Blocky Hill by SweatyChair 2016-08-31T19:00:00
From the artwork it's quite clear that the game is very professionally made. Quite a fun way to spend some time.
A couple of things I noticed though:
- sometimes when I clicked on the bottom bar containing weapons the entire bar was dragged, not just the weapon, which didn't seem useful;
- after a while, the game basically plays itself and at about wave 13 there were suddenly so many enemies that it was almost impossible to get rid of them, so there's some room for improvement.
LD40 — The more you have, the worse it is (4)
DUTAZEM by SiCzech 2017-12-05T08:46:48Z ♥ 0
Nice music. I wish there were clues if I'm going in the right way. I ended up just drifting around for a while. Wondering if "Drifting adrift" might be a more accurate name for this game... 😅
Speedrun by Persikan 2017-12-04T18:40:10Z ♥ 2
Since everyone's already said what I wanted to say (countdown pause, difficulty, jump control), here's a publishing tip: it is usually not necessary to have both 32-bit and 64-bit builds for Windows. Both versions of the OS can run 32-bit applications. They're also smaller than their 64-bit counterparts.
Temples of Purgatory by Gulyasarni66 2017-12-04T18:27:55Z ♥ 1
Where's that music people are talking about? Somehow I'm not hearing it, even though I do hear the "swish" sound when attacking.
Anyway, it's hard to be original in my feedback here. As others have said, this is a rather solid game.
Only thing I'd wish for is a map of the level showing where I was and what doors/switches/items I've encountered. Sometimes it's easy to step into something by accident, and then with all the enemies it's difficult to find time to figure out what happened.
Pacific Parkour League (PPL) by alexpritc 2017-12-04T15:59:57Z ♥ 1
Interesting concept. I wish the controls were more responsive though.
There's a very common trick often used for such games - adding a jump possibility timeout. When a player steps over a ledge, there's still some time to press the jump key. I think it's much needed here, as I often managed to step over the ledge and fall. It seems that currently it is necessary to start jumping far away from the ledge.
Also, in the first level it was confusing when I was able to just run over the gaps. Maybe the gaps are not necessary there?
P.S. It would be even more interesting to see something like this but with Trackmania-style gravity-defying roads. If you're not going to make it, I might just do that myself. 😃