fasox 2014-04-28 06:33
Seems like a good and fun idea, but the same card is give to me every turn, maybe is not well implemented.
Foon → Ludum Dare Explorer → LD29 → It goes on
By xangotrick66
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 596 | 3.00 | ||
| Humor | 830 | 2.05 | ||
| Audio | 875 | 2.08 | ||
| Theme | 1018 | 2.56 | ||
| Mood | 1024 | 2.42 | ||
| Graphics | 1131 | 2.19 | ||
| Fun | 1236 | 1.78 | ||
| Overall | 1242 | 2.11 | ||
| Coolness | 1314 | 49 |
Seems like a good and fun idea, but the same card is give to me every turn, maybe is not well implemented.
I enjoy computer trading card games (Hearthstone, anyone?), and I found this game interesting. However, I couldn't completely figure out how this game works. I placed some cards, beat some red thingies (?)... This probably could use a tutorial or extensive instructions. :)
I didnt know where to start but then the gameplay is awesome!
I like that you tried to do something more challenging and impactful with the theme. You can tell you put a lot of effort into the system where the game takes place. I read through and understood the help, but I didn't understand the placement of the cards, or exactly how my selections were impacting the playfield. Maybe you can update the description here with a tutorial on how to play?
I kept getting the "mundane" card. I wasn't sure what to do or what my goal was. The game play sure did get me in the feels though, playing "mundane" over and over, then getting "overworked" and "unemployed", along with an attribute card that I get less reward from social interactions! The game has some really cool potential for some interesting commentary on life, I really like the way you use cards, but the gameplay was a little unclear.
I would love to see this game fleshed out and maybe explained better.. I see you already said sorry for your brief help notes :)
I played anyway until I had -34 life... which was about the time I think I was realising what I had to do (but how do I stop the runway negative cards? surround them?)
This could easily be a neat little game with more time spent on it... as you said, trying to represent the human psychological experience in a 48hr card game is optimistic :D
I liked the philosophical theme and mood at the start.
Alright, thanks for commenting! Will write a better tutorial in the instructions. As for the fact of always drawing the same card, it's once again my lack of implementing a tutorial:
One is supposed to make a deck first, in the Deck Building section, first. Will clarify all in a proper explanation in description.
Thanks for your answers!
At first I had no idea what I was suppose to do which is probably not the best thing because if you have to read the help button its probably not an easy game. Overall I loved the graphics but the theme makes no since to me.
I was able to make a deck and start a game, but there are too many keywords and abstract concepts to quickly understand.
I think the concept you have is a really neat one - however, with some turns I couldn't really figure out how to play it. I kept getting the same card (Mundanity) when I ended my turn - is that supposed to happen?
I knew I should have made a more complete default deck ><. Really you are supposed to edit it first, in the Deck Editing menu (it's in the main menu)
Really ambitious idea, though I had no idea what I was doing.
Very ambitious of you to tackle a project like this. There definitely seems to be a foundation here, it's just difficult to grasp coming in as a complete outsider. Don't let this deter you though. Keep working on this card game. They are hard to pull off, but so much fun when you do. Keep up the good work!
Couldn't figure out what to do right away. Couldn't figure out the link to the theme either. I think it may have some potential though.