Foon → Ludum Dare Explorer → Users → danblack
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Dog Game #2 | compo | 2.25 | 2.25 | 2.25 | 2.75 | 3.00 | 2.00 | 2.00 | 2.00 | ||||||||
| 2017 | 39 | Running out of Power | Sweepee | compo | 2.00 | 2.00 | 2.00 | 3.00 | 2.00 | 2.00 | 2.00 | |||||||||
| 2015 | 34 | Two Button Controls / Growing | The Dungeon Crawler | compo | 14 | |||||||||||||||
| 2013 | 26 | Minimalism | SQUARE TRIANGLE CIRCLE | compo | 619 | 3.11 | 3.00 | 3.59 | 3.81 | 2.59 | 46 | |||||||||
| 2012 | 23 | Tiny World | Nematode | compo | 772 | 2.41 | 2.12 | 3.29 | 2.76 | 1.88 | 1.80 | 1.91 | 26 | |||||||
| 2010 | 19 | Discovery | The Detectorizer | compo | 100 | 2.95 | 2.74 | 2.74 | 3.68 | 2.63 | 2.33 | 2.70 | 2.33 | 9 | ||||||
| 2009 | 14 | Advancing Wall of Doom | Murus | compo | 106 | 2.50 | 2.78 | 2.89 | 3.56 | 2.89 | 2.90 | 2.30 | 3.33 | 3.14 |
I loved the look and feel, very atmospheric. Not the most exhilating gameplay but I found wandering (or digging) around aimlessly fun. Nice work.
Good atmospheric music. I struggle to make a game in 48hours let along music like that as well. I agree with the previous comments about the dropping being frustrating and also the guards been a bit easy to just jump past. Still a really solid game though, nice work.
Good solid game, expecially for only 48 hours. I liked the digging, it gave me a nice sense of exploration and discovery.
Nice concept but I think it needed a bit longer than 6 hours spent on it to do it justice. it just felt a bit random to me and therefore not much point in playing. Worth spending more time on it if you can though. it'd be interesting to see where you went with it.
Nice game, love the graphics.
Really nice game in 48H. Well done. I loved the simple/retro graphics and audio. But most importantly it was fun to see what was under those stones and bash them with a hammer. Especially the bombs ^^
Nice idea, I hope you develop it further as it seemed a bit ambitious for an LD48. Fun to play though even in it's current state.
Interesting idea but IMO it needed more restrictions to make it challaging. Maybe reducing the size of the play area or restricting whic blocks could be swapped somewhow. Still a nicely presented and complete game though.
I didn't find the game that fun to play, and also a bit slow to be honest. Nice looking game though, and well polished for 48h. I thought the music was ok. But I don't know how people have time to make music for there games as well.
I also found the phsics gameplay to be a bit frustrating in places but it kept me playing long enough to finish it. Good work, quite a lot of game there for only 48 hours. Personally I'm not really getting the Discovery theme here though.
Nice implementation of the theme discovery.
It's a good point about the lack of feedback when digging. I had planned to show holes that got bigger when you dug but time got the better of me. I think it would have looked nicer and give more feedback as to where you had already dug with holes everywhere.
I'd like to revisit this game later as I like the use of sound. But first time for some more festive food and drink I think.
The game/simulation seemed to hang for me as well and then crashed. Interesting idea but needs to have clearer goals IMO.
I like the main game mechanic but it got boring pretty quickly. A nice game though which with more work could be turned into something really nice.
For me it wasn't soo much the speed that was the problem but the amount you bounced away from walls that made this just too awkward to really enjoy. Good effort though and IMO with a little more tweaking could be really fun. I also liked the level selection screen.
@Pixelulsar, @Nocturne, @zzzev - I have updated the desctiption to try and make it clearer. I accept that it's really tricky to play though.
@TellusE - Thanks and glad you liked it. I think there is milage in this 'reverse snake' gameplay but it probably needs longer than 48hours to iron out all the gameplay issues. Adding more target worms though would be a start though. Thanks for the feedback.
@ExciteMike - Yes the worms movement is random and this is the largest I could get the resolution and still be able to diplay text. I aggree about the size though and if I get time to revisit this idea I will defeintely try to make the pixels even bigger. Thanks for your feedback.
@Tomalla - I agree, it does need a tutorial. Not to mention lots of tweaks to the gameplay to make it less fiddly / frustrating. When you run out of small worms you have to feed up the bigger worms to get rid of them. As longer worms die off new small ones replace them. Thanks for the feedback.
Nice game and some realy nice touches. Falling through the world is nice and I like the different effects of the different colours. I personally would like it if there was some way to fight back. Maybe a colour that you jumped on to turn you temporarily invincible so you could smash those pesky UFO's. Cool game though and with just a few tweaks it could be really nice.
Damn that red monster fish is hard.
Nice puzzler but using Silverlight leaves me feeling sullied.
Good game, good challenge. Not the most original but a lot of game done really well. Well played
P.S. I used my winning time machine to go back and stop any other time travelers from changing the theme to potato ;)
Nice looking web toy and I liked the audio. Not a game though.
I really enjoyed playing this. Some form of win screen would have been nice but a minor complaint for such a well executed, short and sweet game. Minimal and Lovely.
I liked the graphics but personally I didn't find the gameplay that fun.
Pretty good shooter with a good variety of enemies. I found the limited range of fire a bit annoying and more visual feedback would have been good. Especially something showing that the enemy ships were taking damage.
Nice graphics, good theme and story. Nice touch with the graphics becoming lower res as he achieves zen :)
Good theme and nice looking game. I found the gameplay and controls awkward though.
The gameplay is different from yours but you might want to check out the game Mondrian Provoked(http://www.bigpants.ca/mondrianprovoked/)
Nice one for making your first game in a while. I hope you make more.
Nice game and really nice touch making a Rom. I also didn't pay much attention to the score though. Personally I would have liked to have seen a slightly different play structure. For example hitting anything taking you back to the start of the level (with infinite retries) but having only limited 'pings' per level to make it more of a challenge. Really nice game though. Well played sir.
I didn't realise the levels were random. Yeah that idea only works if you are making progress, which would also be nice.
As for limiting pings I wouldn't worry about stranding a player in the dark. Maybe you could band the levels. 3 stars if you use < 3 pings, 2 stars for < 5, 1 star for < 7. So there is a limit but a pretty easy one and still an incentive to use less.
I hope you take the concept further. It really nice already and got loads of potential.
Minimalism? Nice graphics and nicely polished but I didn't find the game fun to play.
You have the beginings of a good game. Too buggy / unfinished to really enjoy at the moment but a good start. Stick at it.
Nice but not a game.
I enjoyed this game. I agree that it could have been a bit faster but I found it's pace quite relaxing and thoughtful. There is something nice about having limited inputs, watching gravity take hold and then waiting to see if you judged it right. Nice one.
Thanks for all the feedback and suggestions. Very cool and really appreciated. I definitely want to do a phone/tablet version of this game and time permitting I will do soon. I think with better structure and variety I think it could be a fun game.
@Bernhard - I thought about things going up the screen because this also has the advantage of you not obscuring the screen with your finger/thumb as much. It just didn't seem as natural. I think there is something really familiar about picking something up and dropping it. Initially I thought of the idea of picking something from a tree and than dropping it on something below. That said you are right it makes sense so I will try it out. With abstract graphics like this it doesn't matter so much so maybe it could be an option.
You can get stuck upside down next to the start game pad, which is annoying. If your ship was a bit less damagey and a bit more bouncy, and turned quicker I think this would be a lot more fun to play. Good work.
Thanks, and I agree about the mini-map. That was top of the list of things I'd have added if I had more time.