FoonLudum Dare ExplorerUsers → Bcadren

Bcadren

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201328You Only Get OneToy Soldierscompo5902.902.722.101.562.662.812.7856

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Bcadren

LD28 — You Only Get One

Nobag by Taldius 2013-12-17T10:40:00

The strong point of this game is mostly the visual. I got the feeling that my choice didn't matter as much as you originally intended and (as a few others have said) I had a similar idea myself as well. No bag is no bad though.

One Bomb, One Fish and a Fair Amount of Harpoons by cravingsleep 2013-12-17T13:20:00

I admit I couldn't win. I'd like to compliment the pixel drop opening though; it's pretty.

One Heart by WiseGAMER 2013-12-17T14:11:00

Glad to see another LD entry that used Kongregate for the Web version. Other than webhost; I think our works couldn't be more different though. Yours has a focus on level design puzzles and theme, which works strongly, where I had more of an art and technical focus. My only complaint is at the 'Press Down Rapidly' requests. I gave you a 5/5 on Kong. I particularly like the theme and storytelling you used.

Rude Bear Resurrection by Alex Rose 2013-12-20T07:48:00

Yay! I won! What do I get?

One Life by SnoringFrog 2013-12-17T10:45:00

Is this...an HTML-based text adventure? O_O; It felt a little random; jumping from 'cops and robbers' to 'Mexican food' to 'major life-changing decision'...I feel like it would have been better served to develop the main scenario farther...IDK.

Cat Gentlemans Play: Insult Spinner 10 Cents by RobotLovesKitty 2013-12-18T02:56:00

This...is great in a YouTube Poop kind of way.

Travesty by Jon Fischer 2013-12-17T11:13:00

I liked your menu and your music...but maingame had same problems as WojWorks and Pol reported. Sorry. I'm giving you a 5/5 for audio and leaving the rest of the ratings blank until I see the game actually work.

SOSEB (Slightly Overweight Super Elemental Bankrobber) by MystFire 2013-12-17T13:55:00

I am using chrome and...I like your art and concept, but the game pulls right. It's like I'm always holding down the right arrow key but I'm not. I really do compliment the concept of having very different routes for each element though. In general I like it, but with the glitch I'm experiencing I can't make it very far.

The Voyage by hoqjed 2013-12-18T04:13:00

Your Kepler gravity felt a little weak and inaccurate to me. Only feeling strong when trying to achieve escape velocity after landing. Simple
rigidbody.AddForce(target.transform.position - transform.position);
Should have felt a bit smoother than it was in this game. (I've used that code before). Strong point is the graphics.

The Library *Real Name: Welcome to the Library* by Capitals 2013-12-17T14:19:00

Got tired of the button spam rather quickly. Good low res sprite quality though.

Toy Soldiers by Bcadren 2013-12-16T05:17:00

Adding more on the controls in the notes section to prevent further confusion.

The Great Quest of Internship by Ekilibr 2013-12-18T11:45:00

Relateable, only I've failed to find anything in months in general and usually work alone.

Insane Techniques by canon 2013-12-17T13:27:00

I liked the concept a lot...even though it kind of felt like you were high on the theme a little bit and used it a bit too much haha. You only get one of...about every damn thing in the game. It created an interesting feel for a simple RPG though; good show. 4/5.

Distracted Detective by veiadoida 2013-12-17T15:04:00

Really nice graphics...and interesting use of the theme. It's really hard to tell when you 'won' a scene though...and I'd be curious to know how much of the art is original versus appropriated since this is a Jam entry...

FreshParkour by Will Hwang 2013-12-17T11:04:00

I found it difficult and frustrating just to try to make it past the first screen...and...I just hope later versions are better, I guess.

Inversionaut by Andy Gainey 2013-12-18T01:24:00

I feel like this game was hurt by adhering to theme...levels don't really feel like they were made for the one bullet/one use of the inversion and difficult to play becaue of them.

Angry Nelson by ZeepPurple 2013-12-26T01:16:00

>_< Sorry. Can't play because need controller. >_<

The Naughty List by locknic 2013-12-17T14:43:00

One arrow feels like a unique use of the theme. I honestly can't tell if the game is winnable or not though I keep dying on the second level. It feels fun...but the simplicity of the foe AI combined with having to run around/through them makes it feel too difficult and repetitive past the first level. It is really nice to see someone else use Christmas, I'd like to add.