, I don't know when the post-jam version will come out, but probably not for at least another couple weeks. Thanks for the great analysis, it is very helpful!
I have a feeling that 8 apple level is a troll level :P The first thing that sticks out to me about this game is that it desperately, desperately needs a 8x speed button. Other than that, definitely getting a very good lemmings vibe. Has a lot of potential, wouldn't mind seeing a version with more time put in. Good work!
The graphics are gorgeous, the audio is pretty good. The mechanic is one of my favorite in games, although I tend to prefer it in slower paced games. This is an interesting sort of race to the finish type game with a complicated path to memorize - which is cool, but it's very hard.
The entire jumping mechanic is just strange too, you stop on a dime in mid air but have acceleration? I don't really understand it. Adds to the challenge, but not in a good way IMO. And I hate to harp on controls, but space is jump in my head and I just had a tough time unlearning that. Would have much preferred something like E for swap worlds and space for jump.
Overall, pretty good entry. It's fun, feels fairly polished, looks great, has a really good mood and feel to it, sounds good. Lots of gameplay if you like this genre. Good entry, great work!
Once I figured out the controls (note to self: read the description of every LD :P) it became pretty reasonable. I wish the projectile went just a BIT further, and it would have felt much better if I simply fired it and then it went the full length.
Possibly just me, but just not a fan of the mechanic of having to hold down each shot - it just felt like it slowed the pace of the game down, and it was already pretty slow to begin with since you had to break through the blocks. Speaking of which, I think it probably takes too long to break the blocks.
But, pretty good tech anyway - good job!
Pretty good submission in terms of technical feats. I like the idea but ultimately lost interest as I couldn't really figure it out and the digging got to the point where it was just sooooo slow. I found no wood or rocks, so I couldn't make anything.
It loooked like I should be able to dig the background to get rocks, but that didn't work. The bombardment idea is really awesome and this is a pretty sweet and innovative idea for this type of game, with more polish I think it would be awesome. But personally, I see no reason to dig so slow :( Good job!
Great job man! The only complaint I have is that the jumping is a bit loose, makes those pesky platforms frustrating. Other than that, the art is good, the music is good, the use of theme is great! Very well rounded entry, good job!
I love a lot about this entry. It would have done wonders with some sound, even auto generated, however. The flying over the surface of the water was the first thing I tried and I thought it was hilarious :P
Getting the statues felt tedious though because of how slow you moved forward, especially compared to how quickly you went up and down. I would much prefer a faster moving guy with a larger area to explore rather than a slow guy that makes me feel like I'm barely moving.
I did collect all 10 of them and I think the under-ground temple-y area was really cool and could have been utilized a bit more! It felt like I was in there and then game over. There were lots of juicy hiding spots that I saw as I was exploring down there looking for the final three.
I really like this entry, if you keep working on it and add levels and polish I think it would be a pretty reasonable 3D hidden object game, of which I don't think too many exist? I dunno, but I like it, good job!
This is a really simple entry - but despite that I played it for quite a lot longer than I thought I would. The mechanic is just brilliant, possibly the funnest mechanic I have ever seen in an LD submission. Really solid job here! Now, just make it into a game and I would be thrilled to play it :D
Well it's an interesting concept, although I am absolutely terrible at it. I rolled around for 4-5 minutes and only managed to collect a single orb, I was always on the wrong altitude to get them :(
It's a cool prototype, would make for some very interesting puzzles. Good job!
3800 score! This is hard :( That being said, it's absolutely fantastic in every way! It feels very rewarding to bring the grails up, the old man is comedic gold and helps set the mood while serving as a tension breaker after a deep dive.
The mechanics are simple but utilized very well and the assets look and sound great. This is a really good entry!
Great job! Playing it with headphones made me realize the sound is a bit on the harsh side, but other than that I liked the music.
The gameplay, while simple, is fun and has the right balance of challenge, strategy and frustration. So even while it doesn't look or sound the best, it is a fun game to play through and is worth beating once or twice. Excellent job!
I was having fun until I accidentally stepped into a laser and died. I think that about sums the game up.
It's pretty good, desperately could use some sound assets and maybe a bit better graphics but the mechanic is enjoyable and the puzzle solving is pretty good. It's hard to tell what is going on with regards to the bombs and lasers and I didn't even realize there was a second player until my second go through.
But, like I said - the underlying mechanic is solid and it's an enjoyable puzzle game. Well done!
Good job! I wish these games would have the base drilling speed be much, much faster - it would really up the enjoyment. I hate feeling like I'm just sitting there waiting, it's the worst feeling: like being at a stop light or something.
Cool concept and mechanic though, wish I had gotten low enough to find the hidden dew :P
I gave up on the first level after the tutorial - getting the red things into the alleyways towards the buttons was really hard and every time I would finally get them there they'd either get pushed slightly too close to the fire forcing me to re-do it, or I'd walk into the fire and die. Maybe there is a trick to getting them through those but since they slide so much they just slide right by the doorways :(
Other than that, it's a fun and competent entry. Good job!
"There better not be grues" haha that is fantastic. Having said that: worst game ever - WHO LETS ME KILL ADORABLE CATS ON ACCIDENT? That is WICKED and MESSED UP. :( I'm sorry I swear I didn't mean it kittens, I swear it wasn't my fault :(
Besides the obvious cruelty of the game, it was really well put together - I got burninated the first play through at around 3000 and decided to try again, this time cheating (because it's okay to cheat against anyone who makes you kill kittens.) I... got burninated again like 30 seconds in >< The gameplay is great, moving and shooting feels smooth (although too smooth, poor kittens) - and it's overall pretty good. Great entry with great humor!
It was fairly basic but not bad, with some more gameplay elements and some interesting level design this would be great - the controls felt wonderful. The art style was very polished, the music fit, a very well polished game here. Just add some more content and you will have the whole package!
I beat it but I felt like I never got past the basic upgrades. Did I miss something? I finally got enough coins to get an auto-looter and the game ended lol, I was like nooooooooooooo :(
This would be pretty fun if it was faster to get the automation out and the camera pan was a bit more accurate/natural. You should def. expand on it post-compo :D
I really wanted more than one round so I just kept replaying it, I wanted the 800 gold dudes. First time I got one I still lost, because, he was in front of my castle but they were still hitting the castle instead of him :(
So next game I get it again and man they are awful, what a troll unit lol. Plus they can't attack the little dudes? Whatever :P Good game anyway, really well done and the only problem was the AI was kind of bad + a lack of rounds, I WANT MORE :P
Well, this was too hard for me. I tried, tried, tried, tried, I just couldn't get past some of these levels. I completely lost track of which was the furthest, but the hardest one was probably the one with no blue platforms, white background and a ton of red boxes? It felt impossible!
But I think that is where you were going with it. The meta mood of this game was creepy and sad. I don't know what to really say about it. It's the most interesting game I've played so far, by a very large margin so... there is that. It also feels solidly like a game, very polished in it's raw form.
This ... this is a very hard and very long game :P At least it seems very long, I got to the castle bit with the impossible to see grey stones and the unreachable trinkets? in the background before I gave up.
The jumping is the worst! Why why why :P Let me control it more, ahhh it's so hard! I guess that is it's charm though, nice game! It's inspired me to want to make a hard platformer.. :D
Well it was fun but I have to be honest, there is no chance I would ever manage to dock at 5 of those relay stations. I kept getting stuck on asteroids and overshooting the relays, at one point I got stuck in a grav field only to get sling-shotted waaaaaaaaaaaaaaaaaaaay far away, like so far I would have ran out of fuel before I got back lol.
But, it felt great to dock at one relay station, and IMO, that's where the game should have ended :P Great art direction, it's highly stylized and looks wonderful. Great entry!
Fun game! Without a doubt with some more polish and gameplay elements this would be an addictive game :D Time constraints being what they are, as I think we all understand (:P), this is pretty good! The use of the theme made a good amount of sense, and the mood was spot on for a hacker kind of game.
Totally minor quibble, but for my preference the sounds were a bit harsh and loud. I'm not really a fan of the retro sounds in general though, probably due to my ruined hearing :P