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snake5

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201740The more you have, the worse it isThe Heistjam6403.393.462.812.163.54
201636Ancient TechnologySynthMatchcompo
201533You are the MonsterI Dream Of Big Boats - The Office Theftjam8342.862.652.752.653.082.622.502.7096
201430Connected WorldsConnected Worlds - The Adventurejam4053.192.812.853.023.282.982.123.24100
201429Beneath the SurfaceBeneath the surface, chasing the killer...compo6323.113.002.622.353.653.191.753.5181

MiniLD Games

YearMiniLDThemeGameRank
201773MusicSynthwave Ride
201562Final BossImposition

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by snake5

snake5 leaves an average of 5.3 feedback comments each event.

LD40 — The more you have, the worse it is (4)

DUTAZEM by SiCzech 2017-12-05T08:46:48Z ♥ 0

Nice music. I wish there were clues if I'm going in the right way. I ended up just drifting around for a while. Wondering if "Drifting adrift" might be a more accurate name for this game... 😅

Speedrun by Persikan 2017-12-04T18:40:10Z ♥ 2

Since everyone's already said what I wanted to say (countdown pause, difficulty, jump control), here's a publishing tip: it is usually not necessary to have both 32-bit and 64-bit builds for Windows. Both versions of the OS can run 32-bit applications. They're also smaller than their 64-bit counterparts.

Temples of Purgatory by Gulyasarni66 2017-12-04T18:27:55Z ♥ 1

Where's that music people are talking about? Somehow I'm not hearing it, even though I do hear the "swish" sound when attacking.

Anyway, it's hard to be original in my feedback here. As others have said, this is a rather solid game.

Only thing I'd wish for is a map of the level showing where I was and what doors/switches/items I've encountered. Sometimes it's easy to step into something by accident, and then with all the enemies it's difficult to find time to figure out what happened.

Pacific Parkour League (PPL) by alexpritc 2017-12-04T15:59:57Z ♥ 1

Interesting concept. I wish the controls were more responsive though.

There's a very common trick often used for such games - adding a jump possibility timeout. When a player steps over a ledge, there's still some time to press the jump key. I think it's much needed here, as I often managed to step over the ledge and fall. It seems that currently it is necessary to start jumping far away from the ledge.

Also, in the first level it was confusing when I was able to just run over the gaps. Maybe the gaps are not necessary there?

P.S. It would be even more interesting to see something like this but with Trackmania-style gravity-defying roads. If you're not going to make it, I might just do that myself. 😃

LD36 — Ancient Technology (10)

Blocky Hill by SweatyChair 2016-08-31T19:00:00

From the artwork it's quite clear that the game is very professionally made. Quite a fun way to spend some time.

A couple of things I noticed though:
- sometimes when I clicked on the bottom bar containing weapons the entire bar was dragged, not just the weapon, which didn't seem useful;
- after a while, the game basically plays itself and at about wave 13 there were suddenly so many enemies that it was almost impossible to get rid of them, so there's some room for improvement.

Lighthouse - Illuminate to rescue! by tomdeal 2016-08-29T15:57:00

Nice graphics. The bloom on the light rays works very well. Interesting to see what puzzles can be construed out of so few parts.

I do wish there was some indicator that tells me if the mouse is on a mirror, and the turning could have been more intuitive. Would be nice if I also could see the time left.

Still, I got to level 9 and finished it. That reminds me of this sketch: https://youtu.be/fcOU3sy0k8Y?t=1054

Zhopa Truda (Le Mythe de Sisyphe) by prygskok 2016-08-29T14:19:00

Intriguing artwork. The concept seems to be headed in the direction of becoming "the game" (http://www.newgrounds.com/portal/view/467574).

I was confused about a few things though:
- for how long is it needed to press spacebar repeatedly?
- sometimes the line at the bottom isn't the translation of the line at the top; was that intended? Very few people would get it.

KEK NOR KEK by nanimono 2016-08-29T13:38:00

The atmosphere is good, though the game doesn't seem to communicate the rules well.

Looks like those black particle clouds are recharge spots. But whenever I move from second to third, the character falls apart for some reason (lightning?). Is it possible to avoid it somehow?

Old N' Fashioned? by tomer_cool 2016-08-29T12:59:00

That is one strong dog. Doesn't even need legs to stay on top of platforms. :)

And when I'm holding the jump button while under a platform, he just doesn't give up.

I got to the end in 77 seconds the first time I played, or so the game tells me. There were times when I really wanted to look lower or further than the camera would let me, but other than that, it was fun.

The Adventures of HMS Kingdom Brunel by Hi_ImTemmy 2016-08-29T12:45:00

Knowing the type of game this was, I was sad for the dude - it immediately became quite clear that he had no chance to survive the trip. My trip stopped at day 9.

I suppose the lesson this game teaches is: don't travel alone and invest in automation. Oh, and ditch the petunias if you want to survive.

Brainfuck: The Game by PotatoIng_ 2016-08-29T12:25:00

This is the first time ever I've tried to use Brainfuck for anything. While I can't say the language has warmed up to me (but then again, who could?), it was interesting to try and think from a different perspective.

Level 1 was an odd one though, seemed more like an exercise in typing or Wikipedia copy-pasting than actual thinking.

Robot Recycler by quadtree 2016-08-29T12:09:00

Very interesting concept and take on the theme, though it's a little hard to see past the rushed implementation, particularly the combat mechanics. The hardest part was to align the character to enemies so that combat would work (I played with a keyboard).

Also, once I got to the ranged enemy, I found myself unable to hit him as every time he shot just before I could do anything.

Archimagic by onyon 2016-08-29T11:33:00

Interesting concept and the controls were smooth, however it is unclear how I'm expected to dodge the incoming projectiles. I noticed that light destroyed them but there was so little of it left afterwards that it seemed like a grind to do things that way.

The game could be more approachable if it was possible to use the mirror as a shield.

Super Paddle Ball by Slothmachine 2016-08-29T11:22:00

A very good implementation of a simple idea. Every effect (particles, ball stretching, even text motion) is spot on. While I didn't initially understand the physics, the second time I turned it on I got a high score of 100.

One strange thing I noticed was that the ball was orbiting perfectly around the paddle in certain situations. Perhaps it would help to add a bit of damping to reduce the velocity of the ball.

LD33 — You are the Monster (2)

Countdown by ubgamerpro 2015-08-26T08:04:00

Easily one of the most polished, complete and varied platformers I've played in this LD. Even though some levels required uninterrupted jumping and jumping while sitting on the very edge of a platform, the highly deterministic physics made it fair. The graphics would deserve an improvement and platforms not returning for a long time were some of the few minor issues I've had with the game.

P.S. I like how the reason to add a time limit for levels is also the core concept of the game.

Hymn of the Sages by PowerSpark 2015-08-26T07:53:00

One of the few somewhat unique games I've seen around, with an easily recognizable graphics style, though it could use some polishing on character physics and improve the communication of level design to the player. I got stuck near the spot where I was supposed to sneak around the corner and posess a dude, which should've been a bit easier, though it just got confusing afterwards. But the preceding experience was definitely interesting.