FoonLudum Dare ExplorerLD26 → Minimal Conquest

Minimal Conquest

By manax

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CategoryRankScoreCount
Coolness371
Fun5383.00
Innovation6173.05
Overall6533.08
Theme6573.44
Humor6902.05
Audio8482.20
Mood9842.43
Graphics9932.47

Comments

gafblizzard 2013-04-29 07:15

I like this entry, but it is very difficult even on easy. I'm not sure the AI actually needs a 2-piece advantage on easy. :P

Also, having a restart key would be nice since I kept having to press enter in the URL bar to reload once I realized I had messed up the first few moves.

Lastly, is there an element of randomness to this? I felt like sometimes territories would go neutral or not be captured as expected, but I suppose I am wrong.

omaromeir 2013-04-29 13:20

Hey, nice game. Too difficult as mentioned above but I enjoyed it nonetheless :).

flai 2013-04-29 14:48

Great game but way too hard :(

manax 2013-04-29 15:01

No randomness. The 2-piece advantage is because the first player gets a significant advantage. (Although yes, 'easy' is still pretty challenging.)

Adding an "I give up" button would be good, but you should finish the game, even if you lose! *hint hint*

When you select a hex, all adjacent hexes are evaluated, and if there are more grey or red hexes around THAT, then they are flipped. More metaphorically, you attack a hex, neighbors are distracted, and so THEIR neighbors can take advantage.

kylebolton 2013-04-29 18:01

I like this entry, but I'll agree with the others and say that this is a bit challenging (this could be me, as I tend to struggle with this genre). On easy, maybe the AI should occasionally make bad moves?

manax 2013-04-29 19:02

The AI actually picks a move based on a randomness, so the difficulty setting is just a constant. I'll add a "very easy" setting in a few hours, disclosing that I don't think this violates the spirit of LD, and hoping others agree. I won't tweak anything other than the constant, so if that isn't enough to make it easy... I guess we'll have to live with it.

jimmylord 2013-04-29 19:49

This is great, managed to beat it on easy, tried normal and failed. Easy isn't too hard once you understand the rules, but it's certainly not easy.

gaeel 2013-04-30 12:02

Has an othello vibe, would have been nice to have some little soldiers or something to give a bit of story to what's happening

realyuniquename 2013-04-30 12:03

Idea is interesting, but gameplay is too hard even on normal

zinfandel 2013-04-30 12:05

Very good gameplay!
A bit difficult to figure out how the math is being done.

atridas 2013-04-30 12:14

It's hard to get used to the rules, but once you get, it's quite a fun game!

toadfrogs 2013-04-30 12:19

This game's challenging but it's a great game :D

sboerwinkle 2013-05-03 20:08

Pretty good. Rules for capturing territories could be a little better explained, but I think I got the hang of it. Still tricky after several games, so good job there.

nddrylliog 2013-05-04 21:13

Tried to rate it, but the page only had a blue canvas with nothing happening :/ did it break recently?

manax 2013-05-04 22:51

Oops, started work on another project and accidentally released it on top of my ld26 entry! Thanks!

eatenalive3 2013-05-05 16:33

I liked it! I'm not very good at strategy games, but I am good at getting potatoes apparently!

Outsmarted at Easy every time :/

cosinep 2013-05-06 02:41

Great game. Loved it. Perhaps one of the best basic strategy games I have played ever, definitely best LD strategy game I've played.

ovenchips 2013-05-07 23:31

Man, that is super-punishing. The guest appearance by the potato was sublime. :)

xewlupus 2013-05-08 02:44

Easy is still pretty haaaaard :P

stqn 2013-05-09 00:42

Rules of the game would be nice.

manax 2013-05-09 03:00

@stqn Err, they're on the webpage, below the game...

beldarak 2013-05-10 03:52

I suck so hard at it :D

But it's a nice game you got there.

tater_hater 2013-05-13 23:06

potato...

gremlin 2013-05-13 23:08

Switching between mouse and keyboard is kind of annoying, but you knew that already. And the problem with the sounds isn't so much the volume but the repetitiveness.

I like the general idea of the game, though it's really hard to win.