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Manual Selection
Manual Selection
By pragmascript
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 288 | 3.05 | | |
| Theme | 398 | 2.85 | | |
| Graphics | 400 | 2.85 | | |
| Audio | 552 | 1.68 | | |
| Humor | 611 | 1.25 | | |
| Mood | 634 | 2.00 | | |
| Overall | 650 | 2.38 | | |
| Coolness | 667 | 44 | | |
| Fun | 697 | 1.90 | | |
Comments
senekis
2012-08-27 05:51
I liked the concept, although I wasn't able to finish it; I had a good number of ants (more than twice the ones red had), yet they were just moving around instead of attacking the enemy.
I tried cloning the few ones who dared to go to the enemy base, but that didn't seem to change the behaviour.
Interesting concept nontheless. Nice job!
gryxitl
2012-08-29 15:09
Interesting concept, simple, but I found myself staying with it for a while.
Behavior and selecting strongest was a bit random it seemed, wasn't much in the way of intelligent decisions, just pick the ones close to the enemy hive if they come back on screen.
josriley
2012-09-02 01:35
I think I was a little lost. I created a large mass of ants, but I wasn't sure what to do from there.
Good idea, but I had no idea what I was doing. No clue what made something a fit ant. Need to tune down the chaos a bit.
It was hard to click on the ants. It would be neat if you could hover over them to get their stats.
goerp
2012-09-12 20:02
after playing this game I wanted to dust of my old ant project and try to make something goodlooking like this. Inspirational. I did have I feeling for what the consequences of my actions were, but some more feedback would be nice. Stats or something of individual ants?