A Couple of Questions, Volume II: Small Business, Small World by stoogebag 2017-05-01T11:16:50Z ♥ 0
Oh my god this game is stressful, the constant flow of the water is just horrifying, and no matter how much I try to plan ahead, I always manage to stuff it up, it's so scary.
LD40 — The more you have, the worse it is (12)
Jungle Raider by Torak Whiteleopard 2017-12-18T13:25:49Z ♥ 1
Man, that weight/jump height curve is rough, clever take on the theme though. I think it would be cool if there was still a way to complete all the levels, even while collecting all the gems. The completionist in me hates leaving anything behind.
Famous Knight by Lucas Ferrantelli 2017-12-18T13:19:47Z ♥ 1
This was awesome, really cool take on the theme, my only criticism would be that dash attack didn't seem to work at all.
Operator by Viperfish9 2017-12-15T14:17:30Z ♥ 0
Pretty cool and very stressful, though I felt the talking sound was a bit too loud and out of place.
Sunken by Tay 2017-12-15T04:43:38Z ♥ 1
This is very cool, I love the sense of urgency and stress given by needing to spam the movement buttons. At first I didn't quite understand why I didn't need to kill all the enemies to get through the level, but once I realised that the water was a bigger threat it all made sense.
The Swordest Sword by basmanovdaniil 2017-12-15T04:19:39Z ♥ 1
This is awesome, It felt really responsive swinging the sword around, I'd really like to see some audio for it, even just some simple sound effects would make it a much more enjoyable experience. I only had two issues, the first is that the enemies don't seem to die immediately, making staying alive incredibly difficult, and second, i managed to lodge the sword backwards through my body once, meaning I had basically zero range and died super quickly. I'd really like to see this idea expanded upon a lot.
KEY MASTER by CreamyBacon2 2017-12-12T13:52:08Z ♥ 1
I think there's too many enemies at a time, as I found myself constantly wanting to look away from the screen and then just suddenly dead.
Sanguinite by Wheffle 2017-12-12T13:48:56Z ♥ 1
Very fun, flying the ship around felt very satisfying, and I always appreciated getting a decent upgrade to my weapons and thrusters
Snake Force by JeffChen 2017-12-12T13:35:02Z ♥ 0
This is fantastic, the challenge of not shooting your bros is easily balanced by your increased fire power. I would have liked a way to regain health once lost, and I'm sure it goes without saying, but even just a juicy bullet sound would have added a lot to the game.
The More the Bloodier by BloooBird 2017-12-12T10:06:10Z ♥ 1
I got up to 16 kill but it took me a few tries, and I never figured out what that bar above me reticle that just kept going up and then straight back down did. I eventually got a strategy of strafing left around the enemies until I got close enough to kill them.
The Infernal Knowledge by Koficola 2017-12-12T09:52:03Z ♥ 2
This was hilarious, I'd love to see this concept expanded upon, and I really like the art style
Smooth Lines by yojammerjammer 2017-12-12T09:40:03Z ♥ 1
Far out, how did you guy come up with all of these lines? They're terrible
TARJECTORIES 2: Mo' Planets, Mo' Problems. by csanyk 2017-12-12T09:08:14Z ♥ 0
This was awesome, it got a bit addictive trying to chain perfect hits. I wasn't a big fan of the audio, but it wasn't hard to look past it and find something fantastic.