Foon → Ludum Dare Explorer → Users → Senekis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Die, Motherfuckers! | compo | 698 | 2.24 | 1.69 | 2.24 | 2.10 | 2.07 | 1.43 | 2.43 | 2.03 | 72 |
Senekis leaves an average of 30.0 feedback comments each event.
LD24 — Evolution (30)
And Then There Was Pong by Zabot 2012-09-01T19:16:00
(:
Dig, Jesus! Dig! by monkeymad2 2012-08-28T11:23:00
Some drinks + 6 AM + this = mindfuck.
Adventurers Evolution by Thurig 2012-08-27T23:37:00
I liked the concept, although the slow movement was annoying. Other than that, I think it's a really nice game.
Good job!
Treevolver by qrunchmonkey 2012-08-27T08:06:00
A bit slow, but that's fine; who has time to optimise when you have 48 hours to make a game?
I liked the concept, although the size of the tree pictures at the top was annoying while trying to figuro out which one to use. Thumbnails which expand on mouse over would be great.
I think it's a really nice implementation of the theme, and a really nice job, being your first HTML5 game.
Well done! (:
Vesuvius by Joker 2012-08-27T07:54:00
I didn't understand what to do. You say that you evolve by suffering, but instead I always died at the same spot, like a minute after teh start, just move to the right side and you eventually die.
That said, I fucking loved the graphics and the general atmosphere of the game. Great job there!
I'll give it another try tomorrow. Maybe I'm too tired after playing so many games and I missed something obvious.
Additive by Desi Quintans 2012-08-27T07:45:00
Really nice game.
My only suggestion is to limit the ammount of pieces that a black one can destroy, because that single thing makes all the levels ridiculously easy, as instead of following the expected pattern (I noticed how you set up the pieces so you can blend some, then combine teh ones of the same color and eventually reach the black ones), you can simply move one of the black pieces around and destroy everything with it.
Great job!
Biotic by aeonofdiscord 2012-08-27T07:34:00
Ok, that was weird.
Translation: Five innovation stars. >_>
Explore, Evolve, Escape! by kirbytails7 2012-08-27T06:58:00
Nice game. It's true that you have to grind, but that's only annoying during the first few generations. Once you start rocking, you can't even consider it grinding, since everytime you reach new places.
I escaped in 15 generations. That's acceptable grinding, and given that there's a single level, I feel it was the right choice.
Nice game!
Galagapos by brackeen 2012-08-27T06:44:00
It's a nice concept, although having to start over from level one after losing kinda sucks, especially since there's no enough information about what each shape or color does, and sometimes you're simply trying a random one to see if it works.
Other than that, the concept is nice and it's fun to play with the ships and look for a solid combination. (:
Get Your Cell Together by jijaweb 2012-08-27T06:36:00
Nice game, although the controls are a bit annoying. Especially having to release and press the keys again to make the new things move.
Species by mappum 2012-08-27T06:24:00
Great job!
When the lights first came out I just kept walking and then I got like "Where did that thing came from?. Ok, let's just keep moving." A few seconds after "OMG, it's walking!"
I really enjoyed this game!
The Origin of Valmalvax by nuria 2012-08-27T06:00:00
Really nice concept. This surely deserves some 5 stars in various categories.
I really enjoyed it and I think it has tons of potential.
btw, what's the third stat? I had most at high levels and that one remained at 0 and I was never able to figure out how to increase it.
Good job!
Manual Selection by pragmascript 2012-08-27T05:51:00
I liked the concept, although I wasn't able to finish it; I had a good number of ants (more than twice the ones red had), yet they were just moving around instead of attacking the enemy.
I tried cloning the few ones who dared to go to the enemy base, but that didn't seem to change the behaviour.
Interesting concept nontheless. Nice job!
mintys by mitkus 2012-08-27T05:40:00
Nice concept, although I found it a bit hard. It takes a lot to create a new one and sometimes the enemies will appear on the opposite side and make it impossible to kill them before they destroy at least one of them.
On the other hand, that makes sense, given the concept. Ideas are hard to grow and very fragile when they start.
Good job!
The Kittelutioning by Norgg 2012-08-27T05:31:00
Nice approach to the theme.
A bit hard to understand at first, but once you figure it out, it gets really interesting.
Darwin Skirmish by panzermancer 2012-08-27T04:59:00
Dude, this is amazing!
Click, right-click, space... non-stop action.
At first I thought you needed some sort of South Korean micro management abilities, until I saw that you could clone the guys, then I just secured an area and started amazing huge groups of pink guys (who eventually turned yellow after a bunch of generations).
At the end I controled the whole map and had a bunch of guys camping outside of the central spawn point.
Really fun game. The first one I'm giving 5 stars. (:
One of the best birthdays by Tom 7 2012-08-27T04:41:00
Yeah, that sign is counterproductive:
- "You will get stuck"
- "Nah, I'll find a way out."
...
>_>... *stuck*
The starting song was a nice addition. It made me smile. (:
EvoTD by Jeremy1080 2012-08-27T04:37:00
Really nice job!
I love TDs, and one thing that I always have in mind while playing one is "Why can't those damned towers upgrade themselves?" Well, these surely can!
Good job! (:
Ulovetion by Colapsydo 2012-08-27T04:30:00
Nice concept. (:
I enjoeyed it, although eventually got frustrated because it seems I'd be a terrible species designer, as I just kept failing over and over. >_>
Th only bad thing is that sometimes, after evolving, the thing will be launched at one of the edges and it will evolve again (in a way that you don't want it to) or die.
Also, don't forget to include WASD controls whenever there's arrow keys movement.
Darwin Fitotherapy by Rorkien 2012-08-27T04:09:00
The website is loading super slow for me, it tries for a couple of minutes and then timeouts. I'll try again later.
Evo by DaveDobson 2012-08-27T04:05:00
Really nice job! I think this has a lot of potential. The difficulty curve is good. My only complain would be that timing plays a huge factor in the game and that's not good for a puzzle, where brain should beat reactions.
But yeah, great job!
evolution game by revilossor 2012-08-27T03:57:00
At first I though "So.. I'll press SPACE until I get a huge tree and that's it?" then I laughed when it grew legs.
Funny game. (:
Evolution Redux by [email protected] 2012-08-27T03:53:00
Nice job! I enjoyed it, although my lack of avoiding skills didn't allow me to get far.
EvoProbe by dekart 2012-08-27T03:49:00
Nice puzzle. Although getting one of the yellow things is annoying; something you're clicking fast because you already know the path and one of those yellow things spawns between the purple ones and that's game over.
It has potential. Work on it.
Glob Experiments by Jim Haslett 2012-08-27T03:39:00
Nice concept. Now I know why I'm making games instead of working in a lab: I had all the cells filled with life forms and then I managed to kill everything in a couple of seconds. >_>
PixelVolution by darokin 2012-08-27T03:34:00
Come on. I was all "ok, this looks primising" and then "what? one level?" ):
Sea evolution by rephus 2012-08-27T03:30:00
Really nice work!
Terminal Life by Sidlis 2012-08-27T03:20:00
Please include WASD controls.
Evolution of War by odrega 2012-08-27T03:10:00
Yep. Not working.
Men In Wings by byrono 2012-08-26T09:13:00
Too bad you don't have the time. It had potential.