FoonLudum Dare ExplorerLD19 → Anacalypse

Anacalypse

By bildramer

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CategoryRankScoreCount
Innovation1982.0522
Fun1372.5922
Theme753.3622
Graphics1212.8222
Audio463.1822
Humor772.5714
Overall1302.7722
Community1792.0011
Coolness201

Comments

jcurrie33 2010-12-20 03:42

I must say, I really loved the way there were always caverns that would open up once you tunneled through the walls a bit. Could have used a littel more direction for the player, but good job!

bezza 2010-12-20 18:08

I really loved the lighting. The caverns that you mine into are awesome too. The audio is top notch to boot!

devenger 2010-12-20 18:18

Alas, I did not discover anything edible. ;) Nice graphics and use of lighting, decent sound, quite fun. Could have done with something to add challenge/risk methinks.

k_wright 2010-12-21 19:03

I love the music and the generator, kind of like a top down minecraft. Though I would have like some sort of lose state, maybe some enemies running around or a stamina bar. Though telling the player how much there is to discover was a good idea, I actually didn't stop until I found them all... and found out how big the map was.

whitetigle 2010-12-21 21:22

I liked the music an the light effects and the fact that it works on linux (thx to sdl + wine).

jolle 2010-12-22 16:54

Sadly crashes on startup without any helpful information. Might recheck it later on another computer.

wizbane 2010-12-23 19:55

Gameplay fell kinda flat. Not much to do other than pick a random direction and start digging around. Some sorta indication of where you've been, like a map, might help.

danblack 2010-12-23 21:24

I loved the look and feel, very atmospheric. Not the most exhilating gameplay but I found wandering (or digging) around aimlessly fun. Nice work.

meep 2010-12-24 01:00

It had a nice feel to it, and had nice map generation. However it was rather dull and repetitive after a while. I found I was only playing for the sake of seeing if anything would happen when I found the last 2-3 gems, as opposed to digging because it was fun. Perhaps monsters to run away from or other various additions would help it greatly.

ethankennerly 2010-12-25 20:42

I got all the things. It was a while before I found the last. I got upset looking around and finding duplicates of things I had without being able to distinguish what was something I hadn't found yet. I guess you have considered a system by which the player may infer some positions of some items? For example, sonar in LD19 search & bump, or minesweeper.

danik 2010-12-25 23:08

Nice level generation and music.

endurion 2010-12-26 11:23

The generated map is great, full of caverns.
The digging around was quite fun, until I tried to get the last few things without knowing what the hell they looked like ;)
And then I starved...

sol_hsa 2010-12-31 19:37

Well, basic idea is nice I suppose, but without any way to actually lose, it's a bit dull.

jolle 2011-01-03 18:45

I like procedural generation. The music is cute, but it gets repetitive after a while. The actual game felt to be lacking in that it didn't require skill, just luck and perseverance. Also, no edibles.

martoon 2011-01-10 21:04

Pointless, but strangely compelling. Would be nice if first-time discoveries made a different sound (since that's what it's all about). Overall, not bad.