10 Second Language by loren 2013-05-14T09:33:00
Nice looking web toy and I liked the audio. Not a game though.
Foon → Ludum Dare Explorer → Users → danblack
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Dog Game #2 | compo | 2.25 | 2.25 | 2.25 | 2.75 | 3.00 | 2.00 | 2.00 | 2.00 | |||||||||
| 2017 | 39 | Running out of Power | Sweepee | compo | 2.00 | 2.00 | 2.00 | 3.00 | 2.00 | 2.00 | 2.00 | ||||||||||
| 2015 | 34 | Two Button Controls / Growing | The Dungeon Crawler | compo | 14 | ||||||||||||||||
| 2013 | 26 | Minimalism | SQUARE TRIANGLE CIRCLE | compo | 619 | 3.11 | 3.00 | 3.59 | 3.81 | 2.59 | 46 | ||||||||||
| 2012 | 23 | Tiny World | Nematode | compo | 772 | 2.41 | 2.12 | 3.29 | 2.76 | 1.88 | 1.80 | 1.91 | 26 | ||||||||
| 2010 | 19 | Discovery | The Detectorizer | compo | 100 | 2.95 | 2.74 | 2.74 | 3.68 | 2.63 | 2.33 | 2.70 | 2.33 | 9 | |||||||
| 2009 | 14 | Advancing Wall of Doom | Murus | compo | 106 | 2.50 | 2.78 | 2.89 | 3.56 | 2.89 | 2.90 | 2.30 | 3.33 | 3.14 |
danblack leaves an average of 9.5 feedback comments each event.
Nice looking web toy and I liked the audio. Not a game though.
I liked the graphics but personally I didn't find the gameplay that fun.
Nice puzzler but using Silverlight leaves me feeling sullied.
I enjoyed this game. I agree that it could have been a bit faster but I found it's pace quite relaxing and thoughtful. There is something nice about having limited inputs, watching gravity take hold and then waiting to see if you judged it right. Nice one.
Damn that red monster fish is hard.
I really enjoyed playing this. Some form of win screen would have been nice but a minor complaint for such a well executed, short and sweet game. Minimal and Lovely.
Pretty good shooter with a good variety of enemies. I found the limited range of fire a bit annoying and more visual feedback would have been good. Especially something showing that the enemy ships were taking damage.
You have the beginings of a good game. Too buggy / unfinished to really enjoy at the moment but a good start. Stick at it.
Good game, good challenge. Not the most original but a lot of game done really well. Well played
P.S. I used my winning time machine to go back and stop any other time travelers from changing the theme to potato ;)
Nice but not a game.
Nice graphics, good theme and story. Nice touch with the graphics becoming lower res as he achieves zen :)
Good theme and nice looking game. I found the gameplay and controls awkward though.
The gameplay is different from yours but you might want to check out the game Mondrian Provoked(http://www.bigpants.ca/mondrianprovoked/)
Nice one for making your first game in a while. I hope you make more.
Minimalism? Nice graphics and nicely polished but I didn't find the game fun to play.
Nice game and really nice touch making a Rom. I also didn't pay much attention to the score though. Personally I would have liked to have seen a slightly different play structure. For example hitting anything taking you back to the start of the level (with infinite retries) but having only limited 'pings' per level to make it more of a challenge. Really nice game though. Well played sir.
I like the main game mechanic but it got boring pretty quickly. A nice game though which with more work could be turned into something really nice.
Nice game and some realy nice touches. Falling through the world is nice and I like the different effects of the different colours. I personally would like it if there was some way to fight back. Maybe a colour that you jumped on to turn you temporarily invincible so you could smash those pesky UFO's. Cool game though and with just a few tweaks it could be really nice.
The game/simulation seemed to hang for me as well and then crashed. Interesting idea but needs to have clearer goals IMO.
For me it wasn't soo much the speed that was the problem but the amount you bounced away from walls that made this just too awkward to really enjoy. Good effort though and IMO with a little more tweaking could be really fun. I also liked the level selection screen.
Nice game, love the graphics.
Nice idea, I hope you develop it further as it seemed a bit ambitious for an LD48. Fun to play though even in it's current state.
Good atmospheric music. I struggle to make a game in 48hours let along music like that as well. I agree with the previous comments about the dropping being frustrating and also the guards been a bit easy to just jump past. Still a really solid game though, nice work.
I didn't find the game that fun to play, and also a bit slow to be honest. Nice looking game though, and well polished for 48h. I thought the music was ok. But I don't know how people have time to make music for there games as well.
Nice implementation of the theme discovery.
I loved the look and feel, very atmospheric. Not the most exhilating gameplay but I found wandering (or digging) around aimlessly fun. Nice work.
Interesting idea but IMO it needed more restrictions to make it challaging. Maybe reducing the size of the play area or restricting whic blocks could be swapped somewhow. Still a nicely presented and complete game though.
Good solid game, expecially for only 48 hours. I liked the digging, it gave me a nice sense of exploration and discovery.
Really nice game in 48H. Well done. I loved the simple/retro graphics and audio. But most importantly it was fun to see what was under those stones and bash them with a hammer. Especially the bombs ^^
I also found the phsics gameplay to be a bit frustrating in places but it kept me playing long enough to finish it. Good work, quite a lot of game there for only 48 hours. Personally I'm not really getting the Discovery theme here though.
Nice concept but I think it needed a bit longer than 6 hours spent on it to do it justice. it just felt a bit random to me and therefore not much point in playing. Worth spending more time on it if you can though. it'd be interesting to see where you went with it.
LD34 — Two Button Controls / Growing (1)
Empyreal Roving by barkergames 2015-12-30T06:54:00
You can get stuck upside down next to the start game pad, which is annoying. If your ship was a bit less damagey and a bit more bouncy, and turned quicker I think this would be a lot more fun to play. Good work.