minsweeper by Attrition 2013-04-29T05:26:00
I really like the idea, the game is quite challenging.
Foon → Ludum Dare Explorer → Users → toestee
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | BattleTennis DX Ultra Super | compo | 98 | 3.81 | 3.77 | 3.71 | 2.15 | 4.11 | 3.69 | 3.62 | 3.40 | ||
| 2017 | 38 | A Small World | Ronut | compo | 244 | 3.38 | 3.73 | 2.84 | 2.38 | 3.84 | 3.08 | 3.15 | |||
| 2015 | 34 | Two Button Controls / Growing | 10SFT2LF Eating Contest | compo | 673 | 3.00 | 2.91 | 3.21 | 3.97 | 3.33 | 1.61 | 3.48 | 2.73 | ||
| 2015 | 32 | An Unconventional Weapon | Full Frontal Combat | compo | 208 | 3.58 | 3.54 | 4.26 | 3.96 | 3.72 | 3.96 | 3.14 | 41 | ||
| 2014 | 31 | Entire Game on One Screen | Play PC R-9400 | compo | 476 | 3.27 | 2.91 | 3.49 | 4.40 | 3.59 | 2.69 | 3.13 | 3.46 | 78 | |
| 2014 | 30 | Connected Worlds | Earth Defense Team 2492 | compo | 226 | 3.56 | 3.91 | 3.80 | 2.63 | 3.23 | 2.38 | 2.55 | 3.07 | 63 | |
| 2014 | 29 | Beneath the Surface | In Too Deep | compo | 258 | 3.50 | 3.13 | 2.80 | 3.61 | 4.28 | 2.15 | 2.89 | 4.02 | 100 | |
| 2013 | 27 | 10 Seconds | Time Squirrel | compo | 372 | 3.24 | 3.34 | 3.28 | 3.38 | 3.21 | 2.14 | 3.11 | 2.81 | 51 | |
| 2013 | 26 | Minimalism | Mini(malistic) Tank Battles | compo | 610 | 3.12 | 3.29 | 2.73 | 3.24 | 3.12 | 2.47 | 2.41 | 2.71 | 60 |
I really like the idea, the game is quite challenging.
"this is a, ahem, minimal game." very much so, yes
Probably a little bit difficult
Very cool, love the violin in the background
Very cool, love the idea.
Very good, great idea.
It's quite difficult to see the player, but if you can it's fun.
Very fun once you get the hang of it.
That was incredible, I'd love to play a longer version of it.
Aurel300 Yeah, I sent it to one of my friends and the same thing happened to him, I'm not sure how to fix it, sorry
aww, those poor kittens :(
Wow, I love it, this is so great
This is absolutely amazing, I love the art style and the world switching, mechanic. I would definitely play an expanded version!
I like the style, what did you use to make all the triangles?
Brilliant concept, I love the mechanic.
@SneManden @Jan Peter (jpdev) @Gamepopper @Joris I just fixed it so it can be rated, thanks for telling me.
@Mechamew I knew someone would notice that little easter egg, it's the wallpaper on my desktop at the moment.
Loving the Bojack Horseman theme for the music!
I really liked this game, it reminded me a lot of a game I used to have on my phone in like 2007. My only criticism would be that the camera is very close to the planet in the start and as the towers get taller it's still quite close to the tops of them.
Highest score I got was 22, it gets really really difficult once you miss even a few aliens, they just swarm up everywhere. Lots of fun though, I enjoyed being a space farmer, could be even better with upgradable weapons.
First try, I died of level 3. Then I got up to level 5 and I got completely swarmed, didn't even stand a chance. Loads of fun though
Oh my god this game is stressful, the constant flow of the water is just horrifying, and no matter how much I try to plan ahead, I always manage to stuff it up, it's so scary.
This is awesome, It felt really responsive swinging the sword around, I'd really like to see some audio for it, even just some simple sound effects would make it a much more enjoyable experience. I only had two issues, the first is that the enemies don't seem to die immediately, making staying alive incredibly difficult, and second, i managed to lodge the sword backwards through my body once, meaning I had basically zero range and died super quickly. I'd really like to see this idea expanded upon a lot.
This was awesome, it got a bit addictive trying to chain perfect hits. I wasn't a big fan of the audio, but it wasn't hard to look past it and find something fantastic.
This was awesome, really cool take on the theme, my only criticism would be that dash attack didn't seem to work at all.
@creativewhisper I was originally planning to include a deck screen, the idea was that you would receive more and more garbage cards, making your better cards more rare. I came to the conclusion later in development that this would make the game less fun, if you get punished for winning, so I focused on other things and just forgot about it.
@Tropferl The visual feedback on a swing was something I really wanted to include, but given the way the characters are set up I couldn't think of an easy way to do it, so tried to cover it up with the particle effects. I think if I had more time, I would have liked to have characters more like punch out, with proper animations and tells for which card they're going to use next.
@tyranosaw I know what you mean about the pixelated characters in a 3d world, it was mainly a way to cut down on time to create the characters, rather than spending all my time modelling and rigging 3d characters.
@Ajayajayaj I did use abundant music, it's actually my first time using it and it made things so much easier, usually I have to dedicate a whole day to audio. I wasn't overly happy with how the music turned out, too medieval/fantasy I think, I was having trouble getting it to generate anything better, so I settled on it and put it through bosca ceoil to change the instruments to suit a little better.
@Porcus-Pie You're right about the ball colour, when I first chose the colour for it, I didn't have any particle effects yet, so it was pretty obvious, but once I added the effects, I probably should have made it even more obvious, I was just used to it by then.
Thank you to everyone for your support and wonderful feedback.
Pretty cool and very stressful, though I felt the talking sound was a bit too loud and out of place.
I think there's too many enemies at a time, as I found myself constantly wanting to look away from the screen and then just suddenly dead.
Far out, how did you guy come up with all of these lines? They're terrible
Very fun, flying the ship around felt very satisfying, and I always appreciated getting a decent upgrade to my weapons and thrusters
This is very cool, I love the sense of urgency and stress given by needing to spam the movement buttons. At first I didn't quite understand why I didn't need to kill all the enemies to get through the level, but once I realised that the water was a bigger threat it all made sense.
This is fantastic, the challenge of not shooting your bros is easily balanced by your increased fire power. I would have liked a way to regain health once lost, and I'm sure it goes without saying, but even just a juicy bullet sound would have added a lot to the game.
I got up to 16 kill but it took me a few tries, and I never figured out what that bar above me reticle that just kept going up and then straight back down did. I eventually got a strategy of strafing left around the enemies until I got close enough to kill them.
This was hilarious, I'd love to see this concept expanded upon, and I really like the art style
Man, that weight/jump height curve is rough, clever take on the theme though. I think it would be cool if there was still a way to complete all the levels, even while collecting all the gems. The completionist in me hates leaving anything behind.