Foon → Ludum Dare Explorer → Users → Bcadren
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Toy Soldiers | compo | 590 | 2.90 | 2.72 | 2.10 | 1.56 | 2.66 | 2.81 | 2.78 | 56 |
Bcadren leaves an average of 17.0 feedback comments each event.
LD28 — You Only Get One (17)
Angry Nelson by ZeepPurple 2013-12-26T01:16:00
>_< Sorry. Can't play because need controller. >_<
Rude Bear Resurrection by Alex Rose 2013-12-20T07:48:00
Yay! I won! What do I get?
The Great Quest of Internship by Ekilibr 2013-12-18T11:45:00
Relateable, only I've failed to find anything in months in general and usually work alone.
The Voyage by hoqjed 2013-12-18T04:13:00
Your Kepler gravity felt a little weak and inaccurate to me. Only feeling strong when trying to achieve escape velocity after landing. Simple
rigidbody.AddForce(target.transform.position - transform.position);
Should have felt a bit smoother than it was in this game. (I've used that code before). Strong point is the graphics.
Cat Gentlemans Play: Insult Spinner 10 Cents by RobotLovesKitty 2013-12-18T02:56:00
This...is great in a YouTube Poop kind of way.
Inversionaut by Andy Gainey 2013-12-18T01:24:00
I feel like this game was hurt by adhering to theme...levels don't really feel like they were made for the one bullet/one use of the inversion and difficult to play becaue of them.
Distracted Detective by veiadoida 2013-12-17T15:04:00
Really nice graphics...and interesting use of the theme. It's really hard to tell when you 'won' a scene though...and I'd be curious to know how much of the art is original versus appropriated since this is a Jam entry...
The Naughty List by locknic 2013-12-17T14:43:00
One arrow feels like a unique use of the theme. I honestly can't tell if the game is winnable or not though I keep dying on the second level. It feels fun...but the simplicity of the foe AI combined with having to run around/through them makes it feel too difficult and repetitive past the first level. It is really nice to see someone else use Christmas, I'd like to add.
The Library *Real Name: Welcome to the Library* by Capitals 2013-12-17T14:19:00
Got tired of the button spam rather quickly. Good low res sprite quality though.
One Heart by WiseGAMER 2013-12-17T14:11:00
Glad to see another LD entry that used Kongregate for the Web version. Other than webhost; I think our works couldn't be more different though. Yours has a focus on level design puzzles and theme, which works strongly, where I had more of an art and technical focus. My only complaint is at the 'Press Down Rapidly' requests. I gave you a 5/5 on Kong. I particularly like the theme and storytelling you used.
SOSEB (Slightly Overweight Super Elemental Bankrobber) by MystFire 2013-12-17T13:55:00
I am using chrome and...I like your art and concept, but the game pulls right. It's like I'm always holding down the right arrow key but I'm not. I really do compliment the concept of having very different routes for each element though. In general I like it, but with the glitch I'm experiencing I can't make it very far.
Insane Techniques by canon 2013-12-17T13:27:00
I liked the concept a lot...even though it kind of felt like you were high on the theme a little bit and used it a bit too much haha. You only get one of...about every damn thing in the game. It created an interesting feel for a simple RPG though; good show. 4/5.
One Bomb, One Fish and a Fair Amount of Harpoons by cravingsleep 2013-12-17T13:20:00
I admit I couldn't win. I'd like to compliment the pixel drop opening though; it's pretty.
Travesty by Jon Fischer 2013-12-17T11:13:00
I liked your menu and your music...but maingame had same problems as WojWorks and Pol reported. Sorry. I'm giving you a 5/5 for audio and leaving the rest of the ratings blank until I see the game actually work.
FreshParkour by Will Hwang 2013-12-17T11:04:00
I found it difficult and frustrating just to try to make it past the first screen...and...I just hope later versions are better, I guess.
One Life by SnoringFrog 2013-12-17T10:45:00
Is this...an HTML-based text adventure? O_O; It felt a little random; jumping from 'cops and robbers' to 'Mexican food' to 'major life-changing decision'...I feel like it would have been better served to develop the main scenario farther...IDK.
Nobag by Taldius 2013-12-17T10:40:00
The strong point of this game is mostly the visual. I got the feeling that my choice didn't matter as much as you originally intended and (as a few others have said) I had a similar idea myself as well. No bag is no bad though.