ntr 2014-04-28 02:42
10/10 game. I love it.
Foon → Ludum Dare Explorer → LD29 → The Monastery
By petrih
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Overall | 147 | 3.68 | ||
| Mood | 208 | 3.48 | ||
| Fun | 213 | 3.48 | ||
| Graphics | 551 | 3.17 | ||
| Humor | 563 | 2.43 | ||
| Audio | 586 | 2.72 | ||
| Innovation | 741 | 2.81 | ||
| Theme | 958 | 2.70 |
10/10 game. I love it.
I love turn-based and roguelike games, so this was a treat.
Thank you! Your comments made the endless, almost unbearable crunch totally worth it!
I think the UI would need some streamlining but unfortunately I ran out of time... Well, at least those used to Gold Box games should feel right at home! :)
Anyhow, what would be the best way to increase awareness of my game? This is my first LD game so I don't know exactly how this works...?
Great design, it really looks like an old original rough like.
Well made as oldschool-styled game (both gfx and weird gui :D ). I guess it's just not my genre though. If controls would be simpler (e.g. moving without M, casting auto-aiming), it would highly increase playability.
Awareness: play other games and comment. Make a blog post.
Porting: not really the answer to your question, but you may want to look at https://love2d.org/ next time so that you have crossplatform game out of the box.
Also, apparently you haven't included main source or some kind of project file (main.lua have no signs of exporting sdl functions..), if you'll do that, there's more chance for porting.
I'll try and beat it soon!
Thank you for the feedback! Yeah, the UI is not everyone's cup of tea. I agree it could be improved -- unfortunately I ran out of time :)
Porting: Oops! I seem to have forgotten to add the cpp files to the zip! The Source link now points to github with full source code. The code should compile out of the box on Linux and probably any platform that has Lua and SDL2 (there are no dependencies to Windows specific headers). The only thing missing is a Makefile, afaik. Any Linux gurus out there who could give me a hand?
JackDandy: Cool! Let me know what you think!
Well, now it compiles and runs just fine!
Here's command i was using:
gcc `sdl2-config --cflags --libs` `pkg-config --cflags --libs lua5.1 lua5.1-c++ libpng` -lSDL2_image -lSDL2_mixer LuaSDL.cpp main.cpp
Hey that's great! Thank you very much! I'll add the command line to the notes above.
Quite an accomplishment for a 19-hour crunch! Cool game, with a lot of surprise attacks. :)
Wonderful! Really great feel to it and amazing atmosphere. Really enjoyed it.
Don't normally play these games, but after a little getting used to, I was up and running!
Found the number of nothings I found a little disheartening after a while, but I had fun with the battles once I knew my way around!
Captures the essence of old SSI Gold Box games really well. Possibly one of the most expansive entries I've seen this LD, and one of my favorite so far. I'm going to finish this once I have the time.
Really enjoyed this kind of retro-RPG! The background story adds a lot of atmosphere. The controls are not so obvious, but I guess it's a flaw common for this type of games.
Really liked this game, great stuff!
Although these sorts of RPGs aren't quite my thing, I liked your atmosphere building with the text. The game is quite deep for saying you only had 48 hours to make it. Pretty cool!
The combat was very confusing for me. I did like the descriptions of the areas though!
Thanks to all for the comments! I've now fixed all known typos in the game (quite a few!) and updated the README.txt with better instructions.
Great job! Game reminded me of a roguelike version of Might & Magic. Graphics really reminded me of 8 bit rpgs.
This is gold, i would love to play this on MS-DOS from a floppy drive
This is my favorite LD entry that I've played so far! I'm amazed you managed to get so much into it in 48 hours. I adore these kinds of old school RPGs, and I love the feel of the graphics, and the atmosphere of the text descriptions. The combat plays nicely, too. The controls could definitely be better, and it would really be something special if you could have put in a nice atmospheric 8-bit tune to set the mood during exploration and/or combat (the intro music was appreciated though!), but besides that it's perfect. Oh, except, I want more of it!
Wooow, very ambitious for an LD game! Great job!
Thank you Linus!
my heart just got filled up with nostalgia after playing this. Good show. Good show :,)
This is really cool! Everyone's already mentioned the quality gameplay, but I just want to mention how good the title music is.
That's really fun! Awsome!
love it - accidentally attacked my own party :/ (you need background music for the mood! :)
Very nice old school styled rpg rogue like!
Looked very cool. I also really like the music at the main menu. I did not nearly complete it, died very fast. I'm just not good at fighting :P The only thing I thought was a little weird was that when you die the corpse looks the same, no matter who just died.
Yay! This was awesome! Definitely one of my favourite entries so far. I managed to get to the normal ending with only the ninja and priest left alive. I dread to think what the super hard ending was. :)
Very good game, before I knew it 2 hours had passed. Have yet to finish it. Maybe this weekend.
Awesome game. Everything from the GUI to the art to the controls is really reminiscent of an older rogue-like. Fantastic job.
Not my favourite genre but I still enjoyed it. Good job
Nice job capturing the old school experience. Though honestly it makes me appreciate modern controls / UI design that much more.
sooo old-school, in a very good way. great job
Nice retro feeling and amazingly polished for 48 hours!
Hey! The Monastery is featured on my "favorites" post
http://www.ludumdare.com/compo/2014/05/04/my-favorite-ld29-games/
Nice. I'm a big fan of the old Gold Box games.
Great classic game, well done!
This game is very complex, congratulations for making it in 48 hours.
Very impressive entry!
Very nice!