Little White Sparks by CherryCupid 2013-04-30T00:39:00
I wonder if somewhere in there resides the greatest game ever. Unfortunately i grew impatient eventually.
Foon → Ludum Dare Explorer → Users → Brian Corr
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2014 | 29 | Beneath the Surface | In Cold Blood: Hatching a Conspiracy of Epic Scale | compo | Humor | 4.50 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | In Cold Blood: Hatching a Conspiracy of Epic Scale | compo | 185 | 3.62 | 3.58 | 3.19 | 3.50 | 2.96 | 3.81 | 4.50 | 3.52 | 46 | |
| 2013 | 26 | Minimalism | A Couple of Questions | compo | 275 | 3.46 | 3.19 | 3.38 | 2.71 | 3.44 | 3.15 | 3.75 | 3.63 | 62 | |
| 2012 | 24 | Evolution | being a Vampire Is Not Very Fun | compo | 20 |
I wonder if somewhere in there resides the greatest game ever. Unfortunately i grew impatient eventually.
This is great fun. GOOD CONTROLS which is the most important thing ever. Combat was a lot more fun than it seems since your range is so short.
Good stuff x
Good job. Too much trial and error but otherwise well made.
Great concept, nice mood. I like the control very much. Perhaps a little short on challenge...
*fyi I met a bug: if you leave after the dude drops the red squares, you can't make them respawn again. He'll talk and talk but no squares appear. This seems to be a dead end bug.
This is great. Love the graphics and the idea. spilth is right: give me scores etc. Combo bonuses. Ofc 2 days is not long...
Well done :o
This was very nice. Great concept. The controls are nice although I think the air control is a little wonky.
Good sound too.
FYI, I think there is a bug: if you jump and then press and hold space, you can cheat. You will land and jump on the invisible platforms.
I like this. It's not really clear how it works, which is a good thing - but I think if you want me to experiment with it to figure out the mechanics, it should move a bit faster. I found myself getting impatient.
great looks and sound. very nice
This game is fun. I think the controls need to be tweaked - more acceleration on the ground.
great look and good levels, imo.
Very nice puzzle mechanics! the controls aren't perfect, though.
I love the look of the general.
AWESOME use of the theme. A little too short for my taste, though! Lots of fun.
this is fun! I reached level 7. Seems like the strategy of 'spam clicks and try to hit freeze blocks' works very well.
I think the fail state is not very well communicated. Is there a set number of blocks you can miss? I was expecting more of a puzzle, and not an infinite tower. Might be worth thinking about.
Anyway good job ! :)
Sick as
Can you tell me what you mean @Deadlyapps? A crash or a 'dead end'?
@CMaster yes, I ended up running out of time for voices.
I have added hints and a walkthrough to the description. As it stands I do not believe there is a way to get completely stuck, but it's possible. If you have unlocked Greg then you can definitely win from there.
Nice atmosphere. The controls need work but the puzzles are great.
Not bad. I didn't like the aiming controls. The enemies are small and your bullets are slow.
However, the compacting concept is a great one. If there was a way to somehow expand the walls, and not just stall their progress, I think that would improve things a lot. That said, great effort, very polished.
This is a great idea but the controls need work.
Excellent concept, though, and good design. Great music too.
This game is a lot of fun but the controls are not good. In a game like this they have to be really accurate and I don't feel like they are.
Otherwise very strong and polished.
neat xo
This game is quite fun. I played timed which is good. Nice look.
This is very fun! However, I had a lot of trouble registering my answers. Unless I am missing something, I'm pretty sure I had the polys right and I just couldn't get them exactly on the spot....
Very neat concept and cool universe.
Very neat mate
Very fun. A little punishing with no checkpoints, though!
What's with the dong?
Very nice effort! The music and mood are great, and the 'plot' too.
A few bugs, including one that forced me to restart. I became stuck in a wall.
Overall a great little game, totally worth my time.
it is what it is I guess. i like the anti-spam.
Nice, i like the red blocks mechanic.
This is great. Great graphics and sound. A little short on challenge and I would have liked to restart at the boss fight when he killed me.
as sol says, spawn the fireball where you are, not the staff...
Great mood, though. Good stuff
Everyone knows Lemmings like RED. Other than that ovious oversght, great game!
Haha awesome. Good shiz man.
Don't be so hard on yourself. This is good! I think there are some issues with control, but the design seems very soun, and the game looks great.
Great mood. I feel like the game could benefit from some more eneimes? also, it's hard to read my score with the camera going nuts.
Love the controls, though. I see potential in this as a learning tool
Not bad. Not enough speed control though xo
This game is *REALLY EXCELLENT*
This is good! A little hard to figure out what's going on but I think I got the hang of it. I would LOVE keyboard shortcuts, I could see myself playing a lot more if there were (or if there are, tell me what they are).
Definitely an ambitious project!
This sheriff character is so boss. I found the game very, very difficult. Great music and art.
This is very goodlooking. Reminds me of Paganitzu (a very old PC game which I loved as a boy). i love the glow.
Nice work buddy
This is good. As others have said, it's a bit easy mode once you have the laser. You could solve this by either limiting the ammo of the laser, or shortening those sections so they serve more as a reward and don't get tedious.
Very nice mood and sound :) I'll be stealing this idea :P
Hi all, thanks for the feedback. I have made a small change that obviates the need to repeat conversations. They will not appear if you die or manually restart.
The feedback has been very helpful, so thank you all :) :) :) if i haven't played and commented on your game yet, then I will in the next day or so.
Windows version added (just unpack the zip) :)
This game is baller as shit. What a great one. Good job.
I think the controls are a little janky on moving components: it would be nice to have a visual cue of where exactly to drag things. It was kind of annoying. Also, in stage 4 there was a bit of luck, sometimes the explosion destroyed the block on the button and I had to retry.
Would be nice to have some more sound, and some more animations. Still, that's 48h for you...
Overall this is great. Nice boss battle, too. SUPER
This is really really good. It took me a while to figure out exactly what my goal is and how it works, but it's really super great.
It's really polished and also a lot of fun. It's funny that because it keeps looping it's like a distraction from actually solving the puzzle. Which somehow adds to it.
If I would change anything, it would be to make the goals clearer. Even if it's just a blurb on what the heck is going on. Also, I'd default to making the game bigger: it could be because my screen is very high res but the game is like a postage stamp for me. Also, it wasn't clear at first that the gates might look the same but behave differently. I'm cool with you asking me to experiment but you should let me know.
Overall this is really, super amazing. I'm excited to play more.
Hi!
I encountered a pretty nasty bug: the enviromnent didn't seem to load. Still, the alliies and enemies spawned, so I could basically play to get a feel for things. This is well done. Things look good (from screenshots and what i COULD see) and the controls are pretty nice.
I think that the sword feels 'far' from me, a little unnatural in that sense. Maybe you could make it bigger and bring it in and the mechanics of the swing would be more intuitive. The AI seems fine and the music, atmosphere and story are neat, especially for 48h.
Well done!
I had a problem playing the web version. The textmeshes are not displaying properly and the browser slows down. Sorry but I couldn't get it running on chrome.
Hey!
This is really fun! I wish I had a real mouse to play with.
I would warn that the penalty of 'mixing things up' when you fail on certain colours is actually a benefit as it reveals a lot of blocks and evens out everything.
I'm not sure if that was intentional. If so then great! Because i think it turned out to be a very cool mechanic in case of panic.
I think it's really good. If i could change anything I'd make it 2d. The 3d isn't really serving a purpose and it lokos a bit out of place with the lovely beach backgounrd. Coule be as simple as a little camera change in unity.
Anyhow, really nice entry! The first few levels move a little slowly but it ramps up into a really addictive puzzle game! :) :) be proud
This is really nice.
I found the controls a bit floaty, and it was frustratuing to lose my progress when i died. Hoever, the puzzle aspect was really well done and it looks great.
I wish there was more than one level!
Hi! I really liked this. The atmosphere is oddly intriguing for something so small. If it wasn't a game jam I'd be expecting/hoping for some grand unifying mystery to it all and I'd be way on board.
I think the graphics and sound and mood are all really great. It would be nice maybe to have something other than total silence when you're not near a totem. I get that it's supposed to be about listening, but some chirping birds or wind noise would suit I think. I didn't understand for a while that the 5-dot structure was not a totem, so that was confusing.
I think if you were going to change anything, I'd have some kind of cooldown so that i didn't have to tap tap tap and wait for the buzz to know that i was 'starting' my melody.
Anyhow these are minor gripes. This is a cool concept and the execution is really polished, great job :) :) :)
I beat it. It was pretty good! Like it wasn't the best thing ever but you shouldn't be so negative!
I think the spells didn't really add anything. The most fun I had was from trying to control my guy quickly, so maybe adding a timer element would be helpful.
Overall not bad. Be proud!
Hi! There's a problem the the controls as many have stated (win8, chrome). It took me a while to realise that you're not supposed to have control once the ball is moving (or are you?). Still, the initial click was turning up not where my mouse was.
The concept seems cool overall, and the art is great. Nice little parallax in the background too. Good job. Try to fix up the controls and I'd love to play again.
Hey! I played a little bit. Unfortunately when I unlocked the gun i couldnt' shoot. So maybe there's a bug somewhere, I'm on chrome.
I think that overall it's a little bit slow. It's great the way things unlock but I found the left/right controls were frustratingly slow. I like how you designed things to be methodical, but it made backtracking and retrying tedious at times.
The graphics are very nice - in particular the main caharacter's animations are great. Overall an awesome 48h game! I'll check back later to see if the shooting bug goes away.
:)
This is lots of fun. If you had more time, you could add a bit of sizzle, like some indications that you were hitting the ghosts (maybe knock them back).
Ireally liked the way the scrap was hidden around the map so there was a bit of exploration. Kiting the ghosts was a lot of fun!
GREAT JOB
This is nice, but it's really hard! Maybe if it started out more slowly and ramped up it would be less frustrating!
The interplay between the two worlds is a really neat concept, and well executed. Great job, buddy!
This is a nice concept. Very original. I didn't really have a lot of fun per se, but I think that children would really like this. Great educational game.
Looks good, pretty polished too! Be proud!
As others have said, this game has slightly funky collisions and a great look.
Seriously, it looks great. I'd prefere if the lines were a constant thickness, so that the character didnt' stand out from the background.
I really like the marshmallows' behaviour, the way they jump around and they can get cornered. It made things tactically interesting.
Great effort, good compo entry. You should be proud!
Dude, dont be so hard on yourself. That was really, really good. I understand what you mean about it being kind of 'all about the intro' but the mood you struck was really superb.
I think if you added a bit more 'game' this could be really super. I was pleasantly surprised by this :) :) be proud
This is excellent, you ought to be really pleased.
I found the transitions a bit jarring, especially how they contrast with everything else being low-fi. However that's a really minor gripe. Awesome mechanical idea and executed well. Be pleased :)
Hey!
This is nice. I think the controls are a bit wobbly: they definitely take some getting used to. In particular you seem to imply that SPACE can be used to smash, which confused me for a little bit. I suggest you either take out that little visual cue or allow me to mash space. As a trackpad user I'd rather use space to smash.
I really like the look and the game's got some style! Good effort.
This is a neat game. I wish that I could see further ahead. If I'm near the surface of the water then the game is the most fun (cos you can jump and so on), but I can't see what's coming so it become a bit too luck based for me.
Satisfying controls and a neat concept. Looks good, too! Be proud!
This is really very cool. The ai seems a bit cheap, although I think it would be great in multi. Good job! I think you're right though, it's not especially theme-appropriate.
Great job!
Hey
I couldn't quite figure out how to play. It wasn't clear to me who had the information and who didn't. I suggest providing some more detailed instructions.
That being said, the game looks amazing. The controls are good, and the ambience is really good. Great job for 48h, it's really impressive. A great concept.
This is nice! I found it a bit too slow to be really fun, but the different speeds of fish with otherwise similar patterns and a constant downward speed made the basic mechanic very satisfying.
Great look, although I think the gems looked a little out of place. They aren't really the same style as the rest.
This was really fun! Could work really well with tilt/touch controls on mobile.
:) :)
This is very nice. I like how little control one has.
It looks great too. I think perhaps the tentacle attack is a little underpowered. In my first play I didn't realise you could boost to kill, and I was 'roleplaying' by sneaking up on ships. It would be great if there was some stealth. Once i realised you could smash ships with boost, the tentacles were basiaclly useless.
I also wish that there was a little more happening, especially under the water. Maybe a way to get more health or something.
Overall a really good effort! Cheers!