Foon → Ludum Dare Explorer → Users → Bcadren
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Toy Soldiers | compo | 590 | 2.90 | 2.72 | 2.10 | 1.56 | 2.66 | 2.81 | 2.78 | 56 |
I admit I couldn't win. I'd like to compliment the pixel drop opening though; it's pretty.
Glad to see another LD entry that used Kongregate for the Web version. Other than webhost; I think our works couldn't be more different though. Yours has a focus on level design puzzles and theme, which works strongly, where I had more of an art and technical focus. My only complaint is at the 'Press Down Rapidly' requests. I gave you a 5/5 on Kong. I particularly like the theme and storytelling you used.
Yay! I won! What do I get?
Is this...an HTML-based text adventure? O_O; It felt a little random; jumping from 'cops and robbers' to 'Mexican food' to 'major life-changing decision'...I feel like it would have been better served to develop the main scenario farther...IDK.
This...is great in a YouTube Poop kind of way.
I liked your menu and your music...but maingame had same problems as WojWorks and Pol reported. Sorry. I'm giving you a 5/5 for audio and leaving the rest of the ratings blank until I see the game actually work.
I am using chrome and...I like your art and concept, but the game pulls right. It's like I'm always holding down the right arrow key but I'm not. I really do compliment the concept of having very different routes for each element though. In general I like it, but with the glitch I'm experiencing I can't make it very far.
Your Kepler gravity felt a little weak and inaccurate to me. Only feeling strong when trying to achieve escape velocity after landing. Simple
rigidbody.AddForce(target.transform.position - transform.position);
Should have felt a bit smoother than it was in this game. (I've used that code before). Strong point is the graphics.
Got tired of the button spam rather quickly. Good low res sprite quality though.
Adding more on the controls in the notes section to prevent further confusion.
Relateable, only I've failed to find anything in months in general and usually work alone.
I liked the concept a lot...even though it kind of felt like you were high on the theme a little bit and used it a bit too much haha. You only get one of...about every damn thing in the game. It created an interesting feel for a simple RPG though; good show. 4/5.
Really nice graphics...and interesting use of the theme. It's really hard to tell when you 'won' a scene though...and I'd be curious to know how much of the art is original versus appropriated since this is a Jam entry...
I found it difficult and frustrating just to try to make it past the first screen...and...I just hope later versions are better, I guess.
I feel like this game was hurt by adhering to theme...levels don't really feel like they were made for the one bullet/one use of the inversion and difficult to play becaue of them.
>_< Sorry. Can't play because need controller. >_<
One arrow feels like a unique use of the theme. I honestly can't tell if the game is winnable or not though I keep dying on the second level. It feels fun...but the simplicity of the foe AI combined with having to run around/through them makes it feel too difficult and repetitive past the first level. It is really nice to see someone else use Christmas, I'd like to add.