Foon → Ludum Dare Explorer → Users → porousnapkin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | We Grow | compo | 13 | 4.26 | 4.17 | 4.25 | 3.08 | 3.40 | 3.21 | 3.20 | 3.88 | 62 |
porousnapkin leaves an average of 20.0 feedback comments each event.
LD29 — Beneath the Surface (20)
our god lives underground by Andrew Shouldice 2014-05-05T14:39:00
That was incredibly evocative. Fantastic job.
Coal Not Dole by badlydrawnrod 2014-05-02T04:42:00
Coal coal coal indeed.
Dig Hard by petey123567 2014-04-29T04:24:00
This is amazing! Fantastic job. Love this game. I died a few times unexpectedly (usually from shooting the lazer down, then having a dinosaur land on my head). Those moments were rare but not much fun. Still my favorite game I've played so far.
Beneath Colossal by Liens 2014-04-29T01:07:00
Great execution. It's a blast trying to throw stuff over your head.
Atomicle - LostAutumn.net by AutumnGuy 2014-04-29T00:40:00
Beautiful game and fun to play! It's not great at conveying gameplay though. The most menacing looking piece isn't actually bad (the red dot) and the triangles that are bad look identical to the squares.
UnderMine by aritzh 2014-04-28T15:45:00
It also does not work for me. I got a generic error.
Death's Masquerade by Akihidas 2014-04-28T13:18:00
This is cool! I got through the game and the ending is hard to deal with (didn't feel comfortable choosing anyone). It's great that you were able to build that emotion. I only experienced one bug and it was not game breaking.
Bitxl's Kool Place by nigelmnz 2014-04-28T04:58:00
Great for what was there! I wish it was longer.
Anomaly #LD48 by dan.marchand 2014-04-28T04:47:00
Cool idea, it feels neat. Super difficult. My high score after about 10 deaths was 5. I think you have too much text up front, it makes the game seem overwhelming.
COVERUP by SFBTom 2014-04-28T04:32:00
Solid idea! Great execution. Good job, really nailed the mood.
Under by zanenga 2014-04-28T04:22:00
Love this game. It's SO HARD! I gave up after spending fifteen minutes on the reflecting arrows level with the key. I got close multiple times but couldn't seal it. Had a lot of fun trying though. I think the arrows probably move a bit too quick. They feel just over the limit of reasonable.
Very fun. Good job.
Bellhook by Colorvade 2014-04-28T04:06:00
Fantastic job with the art! Great looking game.
Effin' Rats by sputnikgames 2014-04-28T03:58:00
Cool! Peggle with rats! Nice job. Very difficult. I think you should double the available balls.
HYPERHYDROSIS by Craig Smye 2014-04-28T03:49:00
Cool stuff! Would be nice if things were more centered.
Moon Harvest by sharpcoder 2014-04-28T03:45:00
I played once to death, but afterwards things started appearing in the lower right corner and I couldn't get through the tutorials. I tried refreshing but it didn't seem to help. Looked neat for the big I played!
The Show Must Go On by Sestren 2014-04-28T03:40:00
Great concept. The tutorial messages moved before I finished reading them. I'd love it if they proceeded from a button press (enter or something). It's funny that you put the controls on w, s, and c, making a very awkward hand gesture to control things, which seems thematically inline with the insanity of the situation. Cool!
Coffin by mattrified 2014-04-28T03:29:00
Great implementation of theme! Definitely feels claustrophobic. I love the intro rocks being thrown down.
Atoms - Literally beneath the surface by Anny 2014-04-28T03:18:00
Neat concept. Seems like the music might be bugged. It sounded like multiple versions of it were playing simultaneously. I got stuck on the third level. I tried multiple different combos but none seemed to work. I'm not sure why I can't combine some elements other than, well, you know, science. Would be cool if the combinable chemicals were different colors (like Oxygen being red) to make it more obvious what moves are available.
Runners by kelley 2014-04-28T03:08:00
That was quite fun! Would feel a lot better if you could smooth out the camera movement. Maybe try and lerp it at a certain speed to the destination point? Great job with the theme.
LD29 by smbe19 2014-04-28T02:49:00
Cool idea. Would be neat with lock and key mechanics. There's an article describing how you might program something like that with randomly generated levels here: http://www.roguebasin.com/index.php?title=Creating_Measurably_%22Fun%22_Maps