FoonLudum Dare ExplorerLD19 → This Is Digger

This Is Digger

By txa-ea

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CategoryRankScoreCount
Theme1213.00
Audio1272.23
Coolness1502
Graphics1792.38
Humor1861.63
Fun2002.00
Overall2231.92
Innovation2311.62

Comments

greasemonkey 2010-12-20 05:33

WOW CRAP 27MB WHAT THE HELL - *seriously*, compress your sound files!!!

It's as easy as: for A in *.wav; do oggenc $A; done

Alternatively, you could use a tracker which handles mod/s3m/xm/it files, just make sure you can deal with the player's quirks.

On second thoughts, please just don't add music, or just use AutoTracker-C (which produces .it files, which Löve should be able to handle) for the time being. You still need to improve on some aspects of your compositional skills, most notably "sticking instruments together".

Seriously, if you're using Musagi, watch that dissonance meter. It should NOT go above 1, and I advice that you make sure it doesn't even go above 0.

Also, instructions.png is missing.

1024x768 probably isn't a good resolution when your game is THIS pixellated. I'd

NOW ONTO ACTUAL JUDGING.

For innovation... Dig stuff, discover stuff, dodge stuff. It's all been done before. Fortunately I haven't played any games which bring them together in this way.

It's not very fun. But at least you have to dodge stuff.

The theme was played quite straight. I think.

Graphics were a bit iffy although I see you thrashed them around, which is quite fun.

Audio... once again, I released AutoTracker-C for a reason.

Humour... meh. Didn't make me laugh, didn't even make me smile, but didn't make me cringe either. Wasn't bad, just wasn't effective. Don't give up on trying to make it funny, though.

Overall... it's a bit sloppy, and not particularly fun, but I have to say you actually haven't flopped it.

Couldn't find your journal so N/A for community.

txa-ea 2010-12-20 19:46

Thank you for explaining how to compress audio files.</sarcasm> I did not have time to encode the audio, but will in the next couple of days.

I finished my submission entirely in the first 24 hours. The music was "written" in under 5 minutes and only exists for completions sake.

ninja-dodo 2010-12-21 22:12

It's not initially obvious what the objective of the game is. I thought at first the point was to get to the bottom and the treasure chests were a bonus...

txa-ea 2010-12-22 01:08

Apologies, as the poster above pointed out, I apparently lost my instructions.png somewhere along the way.

ninja-dodo 2010-12-22 08:27

Maybe it would be interesting to make the endgame time-based? Survive this long and collect as many chests as you can... Having to uncover every single bit of earth to check for the last chest feels a bit unnecessary.

benjamin-soule 2010-12-22 22:09

I was a bit bored with the fact that you have to push the arrow key each time the robot dig. If you wanted to put some delay for the digging, juste make him move slower, or pause him after dig, but I think that force the player to release key is no good. And for the music, erh I like it someway.. I guess the dissonance thing is for adding some robots vibrations ^__^

wizbane 2010-12-23 19:43

Pretty simple digging mechanics, but fun, I like how the red skeleton can help you out sometimes. There's a few areas where the graphics could be polished up to be more consistent, like the "NOW WITH MORE GHOSTS" message that comes up between levels. Audio is retro, but a little harsh at times.

thristhart 2010-12-25 15:22

I only noticed after the third level that the music had stopped playing. Which was fine, it didn't really make an impression on me. So, 3 stars for audio. Gameplay-wise, the difficulty ramping needed to be increased - enemies were way too easy to dodge, and it just became strip-mining simulator 2011. Graphics were okay. Overall, two stars for effort.

littlehacksaw 2010-12-27 03:02

As GreaseMonkey says, instructions.png is missing -- i use love too, it may be there but the way that you zipped things up is crucial -- is there also a folder called instructions? That little bug/feature messed me up.

Kinda cool, better than my game :/ -- audio is not bad, what did you use to make it?

I found the cursor to dig, then cursor to move annoying -- is there a reason you separated them?

But yeah, I totally feel the time-constraint issue. A journal *may* make people more sympathetic. It definitely makes it more fun :)

endurion 2010-12-28 06:22

A retro styled game! Yay!
I thought. Don't take it too harsh, but the music is an abomination unto Nuggan. The game idea is nifty, but the controls kill the gameplay. You seriously shouldn't require the player to repress the arrow keys again and again.
After two screens my hand hurt.
It's a nice game actually marred by these two problems mainly.