hoqjed 2013-12-17 03:13
*Please note* We've run into a potential bug for the Windows version of the game. If the game seems "jerky" or like it's running at double speed please use the Web link instead.
-Dylan
Foon → Ludum Dare Explorer → LD28 → The Voyage
By hoqjed
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Mood | 99 | 3.48 | ||
| Innovation | 100 | 3.36 | ||
| Overall | 183 | 3.27 | ||
| Audio | 215 | 3.04 | ||
| Graphics | 222 | 3.38 | ||
| Fun | 248 | 2.93 | ||
| Humor | 290 | 2.26 | ||
| Theme | 305 | 2.65 |
*Please note* We've run into a potential bug for the Windows version of the game. If the game seems "jerky" or like it's running at double speed please use the Web link instead.
-Dylan
Nice mechanics and the music makes a very good mood. I liked the idea :)
Nice work =)
Nice atmosphere. The comments on the planets were really cool.
Star Trek! :D Good job.
Aaw, I really like the concept of this! Too bad it ended a bit abruptly. I wish there was some sort of narrative that connected some planets together, maybe you find a way to penetrate the "impenetrable" orb? All in all, great atmosphere and I really wish I could play more!
Cool mechanic. Love the description on the hallucinogen planet!
Thanks for the comments so far guys! Much appreciated.
Specific responses to:
Tex Killer - Yes very Star Trek Inspired
Nelien - Thanks, the ending was very very rushed. It's admittedly pretty tacked on. Very good idea about connecting the narratives, that could have been interesting.
-Dylan Gallardo
This is quite an interesting concept, and the orbital physics seem very well done. I seem to not be alone in my confusion over the end, though :P
This is beautiful! Top marks for concept, fun and mood!
Pretty confusing but decent exploration.
Very enjoyable, scanning the larger planets is quite hard :) Also, I love what happens when you run out of energy! Very mood-setting!
Cool space game, great movement mechanics !
Due to the speed limit I wasted a lot of fuel trying to get close enough to scan the big planets. I couldn't successfully establish close orbit on anything but the small starting planet
I forgot to mention in the last post that I really enjoy the orbital mechanics.
Your Kepler gravity felt a little weak and inaccurate to me. Only feeling strong when trying to achieve escape velocity after landing. Simple
rigidbody.AddForce(target.transform.position - transform.position);
Should have felt a bit smoother than it was in this game. (I've used that code before). Strong point is the graphics.
Great job. I love the atmosphere and the descriptions of the civilizations on each planet.
Great job!! :D
Interesting game, I couldn't manage to beat it though :C