FoonLudum Dare ExplorerLD24 → Manual Selection

Manual Selection

By pragmascript

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CategoryRankScoreCount
Innovation2883.05
Theme3982.85
Graphics4002.85
Audio5521.68
Humor6111.25
Mood6342.00
Overall6502.38
Coolness66744
Fun6971.90

Comments

senekis 2012-08-27 05:51

I liked the concept, although I wasn't able to finish it; I had a good number of ants (more than twice the ones red had), yet they were just moving around instead of attacking the enemy.

I tried cloning the few ones who dared to go to the enemy base, but that didn't seem to change the behaviour.

Interesting concept nontheless. Nice job!

gryxitl 2012-08-29 15:09

Interesting concept, simple, but I found myself staying with it for a while.

Behavior and selecting strongest was a bit random it seemed, wasn't much in the way of intelligent decisions, just pick the ones close to the enemy hive if they come back on screen.

josriley 2012-09-02 01:35

I think I was a little lost. I created a large mass of ants, but I wasn't sure what to do from there.

brassawiking 2012-09-02 16:17

Good idea, but I had no idea what I was doing. No clue what made something a fit ant. Need to tune down the chaos a bit.

susanthecat 2012-09-02 16:20

It was hard to click on the ants. It would be neat if you could hover over them to get their stats.

goerp 2012-09-12 20:02

after playing this game I wanted to dust of my old ant project and try to make something goodlooking like this. Inspirational. I did have I feeling for what the consequences of my actions were, but some more feedback would be nice. Stats or something of individual ants?