Down Through Sins by Toki Anholmes 2014-04-28T18:59:00
Beautiful game. Love the mechanics, your audio and graphic style is brilliant.
Superb.
Foon → Ludum Dare Explorer → Users → somethingsimilar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Sewer Escape | compo | 798 | 2.93 | 2.68 | 2.39 | 3.18 | 2.50 | 2.81 | 2.00 | 3.26 | 50 |
Beautiful game. Love the mechanics, your audio and graphic style is brilliant.
Superb.
Fun game! I enjoyed picking up the different weapons and blasting away. A few comments:
- The controls were kind of awkward. Many a time I was moving in one direction, tapped in the other to turn round and shoot, but the direction didn't change until the momentum did. This makes it really hard to pull of cool shots!
- Can you shoot the big black shark thing? Didn't work for me...
Really nice game! Great graphics, really nice idea, and a good difficulty curve. I enjoyed it a lot!
Nice idea, well executed, good fun! Kept me amused for a good while :)
Fun little story - I got the most normal ending, it seems. With a little more time and polish this could be really good!
A lot of fun! From what I played, though, it seemed very difficult to lose - was fun chipping away a bit of ice to look for the next goodies. Think there's definitely a lot of potential in this :)
Fun little game! The difficulty curve is a little odd - I found the game pretty easy until the blue level, whereupon I died pretty quickly.
The use of Up to fire I found a little counter-intuitive - I kept wanting to press down to shoot down (a la Binding of isaac), but in the end I just held it down and spammed.
Nice little sprites and graphics, not a bad effort! :)
Score 2896 in 56 moves. Really fun game, great twist on the typical kind of genre.
The only thing I could possibly suggest as an improvement (which I'm sure you've considered) is an animation for when you got rid of the blocks - it was a little confusing at first to see why things disappeared and what should appear at the top.
Good stuff!
Really excellent graphics, and the story, whilst short, was great fun. You definitely managed to hook me in quickly :)
The windows version doesn't seem to run for me - is it compiled for 32-bit? I think I need a 64-bit one.
Really well put-together little game! The audio and graphics worked brilliantly, and the game was very good at making me push my luck and try to stay down a *little* bit longer to find more treasure. I like it!
Relatively simple idea, but REALLY well executed.
I just wish it saved at the start of each level! I got halfway through level 5 before being caught out, then was too disheartened to do the others again...
Up until that point, though, I had a lot of fun. :)
Really... odd. But really fun!
I've seen in the comments people clicking the skulls - but I could just mouse over them. Not sure if that's a bug?
Great intro, really fun!
Your jumping mechanic is really weird - the double jump seems to go higher if you tap quickly rather than tapping at the peak of the first jump. Made Level 2 difficult at first!
That aside, I love your mechanics and I love how the light dims as the oil goes down. Your graphics are great too!
That's a really sweet idea! Didn't work out what you were getting at until the crash at the end, then I laughed. Quite fun, pretty trippy, not easy on the eyes! :)
Props for making it in C++ though, that sounds difficult..
I think the concept you have is a really neat one - however, with some turns I couldn't really figure out how to play it. I kept getting the same card (Mundanity) when I ended my turn - is that supposed to happen?
I really like it! Great little platformer, and I loved your lighting/art style/the trampoline blocks.
If I had to critique a little, I'd say an autosave after each level would be good - I messed up Level 2 once or twice and that got annoying. And perhaps an option to Mute / Disable the jump sound?
Otherwise, it was fun :)
The mood is excellent, and the lighting affects are perfect for what you were going for. I was kind of hoping for more hazards other than the killer, but he was fun to chase around the map for a while :)
Don't normally play these games, but after a little getting used to, I was up and running!
Found the number of nothings I found a little disheartening after a while, but I had fun with the battles once I knew my way around!
Really great game! The highway bit made me jump, and the atmosphere you created was excellent!
I was left wondering what happened when he went outside though...
Fantastic game! Really simple idea but pulled off with enough flair and style that I still found it really fun and really different.
Small, sure, but well polished! :)
Absolutely superb entry! Damn difficult though...
I love your style, and throwing an FPS as solid as this together in the time is impressive!
Theme? Meh. The gameplay is really fun, your water physics are great!
I wish you could generate some kind of "par" for each level and count the number of "ripples" it takes you - would certainly add to the challenge!
Good job on generating it randomly though, it works like a charm for me :)
Really nice puzzle concept, as soon as I worked it out! The thing that made it click for me is that each neuron can have multiple neurons connecting into it. Once that clicked, it was much easier to understand.
I had a lot of fun - could have done with being longer! :)