@ananasblau: I originally set out to avoid using keyboard input, as I wanted a "one-button" input scheme that matched with the minimalist theme. In hindsight, I probably should have been more prepared to deviate from the theme, because I didn't take into account people that only had a trackpad or preferred using the keyboard. Thanks!
@Ludipe I originally planned to implement inverted controls, but decided to cut it and submit the game. Next time...
@pereubu Yeah, my biggest concern is that I'm reaching for a low hanging fruit with this. Thanks for the feedback!