Covenant
Couldn't play it... It opens an SDL window and it closes it...
Foon → Ludum Dare Explorer → LD14 → Murus
By danblack
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 57 | 3.56 | 9 | |
| Fun | 80 | 2.78 | 9 | |
| Innovation | 78 | 2.89 | 9 | |
| Overall | 106 | 2.50 | 10 | |
| Polish | 76 | 2.90 | 10 | |
| Graphics | 83 | 2.89 | 9 | |
| Food | 17 | 3.14 | 7 | |
| Journal | 47 | 3.33 | 6 | |
| Technical | 106 | 2.30 | 10 | |
| Audio | 4 | |||
| Humor | 2 | |||
| Timelapse | 1 |
Couldn't play it... It opens an SDL window and it closes it...
Nice concept! The key controls seemed a bit sticky for me... made it extra difficult.
Didn't work on any of the computer I tried.
I had the same problem as Covenant - window opens briefly, then closes.
Worked, but an action memory game what! Agree with TimS controls/collision could be refined to make it easier and a help Memory/Hint/Help key would be handy for people recall challenged. Maybe you could name it Total Recall!
Nice! It really fits the theme, but is too difficult to me...
Works here, on my other machine it opens a window and closes again.
Nice idea. However the controls feel uncomfortable and the constant flickering is really annoying.
Didn't work on my machine. Please post troubleshooting information if you can, or I won't be able to rate it.
Nicely done, great concept and use of the theme. I didn't like the movement mechanic, I think it made the game a bit awkward. Normal movement (friction) would have been better I think, and let me focus on solving the puzzle at hand. I think the graphics flashed a bit too much, tho I like flashy graphics.
Great, great concept! I also liked the way the messages and so forth were integrated in to the game demoscroller.
Didn't work on my XP machine. Points given for journal, food, and polish (because you did go through the cgl steps).
Very cool! My main complaint is that you still move when you aren't pressing any buttons, that makes control a little finicky.
I like the memory element, it adds a lot to the gameplay.
This was a really cool idea. I loved that you used your tile field to display messages, awesome.
However, the controls were REALLY frustrating. It would be far more fun if one set of arrows (e.g. w/a/s/d) moved you, but didn't keep moving you when you let go, and the other set (up/down/left/right) let you shoot in four directions without having to turn. The fun of this game is quick reaction and memory, and the controls just ruin that. It would also hugely benefit from some sound...
I would love to play this some more if it were tweaked just a bit!