Molten Progeny by tcarter 2013-12-18T03:13:00
Fun game! I wish the fire rage ability let me shoot fireballs more often rather than do more damage with individual balls, that would make it much better for handling swarms of little guys that can often be a problem. Also, it's easy to accidentally hit R when you mean to hit E, so maybe next time switch it to something harder to hit like Enter. Critiques aside, I love the art, it's really impressively cohesive!
LD29 — Beneath the Surface (29)
Infection by InfectionTeam 2014-05-18T04:52:00
Wow. That is one impressive game! It looks like you guys are both top notch. My only gripes are that it is difficult to see if an enemy was hit and the player fires one shot in his current direction before rotating. Besides that, this is an excellent 72 hour game.
Digging up Daisy by Cake&Code 2014-05-18T04:23:00
The art was spot on. The game was good but a bit too difficult for me. Still, that's a great game that you all made!
The Sun And Moon by managore 2014-05-18T04:04:00
That's a wonderful mechanic and the levels were mostly really well designed. I think this game would be even better with a gamepad.
Congrats on making such a fine game!
Basement by Halfbus 2014-05-03T08:46:00
This game would be great if it were more balanced. Everything else is top notch.
BULLA by moonmagic 2014-05-03T07:07:00
That was probably the most interesting game of the whole competition. I felt like I was playing on the original GameBoy.
IO - Reflection/Puzzler by oranebeast 2014-05-03T06:34:00
Nice audio! The playspace graphics were good but the UI graphics could be more clear. The mirror rotation was odd and the level design from levels 4-12 could use some work.
Overall, it's a pretty decent game.
Hide-n-Stab by bendmorris 2014-05-03T06:29:00
That was a little multiplayer game. Good job!
HammerHead in the Sea of Monsters by LTyrosine 2014-05-03T01:01:00
Stellar graphics! I liked the controls and how the ship spins about its z-axis.
Under The Shade by gameproducer 2014-05-03T00:45:00
It's a bit too difficult in its current state, but I'm sure it could be good with some polish. Nice assets by the way.
Sand Runner Arena by Sparrow 2014-05-02T23:12:00
Wow! That was intense!
I really liked the effort you put into making the sandworms move in a believable manner.
Scout by cardboard 2014-05-02T23:00:00
Works on Windows. I like the drawings and the music.
An old man and space by BuKaneerz 2014-05-01T06:14:00
I enjoyed the game and the whale was very cute :) I wish I understood more what was going on.
Seed by AgentParsec 2014-05-01T03:12:00
I really liked the work you put into the audio and roots. It was a bit too easy, but I think that was the point. :)
Rewire by drilltail 2014-05-01T01:46:00
What a great idea! I had a ton of fun playing this game.
Killer Without Color by GlowingSnail 2014-05-01T01:25:00
Being an orca was fun :)
Wormy's Adventure by conno1234 2014-05-01T01:19:00
I like the tunnel idea and how the controls change when you go in one. It would be nice if there was a visiual cue for when you succesfully hit a creature.
Operation Nereids by ReactorScram 2014-05-01T01:15:00
Interesting idea. It would be nice if there were a game over screen for success and failure.
Beneath The Lab by Techblogogy 2014-05-01T01:15:00
I liked it a lot more before you tried to pull a portal. I'd like to see this game expanded on -- maybe have some way of more clearly understanding which things were activated when a given switch is flipped.
Thermonuclear Mutant Bunker Survival by YSelf Tool 2014-05-01T00:56:00
Man, having limited ammo in a game like this is rough. My high score was Level 6 : 261 points, and I'm pretty proud of that :)
The God Underneath by sam101 2014-05-01T00:42:00
I like the sort of antagonism and panic this inspires in the players :)
Showdown at the O.K. Coral by Kashaar 2014-05-01T00:35:00
I can't play. The menu constantly pauses for about 3 seconds then shows one updated frame.
Tiny Haunt by rojo 2014-05-01T00:22:00
Cool game. My only suggestion would be to make the blast ability not be able to push the knights. It made the game a bit too easy.
Room Cleaning Simulator 2014 by lokijki 2014-05-01T00:04:00
Playing this game was a fantastic experience. Everything fit together so perfectly and you really nailed the theme.
Descent by alyphen 2014-04-30T23:22:00
Fun but difficult game. I liked the controls, but I feel that they were too unforgiving when the player crashes. The collision box should be shrunk a bit so that the player doesn't feel cheated when their ship blows up. I think the lives should be renamed to something like health or shields. I expected to respawn when I saw the life counter tick down. Great audio and nice menu!
In the Black by HybridMind 2014-04-30T22:52:00
Interesting mood, but I didn't feel like I had much control other than figuring out the ideal path of decisions.
Quantum Tunnelling by Toby Pinder 2014-04-30T22:44:00
Nice game. Some audio would have been nice. I like that the game was difficult. I think the red and blue bars could be redesigned to make their function a bit clearer.
Beneath The Surface - The Path by Baknik 2014-04-30T00:37:00
I'd love to see this expanded into a few levels. Maybe have different types of switches the player interacts with.
Crystal Myth by TeamInCharge 2014-04-29T20:54:00
It's working well now :) I liked the game enough that I want more. The player movement and mouse could use some acceleration smoothing. Since this is an exploration game and not a twitch shooter, smoothness is more important than immediacy of control.
Balancitos by NickZangus 2014-04-29T19:48:00
I really like this game :) nice polish. I wish it had keyboard controls for rotating and/or for raising and lowering the weights; at the moment it feels very hard trying to switch mouse positions and set levels quickly.