mikedirl 2014-04-28 13:37
I am getting a java exception when i try and run the jar.
Foon → Ludum Dare Explorer → LD29 → UnderMine
By aritzh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1692 | 40 |
I am getting a java exception when i try and run the jar.
I can't run it either, I'm afraid - shame, it looks like a good concept!
When I tried to run it through the command line (java -jar "UnderMine.jar", I got a java.lang.UnsupportedClassVersion error : "Unsupported major.minor version 52.0"
Hope that helps :)
Yeah sorry dude, I get the exception too: http://pastebin.com/raw.php?i=aHaGkyrU
Oh, I think it's because I compiled it with Java 8, fixing it...
Indeed same error as others. That's unfortunate :(
Would test it, just get exception. Sorry.
I too only get the exception.
OK, should be fixed now
The jar does not work with me, I don't know if it's my fault and I haven't rated the game. But it looks good!
When I start your game, only the JFrame opens, but there are no graphics
would recommend compressing to a zip
the download is quite large
I'm having the same exception error as well. I've bookmarked this so I'll check back in a few days. It looks really interesting.
It also does not work for me. I got a generic error.
Worked fine here! I have JRE 7 and 8 installed
I think it needed to run full screen, 'cos I kept clicking outside the window whilst shooting.
Well, I would make it so that you could play it fullscreen, but it would be against the rules, since that is actual functionality... However, I'm trying to compile it for Java 6, see if that lets the people play it...
Couldn't get this working empty gamewindow with following message in console:
Exception in thread "UnderMine-Thread" java.lang.NoClassDefFoundError: java/util/function/Consumer
at io.github.aritzhack.underMine.Game.onStart(Game.java:70)
at io.github.aritzhack.aritzh.awt.gameEngine.CanvasGame.run(CanvasGame.java:180)
...
OK, re-re-uploaded it, this time compiled for 1.6, if it still does not work, I give up )X
BTW, zipping it only makes it 2MB smaller, since JAR files are zips
@aritzh
It seems that it's still compiled for Java 8 (and i'm not gonna install that any time soon)..
Also use some compressed format for music and sounds to achieve +much+ better archive sizes (ogg vorbis or mp3 are fine) :)
@rincewind_cz
1) I then give up
2) The problem is ogg or mp3 are not as easy to implement as WAV XD
Just a white-screen for me also, This seems cool though, I'd love to try it.
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
Already tried to set the java.library.path to the lwjgl.jar but didn't get this to work ... sorry :(
^^^^
sorry confused this with some other jar (from an other game) ...
tried again and only got a white screen
Me too, I'm getting white screen...
getting white screen because you're using a Java 8 class (Consumer). Looks like a cool twist on the minesweeper concept though.
Worked for me :D
As a big Minesweeper fan, I enjoyed it! Found the enemies pretty pathetically weak though.
But all in all, sweet game!
Stuck on white screen, nothing happens on start.
Also not getting past the white screen, which is too bad, since this sounds like a neat concept.
E:\Ludum29>java -jar UnderMine.jar
Exception in thread "UnderMine-Thread" java.lang.NoClassDefFoundError: java/util
/function/Consumer
at io.github.aritzhack.underMine.Game.onStart(Game.java:70)
at io.github.aritzhack.aritzh.awt.gameEngine.CanvasGame.run(CanvasGame.j
ava:180)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: java.util.function.Consumer
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 3 more
Looks cool, but doesn't work on win7/java7.