FoonLudum Dare ExplorerLD19 → Quest for the Four Altars!

Quest for the Four Altars!

By staggy

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CategoryRankScoreCount
Innovation2291.6715
Fun1052.8015
Theme523.5315
Graphics1862.3315
Audio1042.5413
Humor1561.867
Overall1432.6715
Community913.008
Coolness201

Comments

dertom 2010-12-19 13:30

Hehe,...I like to explore the world jumping like crazy from one side of the screen to the others :D. Good job!

devenger 2010-12-20 03:43

Game works nicely - a pleasant way to spend 5 minutes. Only major quibble is that if you go to the rightmost altar before you go to all the others, you have to restart because you can't escape from that rightmost area (or at least I found no way to). I found a couple of logos around the place, one of them for doing some slightly tricky jumping, which is a nice touch. As you are clearly aware, it would benefit from being a bit more complex, but it's nonetheless a nice low-stress few minutes of game. I hope you have time to expand on it for the Jam, or just beyond LD. :)

k_wright 2010-12-20 08:40

Even though mostly everyone used sfxr, it really fit the art and gameplay in this case. The jump noise is oddly satisfying. Overall very reminiscent of classic NES adventure games. Definitely has potential. Good job.

staggy 2010-12-20 14:43

I'm glad you enjoyed it.

Devenger: Not sure what you mean. You can get away from the right-most altar by just going through the tunnels? Try opening up the "Res" folder and looking at "World.png" at a large magnification - that should give you a full map of the world.

devenger 2010-12-20 15:33

Ah, so you can, my bad. I think I took the brown background of the underground as being solid on that screen. Probably just my bad distinction of colours, but perhaps it could be clearer where the cave entrance is, by outlining it with another tile or something.

staggy 2010-12-20 16:35

Honestly, it's just a poor choice of background colour. Again, something that I would have changed had I had the time.

thatsnail 2010-12-20 18:15

Skiing on grass. Wee.

Platform engine was a bit buggy (shoved me into a wall once; forced me to restart) but I actually think that's a plus as it lets you fly across the map rather fluidly and quickly.

I didn't realize that those things were altars; was looking for a collectible item or something. Didn't realize I'd already won. Might have been better to have some visual signifier for that, but in 14 hours I understand that's not very practical.

Lastly, is that Ronald McDonald?

wizbane 2010-12-23 22:07

There's a bit of a sound bug: holding jump while underwater will continuously play the jump sound. Good start of a basic platformer, I just wish there was something to do.

alexlarioza 2010-12-23 22:51

I cannot play your entry! =[ Running the exe opens a command prompt that freezes immediately. I'm running windows 7 64 bit.

jerm 2010-12-26 08:30

This was quite fun to run around in with quite a large map to explore. But it really needs more work to be interesting and replayable.

The collision detection was a bit buggy but otherwise the controls were good. If the game had enemies or something then it would have been better for the movement to be slower, but since all you did was explore then it was probably ok to have fast movement. The ramp-jumping (possibly unintentional?) was kinda cool and could have been made into something interesting.

The sound effect for swimming was quite annoying. :)

badlydrawnrod 2010-12-29 19:59

My daughter does not want me to de-install this game.

sol_hsa 2010-12-31 12:25

Good job! This is also the first LD entry I managed to actually solve this time around.. =)

Negative side is that I can't quite see how you can fail in this game..

endurion 2010-12-31 18:15

Nice little game. Nothing ground breaking, but ok. I had a few bugs (jumped off the world on the top right DS logo) or a mismatch between screens.
It would be nice if the altars would be visibly different from the common ground tiles.

jovoc 2011-01-09 00:53

Nice idea. Controls are a bit off, but playable. I had the same problem as Devengar but eventually figured out that the brown was not a wall. Needs some enemies tho.