Foon → Ludum Dare Explorer → Users → zinfandel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Whale Princess Rescue Expedition | compo | 594 | 3.15 | 3.15 | 3.09 | 3.45 | 3.42 | 2.42 | 2.92 | 3.00 | 42 | |
| 2013 | 26 | Minimalism | Shape Catcher | compo | 1219 | 2.41 | 2.29 | 2.85 | 2.35 | 3.94 | 2.33 | 2.67 | 55 |
Very good gameplay!
A bit difficult to figure out how the math is being done.
It was an interesting experience once I realized I was creating a Mondrian painting. But at first had no idea what was I doing and why.
At first I was auto-losing without doing anything - the whole ship got red. I don't know what that was but when it worked it was awesome :)
Cool game! Exactly the right amount of challange IMO
Very nice game. I died a lot, maybe make it so the space effect is more pronounced - that we can jump longer. And less things which can kill us.
I love the overall mood here.
Beautiful, challenging, fresh and just well made. Good job!
Is there something else besides solitaire?
Entirely agree with the first comment - I was trying to match colors for a while too.
I like the concept a lot, might want to start off with smaller levels/slower speed.
Great job overall!
I love the mood and the visuals - the effect on the sun is especially impressive.
The gameplay is great and polished, though I've found it somewhat difficult to control and respond on time.
Download link keeps breaking...
Thank you so much! I glad you like it. Yes it's missing feedback and sound to make much sense. And a lot of features. I've still got a lot of passion to complete it though.
Lythom - thank you for those suggestions, they are excellent!
I've learned so much from this event. It rawks.
Hey pretty cool race! I agree that the collision could be better so you'd get boost/fuel whenever you should and perhaps give more racing area than background, to increase the challenge.
Good job for getting a working easy-to-read game in :)
Hey very cool entry! You did claymation too :D
The idea of losing a weapon every time is good and adds some stress. All those little concepts really add up to a good game.
Hahah had me laughing right at the start. Go Potatoes!
I think it's too difficult though.
It's a very aesthetic experience - there's something comforting about being limited by the black lines, something you only find out if you try.
I don't know if you intended to have gameplay mechanics but with music and screenshot output it works well on it's on.
If you are though - one mechanic I could think of is having the forms fill up on their own and grow while you move them and try to to have different colors touch.
Loved it! Fun and fits the theme.
I think difficulty can increase at a faster rate, because at some point it feels repetitive.
Enjoyed it a lot!
Cool game!
Nice concept and art. I agree that the controls need to be more responsive and perhaps the first level easier so we can learn them better.
Unique gameplay. The double-click mechanic is interesting but should be less subtle because it's very difficult to control at the moment.
Love it!
It's an excellent entry - contains good working gameplay, matches the theme very well, and is just overall funny.
It kind of reminds me of Sound Dodger, which is a brilliant game.
I would tweak the player control to be faster and smoother, but that's it.
Go squares!
I absolutely loved this one! The effect of highlighting to see what's going on is a brilliant way to invoke curiosity and tell a story. The graphics and audio all work well together.
My only comment - the font is very difficult to read, and may make some miss the story.
I like it a lot. It's a unique concept and works very well. I quickly exhausted my water resources though, so I suppose it also teaches you a lesson - not to expand beyond the resources return rate hehe...
Very nice! Good job having such a complete and interesting game.
The controls feel very slippery, which makes the game pretty hard. But overall I like it, and the origami powers. Although the second power doesn't seem to be doing anything?
Very, very nice!
Kept me captivated all the way till the satisfying end. Mechanics are easy to grasp, love the in-game instructions, and gets harder along the way, while staying approachable. Good work!
Nice! Life of a whale is so hard hehe...
Died twice because I hadn't notice there was an air thing I have to keep track of. It's cool, but maybe a visual hint that I'm running out (like flashing red overlay?) would help. Enjoyed it a lot!
Wow glad you like! Sorry guys, yes the part after the polar bear is under construction. I want to add so much more but it takes time..
Thank you everyone for playing, and for great comments. You've given me lots of ideas on how to improve this game onto a full one for a small release.
Love this game. One of the most complete and polished entries I've seen this LD. The concept is a great start for puzzle levels, I agree that the flow could be better, one thing I can note is being able to attack directly after a move, instead of re-clicking the character and then the target.
Story is pretty cool too. I'd like to see more!
Very impressive polish and graphics, but I don't really understand what is happening, sometimes clicks do something, sometimes they don't?
Crashed immediately after window opens.
I like it, but perhaps it's too big, makes you wander aimlessly for too long.
Cool game. There's something very frustrating about the coins slowing down when they near the mouse, it's not intuitive why they do it, makes you wait for them.
Love all the different upgrades you can play around with.
Also, I would suggest having the menu always visible in some corner, as I could have easily missed it...
Good job over all, this game works :)
Excellent entry! The graphics are great, the gameplay is very good, and it's pretty original brave too. Great job overall
Great art and mood, the puzzles were very nice, but I kept dying randomly when going down a stage, which throws me back to the beginning?
Loved this game. One of the best entries I've seen yet.
Really hard! Very cool mechanic but it's so fast, even with double jumping I keep drowning. I would add the ability to dig on the tile above you and also let you stay in the water longer before you die.
I also love the sprite :)
Very nice! I had a lot of fun. Not sure why sometimes the location of the character jumps up or down? And also, I reached over 200 Diamonds but the game went on, so what is the goal?
Liked it a lot overall
Hehe... I also thought to make it about the Surface. Like the visuals, great colors. But I couldn't hit stuff, it felt random. So yeah, the controls need more work.
Cool entry! Love the art. but from some reason, can't hit anything in the air mode?