dualtagh 2013-04-29 11:49
Pretty interesting idea, it could be nice mobile game!
Foon → Ludum Dare Explorer → LD26 → Mondrian
By kylebolton
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Theme | 121 | 4.06 | ||
| Innovation | 268 | 3.49 | ||
| Mood | 376 | 3.12 | ||
| Fun | 458 | 3.09 | ||
| Overall | 491 | 3.23 | ||
| Humor | 567 | 2.21 | ||
| Graphics | 623 | 2.94 | ||
| Audio | 772 | 2.33 |
Pretty interesting idea, it could be nice mobile game!
Controls could be refined a bit more. But the game has very interesting design, and I like how the yellow blocks changed the game.
This is one of the best takes on the Mondrian art, kudos man very fun, when I was playing I felt like if you could make the mouse cursor disappear when you click and hold it would create a stronger link between the player and the control of the world. Otherwise this game is fantastic, thank you!
@dualtagh Thanks! I agree, but I haven't worked with mobile platforms yet...porting this might be a good way to dip my feet in.
@toinic Thanks for the feedback! Any specific recommendations for control refinement?
@iiechapman Thanks for the suggestion!
Great idea and great execution. Love the minimalistic artstyle. Nice job!
Looks like we made the same game! Almost, I went with keyboard controls over mouse dragging.
keyboard controls would be great, or refining as tonic says. but it's an interesting puzzler, well done.
Neat idea! The controls are really difficult, and don't feel quite right to me, but the game has a lot of potential.
Good job!
Nice game, as said before it'd be great for touch devices. I just wish I could invert the controls.
I was afraid too many people uses mondrian for their game, but what i played here is a nice concept. It is a great idea using the colors this way, nice job on the game design.
On the other hand, even if the art is inspired by Mondrian, it's very hard to catch its aesthetic. Becasue of this, the game looks a bit empty but i understand how hard it can be to combinate level design and art.
Great job overall :D
@ananasblau: I originally set out to avoid using keyboard input, as I wanted a "one-button" input scheme that matched with the minimalist theme. In hindsight, I probably should have been more prepared to deviate from the theme, because I didn't take into account people that only had a trackpad or preferred using the keyboard. Thanks!
@Ludipe I originally planned to implement inverted controls, but decided to cut it and submit the game. Next time...
@pereubu Yeah, my biggest concern is that I'm reaching for a low hanging fruit with this. Thanks for the feedback!
Concept is good, gameplay is interesting, but the controls are an absolute bear. I had a really tough time rotating in the direction I wanted.
Wow! My favourite game here, so far! Mouse control is quite difficult, but it makes the game even more interesting :)
Pretty good! Some of the levels were tough, but it didn't feel unfair. The controls were a bit wonky though.
Great game, maybe you could try keyboard controls instead of the mouse, might be a bit more healthier for the player's arm.
Really nice idea. Moving the mouse up and down on the left side worked best for me. Stepping Stones was hard, but I made it through :)
Probably my favorite game of Ludum Dare 26 so far. I want it on my phone!
A simple, yet challenging physics-based puzzle game. The controls were a little difficult to work with, but once I got used to it, I really enjoyed myself. Well done.
Nice take on the Mondrian style. I found it a bit hard to work with, especially on the second level, trying to get that ball to land right. But, I really l liked the concept. Fun game.
The ideais very good and as a minimalist game, it's beautiful.
Very very nice! Unique - and challenging - physics and controls.
Interesting game and idea. The controls were difficult, especially after the first couple easy levels. If those were fixed, would be cool!
Good use of the mondrian design as a level. The drag & rotate is sometime annoying : If I go up to down it will rotate 3 times in the same direction then change, even if I'm a long distance from the center of the screen. There's also a good level design on this game, and a fair difficulty curve.
Great mechanic. The relationship between the mouse-drag and the screen rotation was sometimes counterintuitive, though.
A very clever idea. Games which manage to be interesting with simple mechanics are uncommon.
I liked this and played all the way to the end (took me 9 minutes). I thought it fitted the theme really nicely (I did a Mondrian based game too!). Difficulty and progression were well pitched. Locking spin speak to one axis would make things a little easier perhpas. Well done!