FoonLudum Dare ExplorerLD29 → Rewire

Rewire

By drilltail

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CategoryRankScoreCount
Innovation24.64
Overall324.03
Fun543.86
Audio2853.19
Graphics4513.32
Theme5283.30
Mood5303.00
Coolness154745

Comments

liamtwose 2014-04-28 11:09

Love the concept for this game. I feel some may not understand it though so maybe tweak the tutorial a little. Time to go play a bit more.

jonochrome 2014-04-30 11:35

Very creative! Although I couldn't for the life of me figure out how Level 4 was meant to be solved due to how everything is knocked back randomly from explosions. It felt impossible to plan.

rnlf 2014-04-30 15:28

I did it! Stage 4 took a while to figure out, but it is perfectly solvable by wits alone :-)

The boss fight was quite hard, but I still managed. This is a really new concept, I like it a lot, full score in innovation! The graphics are good, and it matches the theme.

Why does this have so few ratings? You should go out and rate others so you become more visible, this game deserves it.

Only thing that made it a bit hard is that sometimes it doesn't understand where I want to attach a property, maybe the interface needs a few tweaks.

All in all a great entry! I was really entertained!

adamwoolridge 2014-04-30 15:35

Super clever!

munkeebacon 2014-05-01 01:21

Very clever Idea for game play, I like it quite a bit.

empyrealhell 2014-05-01 01:22

That was seriously impressive. Very clever use of the theme for the mechanics, fun to play. I hope you take this farther after the competition.

arrogant-gamer 2014-05-01 01:30

That was completely rad! Definitely one of my "Game of the Jam" picks. I loved the last boss fight, for sure. The first time I had to give up my ability to walk was also a super cool moment. I'd like to see this polished up (in terms of graphics and controls), and given maybe a plot and some more levels.

Good job!

ruthiepee 2014-05-01 01:34

Wow, that was really difficult. LOVE the mechanic of swapping abilities-- that's so clever. The sprites are really cute too.

reactorscram 2014-05-01 01:42

Music is good, the graphics are really cute. Wish it wasn't made with Flash. Could use some sound effects.

I defeated the boss but lost the ability to walk. Does my character live in a wheelchair after the game ends?

torcado194 2014-05-01 01:46

wow great concept! its exactly like another one of the entries though, cant remember which. super fun!

ryangatts 2014-05-01 01:46

What a great idea! I had a ton of fun playing this game.

danex317 2014-05-01 01:48

This concept is awesome!

msaul 2014-05-01 01:55

What a game, really good concept. I hope to see more of this.

brian-corr 2014-05-01 02:10

This game is baller as shit. What a great one. Good job.

I think the controls are a little janky on moving components: it would be nice to have a visual cue of where exactly to drag things. It was kind of annoying. Also, in stage 4 there was a bit of luck, sometimes the explosion destroyed the block on the button and I had to retry.

Would be nice to have some more sound, and some more animations. Still, that's 48h for you...

Overall this is great. Nice boss battle, too. SUPER

jmaggard62 2014-05-01 04:33

I absolutely love this concept. And it was well implemented I thought. Good job!

kepamun 2014-05-01 14:19

Neat! I actually liked this idea better that having both a property and a value, like Hack 'n Slash. I like not spending a chunk of my time pressing up and down arrows.
Well done!

matthias_zarzecki 2014-05-04 19:15

Well this is marvellous. Love the idea and the music! :D

sestren 2014-05-05 03:03

Great audio and a great concept. Grabbing the fields was a little finicky at times, but overall, great job!

jacklehamster 2014-05-09 07:06

The idea seems interesting but the gameplay is complicated. I think if the system was simplified and the gameplay smoothened (like avoiding the [spacebar] interruption), it would be more enjoyable.

wschorn 2014-05-20 00:49

wow really innovative design! you pulled off mechanics and levels both really well ;D

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