FoonLudum Dare ExplorerLD24 → Men In Wings

Men In Wings

By byrono

View on Wayback Machine

CategoryRankScoreCount
Coolness357
Fun3362.85
Audio4072.30
Mood5462.30
Overall5582.64
Graphics5802.33
Humor5821.43
Theme6621.96
Innovation7321.81

Comments

jamezogamer101 2012-08-26 07:41

I liked it!

senekis 2012-08-26 09:13

Too bad you don't have the time. It had potential.

fuzzyspo0n 2012-08-26 14:57

Why this color palette?

thewiseguy99 2012-08-27 22:31

Definitely has potential and enjoyed playing what you did produce. Liked it so far..

glamdring 2012-08-28 04:01

Interesting, but a bit hard to control

linkzns 2012-08-28 04:04

The points spent could be the direct number of kills made in the last round, it would be easy and a quick way to make the game progress. Nice job though.

savethejets1 2012-08-28 04:05

It's like Asteroids on crack!

maikeroppi 2012-08-28 04:07

Good job!

A few notes:
-With the amount of enemies spawned, it is effectively impssible to avoid their bullets, even with speed and rotation upped.
-Controls seem almost like they are delayed a whole second.
-Enemies seem way more maneuverable than the player.

Nifty things:
-It's enjoyable taking on so many enemy planes.
-It seems like over time, you gain more skill points? Or perhaps it's based on score instead of time?
-The explosion sound effect is satisfying; I enjoy taking on multiple planes and blowing several of them up.

wizbane 2012-08-28 04:11

Overall seems like a functional and well executed game, though the plane is difficult to control and feels very slow without any upgrades. I'd say start out with a plane that feels "normal" then have the upgrades add more from there.

I don't really see how evolution fits in, other than just as a button label. It really is just upgrades. Also, I can't help but notice the aesthetic and gameplay seem quite heavily inspired from Vlambeer's LUFTRAUSERS... which might not have been as apparent if the theme was better incorporated.

hamster_mk_4 2012-08-28 04:14

It feels like a Luftrauser clone. But harder to dodge the bullets.

cipher 2012-08-29 03:01

Probably been better if you had time, i sense a lot of potential from this. Quite enjoyed it though.

matthias_zarzecki 2012-08-29 12:14

Love the momentum-play. Nice work!

Making "X" the primary "do"-button first, and then using space without any notice is bad though.

teknik 2012-09-01 19:13

with a texture on the ground it would be easier to see your movement. that was the only thing that bothered me. it was a great game overall.