Epic Treasure Hunter by sirGustav 2010-12-21T03:58:00
Overall solid game, the graphics while simplistic, work pretty well, though i wish there was more variation in the level
Foon → Ludum Dare Explorer → Users → wizbane
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Wolf vs Jackalopes | compo | 391 | 2.94 | 2.83 | 3.28 | 2.94 | 3.17 | 2.72 | 3.15 | 2.79 | 30 | ||
| 2010 | 19 | Discovery | Planet 53 | compo | 156 | 2.58 | 2.53 | 1.95 | 2.00 | 3.84 | 1.83 | 1.89 | 3.00 | 16 |
Overall solid game, the graphics while simplistic, work pretty well, though i wish there was more variation in the level
Gameplay fell kinda flat. Not much to do other than pick a random direction and start digging around. Some sorta indication of where you've been, like a map, might help.
There's a bit of a sound bug: holding jump while underwater will continuously play the jump sound. Good start of a basic platformer, I just wish there was something to do.
I'm not really sure how it relates to the theme, and the only thing that's challenging is the awkward mouse controls. The audio is pretty good, though.
Good sound + music. The minimalist/placeholder graphics work ok because they're animated well, but I think some indication of which direction your character is facing would be helpful.
Hilarious take on the theme! I seem to screw up a lot on the downward points, since I'm thinking left arm = left hand, but it's point left = left hand.
Not really sure how moving around on a board and getting "score" relates to exploring a new world. There seem to be some bugs, I was able to choose a unit number that was higher than the amount I actually controlled, and the game got stuck in a cycle where it kept asking to move that unit.
Fun, but the gameplay is more about collecting before your oxygen runs out.. it doesn't really feel like discovering. I didn't have any problems running the game, but the pink enemy's collision box is about twice it's size.
Controls are really weird, the acceleration should be capped at some reasonable number.
Nice game, sometimes red jellies seem to push you inside a wall. I think the speed of the red/blue jellies is fine, it makes it a pretty frantic game when you're running from a bunch of red jellies!
jumping doesn't work for me. I think it could be more challenging if the movement was a bit more slippery.
I got stuck on the top of a ladder :/ But a good game idea, fits with the theme fairly well.
Controls don't seem to work consistently, I couldn't move to the right half the time. I couldn't figure out what to do besides draw red lines around.
Cool basic mechanics & concept. I think you could take the strategy further with some additional mechanics like scanning planets. I wish you could zoom out the view, or get a better idea of which planets you already went to.
Interesting idea.. but it can be very slow at times, and frustrating when you can't recover from slight errors.
real solid game, a little disorienting at first but once I got the hang of pushing the areas around it was really fun.
Good start! It's pretty easy to beat just by trial and error. Not really much discovery going on here, besides uncovering the hidden reflectors/lasers. I think the gameplay could be taken further if there were more options/combinations for the paths the lasers could take.
pretty challenging, you have to mentally keep track where you've been, and it took me a while of wandering at 4 crystals before I backtracked to the boss room and finished it. You could have just took out the whole boss thing and it would be still be fun & challenging.
Pretty simple digging mechanics, but fun, I like how the red skeleton can help you out sometimes. There's a few areas where the graphics could be polished up to be more consistent, like the "NOW WITH MORE GHOSTS" message that comes up between levels. Audio is retro, but a little harsh at times.
Your download link is dead.
Couldn't figure out what to do... at least put some initial instructions up. Normally hacking games start with some sort of command prompt.
Excellent job, especially after a reboot! I'm thinking the collision with front facing walls could be a little closer, but other than that, you've got a really slick game.
Fantastic execution! Good audio and a really challenging puzzle mechanic. I had a little trouble figuring out what to do at first, and you might want to just get rid of the C key as jump, I hit it a few times on accident and died. Aside from that, I really enjoyed this!
Pretty cool idea, the audio + visuals set a nice mood, but its hard to keep track of where you are in the level. I wasn't able to finish it. It would be nice to have a meter for your power too.
I'd change the wall collision, or at least make them look dangerous, like spikes etc. And the controls could be less slippery, If you improved those couple things and added a bit more gradual difficulty curve, I think you'd have a real solid game!
Neat prototype! I think this is the start of a really interesting RTS. I'd like to somehow rally my 1st island boats over to another windmill, once they run out of cargo there's not much to do.
Not really much more than a simple maze game.. the twist just makes it take longer.
Game locked up on the upgrade screen after I got about 7000 score. Other than that, was a pretty fun shooter. I like the generative audio, might be neat to flesh out more of a melody that gets filled in rather than just random notes, but as the game progressed it made some interesting sounds. I upgraded bullet spread to the point where I was just surrounded by a swarm of bullets and couldn't tell which were enemies or my own. Changing the color of your/ the enemy bullets might solve this issue.
Quite a strange looking game. Could use a bit more than basic platformer mechanics to be interesting gameplay-wise, but it's quite a good first attempt!
The loading between turns could have been handled a little better, it sometimes seems like the game locked up, but I got the general gist of the game. I like the idea of creating an entire civilization that could expand throughout space and encounter other players. It seems like this is a good start to a solid and unique multiplayer turn based strategy game, though it would be neat to see an overview of the entire live ecosystem.
I dunno how you're hosting this, but chrome is giving me malware messages when I dl it.
AdventureIslands, I think you've commented on the wrong game here. There aren't any bombs in my game!
Yeeaa... not very exciting, but I can sorta see where it's going. I wasn't exactly sure how to manipulate the genes and get it to do anything. Better instructions could help.
Neat idea, seems like you got the core mechanics down, and it would be interesting to see this idea taken further. It would be helpful to explain the controls somewhere, it took me a while to figure out what buttons to press.
Nice game! The graphics seem a little rough, but the horse is animated quite nicely. The music is clean and simple, and does a good job to create the introspective mood. Other than a brief mention in the intro, I can't see how the theme has been addressed.
Overall seems like a functional and well executed game, though the plane is difficult to control and feels very slow without any upgrades. I'd say start out with a plane that feels "normal" then have the upgrades add more from there.
I don't really see how evolution fits in, other than just as a button label. It really is just upgrades. Also, I can't help but notice the aesthetic and gameplay seem quite heavily inspired from Vlambeer's LUFTRAUSERS... which might not have been as apparent if the theme was better incorporated.