FoonLudum Dare ExplorerUsers → alexlarioza

alexlarioza

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201225You are the VillainThe Heistjam3042.272.142.142.151.832.6142
201223Tiny WorldNanonautjam813.302.753.223.363.914.032.133.6457
201121EscapeCaved Incompo543.573.502.943.443.502.452.253.4812
201120It's Dangerous to Go Alone! Take This!Torchcompo753.303.323.383.473.361.371.842.9325
201019DiscoveryVoyage of Discoverycompo1482.642.362.553.732.641.672.6421

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by alexlarioza

LD19 — Discovery

THE DISCOVERY WAS SPIDERS by Six 2010-12-20T21:55:00

Aww I would have loved to see a more complete version of this. What you have here has a lot of potential.

Gyroids by X-0ut 2011-01-09T23:04:00

Very frustrating, but if the controls were improved, this would be great.

Roguesweeper by vede 2010-12-20T23:06:00

I wish there was a windows/web version. =[

Roguesweeper by vede 2010-12-26T09:08:00

I can't dig in the windows version. =[

Aquatic by Riley Adams 2011-01-09T22:13:00

This was a very well made game. For only 48h, great job! I'd love to see some aquatic life around me though.

Into the Dungeon by MoltenMustafa 2010-12-19T22:39:00

Oh my, this is great.

:ORE: by moltanem2000 2011-01-09T22:34:00

Ah! This was awesome! Could have used a few more features and this would have been really great.

Niribu X by Aurel Bílý 2010-12-23T22:24:00

Ah I liked the visual style you had going. Wish you had more of a game here!

Orbs of Sound by Sakar 2010-12-20T21:52:00

I liked this. =] Could use some notifications for when you pickup an orb and some more ambient stuff going on around the player.

Caves of Darkness by zdanielz 2011-01-09T22:16:00

Awesome! I love the little torches you can throw to see whats in front of you.

Where am I? by Benn 2010-12-20T21:39:00

Great concept! Fits really well with the theme.

Quest for the Four Altars! by Staggy 2010-12-23T22:51:00

I cannot play your entry! =[ Running the exe opens a command prompt that freezes immediately. I'm running windows 7 64 bit.

Purgatory Area by ToadieTechnika 2010-12-18T15:41:00

I agree with CoveBit, you still have another day! Go, go, go!

Purgatory Area by ToadieTechnika 2011-01-09T23:06:00

Cool little game, but I found the control scheme to be a bit frustrating.

Volatile by True Valhalla 2010-12-20T03:06:00

Wow! Fantastic presentation and concept! You used your 48 hours well. =]

You must discover yourself. by Tyranus 2010-12-20T21:32:00

I love the concept, just wish it was a little bit longer.

Beacon by randomnine 2010-12-20T05:00:00

I really, really enjoyed this game. The jump mechanic was a nice touch and the vagueness of the story was just right.

DirectionsTranscend by Devenger 2010-12-22T00:37:00

Oh my, this was very frustrating but very cool and original idea.

Chaotic Spread by r4m0n 2010-12-20T21:46:00

What you have here is a great idea, but its not complete. The systems were far to sparse. Allowing the stars to scroll would also do wonders. My biggest issue is the email requirement.

dis_covery by jagttt 2010-12-22T19:20:00

It has a cute theme. =] Simple yet addicting game play. Great job!

Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) by deepnight 2010-12-20T03:47:00

I love it! Luuudummm

Voyage of Discovery by alexlarioza 2010-12-21T09:14:00

What are your system specs? OS? Laptop or desktop? I have a key remap in with the main links, you could try that. I'd like to fix it to allow you to play it. =]

Voyage of Discovery by alexlarioza 2010-12-21T09:14:00

Oh is is your numlock on?

Voyage of Discovery by alexlarioza 2010-12-21T21:01:00

@Mirroar Fixed! Thanks for finding it.

Voyage of Discovery by alexlarioza 2010-12-23T03:33:00

@jonbro I've sent you a message via IRC to see if we can figure out what's happening.

Voyage of Discovery by alexlarioza 2010-12-25T19:22:00

@FireSlash Yeah...the world generation is bugged. I didn't have enough time to rewrite it before the compo ended and thats too much to fix after the deadline. Thanks for the bonus points. =D

Voyage of Discovery by alexlarioza 2010-12-26T09:02:00

@ethankennerly Yes, the readme file is important! xD

Voyage of Discovery by alexlarioza 2010-12-27T19:04:00

@Jolle As regards to the lots of buttons, have you ever played Dwarf Fortress or other rouge-likes? This is nothing. If you would have read the ReadMe, "Q" cancels the current command. But yes, the screen size has been mentioned. I developed this on a old CRT monitor so resolution didn't cross my mind during the compo.

Voyage of Discovery by alexlarioza 2010-12-31T19:32:00

@sfernald I'm sorry about numpad issue. I'm really not sure what's going on. I'll definitely test the issue more in the post comp version...which I really need to start working on ha ha.

@Endurion I know the controls aren't for everybody, I wish I had more time to add customization. =[ As I stated above, when using the numpad fix the [b] key gets remapped to the [v] key.

ancient codes by acidninja 2010-12-31T19:39:00

Nice touch. =] The sound effects were awesome.

Fate of Mankind by LegacyCrono 2010-12-21T23:54:00

Wow, very cool! I still need to play through it a few more times to discover everything. Great job.

Scanno Domini by Tom Francis 2010-12-20T03:14:00

Nifty game you have here. FYI You can fix bugs, just leave a note in your entry and leave the old file up.

1492Island by Valandre 2010-12-20T23:15:00

Great work! I would have loved to have the world procedurally generated for more re-playability. But nonetheless, this was a nifty game.

1492Island by Valandre 2010-12-22T05:51:00

to alexlarioza: the world IS procedurally generated !
All new game is different of the previous one.
:)

Oh...then the two games that I played must have been similar. haha!

Assimilation 4X by Falcon256 2011-01-04T03:55:00

I really liked the concept here but I don't feel that it was well executed. A proper, more user friendly interface would have done wonders.

DEATHWISH by Alexbrainbox 2011-01-09T22:23:00

All of the deaths should be found without the need of a walk through. I doubt I would have figured out the Konami code one.

Ping by solidplasma 2010-12-22T00:03:00

Great idea, but i think it would have been more fun if you capitalized on that orb bouncing around rather than the pings around the play. It was too easy to spam the space button and find my way through the mazes.

Strange Lands by Entar 2010-12-23T22:39:00

Reminds me of the game mechanic in Dyson, just without all teh fluff. Great strategy game, I'm just not sure how it fit the theme.

Mother Robot by increpare 2010-12-20T23:05:00

Wow! This was a brilliant idea.

Husk by Jonathan Whiting 2010-12-22T19:30:00

I enjoyed the visuals on this one but the game play felt a bit lacking. I liked the combining canisters for effects though.

Grand Mystic Quest of Discovery by hulahulahest 2010-12-20T05:56:00

This my friend, was a brilliant game. It had the feel of a retro classic platform and is some amazing stuff for 48 hours. Great job. =]

Ancient Discoveries by pythong 2011-01-04T03:49:00

The text was a bit hard to read at times but overall a good job.

The Detectorizer by danblack 2010-12-20T21:27:00

Felt like a classic arcade game. =]

Ball Pit by Wyzfen 2011-01-04T03:58:00

This was a cool idea!

Mr Head and the Journey of Discoveries by jolle 2010-12-23T22:45:00

Wow! This was a very cool game. I'd say more but i don't want to spoil it for others.

1958 BNL by ExciteMike 2010-12-20T22:35:00

Wonderful. =] I love the game play.

LD20 — It's Dangerous to Go Alone! Take This!

Protocol Droids Get No Respect by recursor 2011-05-10T22:25:00

I liked the sound track, but the little green robots were a bit hard to dodge. =[

brotherhood by localcoder 2011-05-10T00:09:00

While the game itself does not have much content, the framework is brilliant. So simple to use. =]

A Spawn Named Bob by sirGustav 2011-05-10T23:07:00

As everyone else said, loved the dashing. Wish there were more hazards though.

Hangman by mattdev 2011-05-02T20:52:00

Oh my, loved the ending! The rope mechanic made me feel like Indiana Jones, but it got quite frustrating at times when the physics didn't work quite right. I did NOT enjoy the laggy jump key. Was this intentional?

Misplaced by someone 2011-05-10T00:18:00

Nice! Quite hard and pathing finding is a little off.

The Legend of Old Man by eli 2011-05-05T19:07:00

Reminds me of those books you fill in the missing words for. Then when you read it through, it sound hilarious.

Attack of The Heavenly Bats by Sos 2011-05-02T21:35:00

Ah! The sound track is addicting. =]

Throwbots by Cirrial 2011-05-10T23:26:00

Neat partner idea. I found my self missing parts of the text though because it changed so fast.

Wurrums by Gobo 2011-05-08T20:45:00

Ah! I really enjoyed this, its a mode that should have been in the original worms! I had two big frustrations though. One being that the conditions to be killed by your own bullet were a tad bit sensitive. Two being that there really need to be a mouse lock feature because I kept clicking outside of the window.

Priority Cats by Tom 7 2011-05-08T20:59:00

I'm a sucker for cats. Is it a laser-light they are chasing? xD I really loved the sprites for them! Even though the mouse control was really creative, I found it to be too frustrating. Plus that damn orange tabby would hardly move. =[

Elidia by brandoncash 2011-05-10T22:31:00

There were some obvious portal influences here. ;] I really enjoyed it! The females voice was probably the best part.

Couple things I didn't like: enemies spawning in the middle of the arena, enemies spawning on top of you when the game starts, and the lack of more enemies.

The Village Elder by Rolf 2011-05-10T00:47:00

I was laughing throughout the entire thing. You have a great sense of humour.

The Legend of Mulida by Nora Shishi 2011-05-10T00:10:00

There have been quite a few games with mouse-only controls this LD. Never the less, nice zelda take. =]

A Tiny Sin by True Valhalla 2011-05-10T00:24:00

The text fades a bit to slow and the bullets are too small/dull. (as mentioned by previous comments) It does have a very clean look though.

Wild Forest by haqu 2011-05-03T06:15:00

We both used a similar concept, but I like your implementation much more. =] I just wish it was longer.

Take This by dadads 2011-05-07T21:43:00

I absolutely loved this!

Yhn by Jhelle 2011-05-05T05:51:00

Collisions should be pixel perfect and not based on the bounding box. But cool platformer! =]

The World Above by Danik 2011-05-08T20:55:00

I really enjoyed the feel of this games and the music was really charming. I did not like the slidey-ness of the sub though and I felt like there wasn't enough fuel cells in some parts to get through. The square blocks should also be replaced with something more sea-like, maybe coral?

The World Above by Danik 2011-05-08T20:56:00

Also, the swf was wayyy to tall. I couldn't see my sub and the HUD at the same time.

Waterfall Rescue by Switchbreak 2011-05-03T06:07:00

Love the originality! The last stage took me quite a lot longer than the others. ;]

Myrktorch by gugugu 2011-05-08T21:07:00

Very neat platformer! I loved the graphical style. =] Bit frustrating though.

Appy 1000mg by deepnight 2011-05-02T03:17:00

I really dig the artwork. =] While this, I thought of portal. Was it an influence? My only problem was the way the camera jumped around.

Torch by alexlarioza 2011-05-02T19:49:00

@jarnik Thank you! I'm glad it wasn't too easy. ;]

Torch by alexlarioza 2011-05-03T00:59:00

There are no blind jumps.

Spoiler Alert:
There IS a section where if you go the wrong way, you have to drop down the cliff. If you go the right way, which is sorta hidden under a ledge, there should be no problem. If you were surviving that blind jump, then props to you because I couldn't do it. =P

Torch by alexlarioza 2011-05-03T02:58:00

@Milio Awesome!

@Gopher Yes, I think I will make the 'deadend' more obvious in the post-compo version.

Torch by alexlarioza 2011-05-03T04:04:00

I've updated my entry with my post mortem. The post mortem show's the way around the 'blind jump' for people who were too frustrated to continue.

Torch by alexlarioza 2011-05-05T16:48:00

@haqu @Knighty

Thanks guys, I will be releasing a post-compo verion soon that addresses difficulty and annoying things. ;]

Torch by alexlarioza 2011-05-06T06:34:00

@hexygen Thank you for finishing it! =] Sorry the ending is so anticlimactic.

@Dark Acre Jack Someone said that in IRC too! It's funny because out of all the games I thought about borrowing ideas from, Amnesia was not one of them.

@hamster_mk_4 I have problems making things easy. =P Be thankful someone suggested checkpoints or I would have never considered putting them in there,

Torch by alexlarioza 2011-05-14T19:03:00

@eli That was a bit of an oversight on my part, I didn't test for ways to cheat the game. The post compo version has fall damage though. =D

Monophobia by eld 2011-05-04T19:12:00

I love the graphical style you went for. I might attempt a similar style next LD. =]

Lonely Pods by k_wright 2011-05-02T21:01:00

I got to the second level and I got stuck in a "loading level 0" loop. ;] From what I played I enjoyed! I think the ball should be a little be more responsive though.

Furious Fighting Felines by ACodeGerm 2011-05-08T20:19:00

This has potential to be a cute fighting game but lacks the content to make it fun. =[ Collisions were driving me nuts.

"Alone" by natpat 2011-05-05T19:13:00

Great stuff! =]

Pathfinder by Jimjam 2011-05-08T20:16:00

I liked the controls, definitely something different. As others said, collisions are a bit funky.

Better You Than ME! by lingmops 2011-05-06T19:01:00

Wow! I loved the main gameplay. I wish there were more objects though. Randomly generated levels would also be cool. =]

Jump Climb Die by Cybs 2011-05-07T21:32:00

Using the mouse direction to jump is a very interesting mechanic. It would have been more fun if the levels were setup more creatively. Also, I could triple jump, sometimes even quadrupole jump.

A Steampunk Axebot Supply Run by matthias_zarzecki 2011-05-07T21:27:00

Ah! Loved the concept! Would like to see a post compo version that is more polished. =]

Fiat Lux by K4Orta 2011-05-08T20:12:00

Interesting concept. I got stuck a few times when I didn't direct the light before jumping down. =[

The Last of the Nyoms (Prologue) by quickfingers 2011-05-07T21:21:00

The game is quite unforgiving. You should implement checkpoints. I really liked the sound track though. =]

Breathing Room by Shaun Inman 2011-05-10T00:15:00

Quite short even for an LD but the main game mechanic was brilliant! I also really liked the grungy 8bit metal you had going on. ;]

Robot Village by quadtree 2011-05-15T01:27:00

Backtracking was a bit annoying.

Lonely Fortress by Winterblood 2011-05-04T00:18:00

I got stuck halfway up my first time. The second time through I made a mad dash towards the tower and was able to ride it up. xD LOVED the voice acting!

Quaintbrush by Jesse Chand 2011-05-03T01:02:00

Your download isn't available or mediafire is bugging out.

Quaintbrush by Jesse Chand 2011-05-03T03:01:00

FileDropper isn't any better. I've typed in the catchya code a billion times already and I have yet to see a byte downloaded. =[

Diamond Hollow by arkeus 2011-05-03T08:43:00

Was this procedurally generated? Great work. =]

Pitch In by cambrian_era 2011-05-15T02:10:00

I loved it!

Talisman by rawktron 2011-05-03T03:10:00

Interesting idea. I wish there were more levels to play. You should also consider making wall more different than floor tiles.

Tim: Legends by morganquirk 2011-05-03T03:25:00

Great job! I loved the beginning cut scene. xD

Too Many Pixies in Pixel Town by taybenlor 2011-05-02T20:22:00

I'm not sure what I'm supposed to be doing but the graphics are charming. =]

SHARE-IFF by Farfin 2011-05-04T00:07:00

I for the life of me could not get the deputize thing to work. =[

Dangerous II by SMSadventure 2011-05-02T20:11:00

Short and straight to the point! I wasn't aware that you could export inform to flash. I'll have to look into that. ;]

A fine day in the parking lot by DoktorAce 2011-05-05T05:22:00

Loved the style. How did you accomplish that with Unity?

Duple! by hexygen 2011-05-07T21:16:00

Quite frustrating because clones don't move in the same direction as the player, but nonetheless a great idea!

Block Push Championship by increpare 2011-05-03T06:18:00

My first go at the first level didn't register as solved. =[ But other than that this was a wicked puzzle game. Reminds me of the game I would play on my graphing calculator.

Have You Considered the Benefits of Life Insurance by crackerblocks 2011-05-10T23:03:00

Brilliant take on the theme!

The Alone Sword by PsySal 2011-05-04T00:04:00

Loved the graphics, definitely unique. Had no idea what I was doing though...

Bonifaco's Bazaar by johanp 2011-05-15T01:38:00

Very cool! Took me a bit to get used to the controls though.

Take this cloning device and multiply yourself by Balooga03 2011-05-02T20:08:00

Like the others said, it was a bit glitchy but has potential. =]

CAT in the city by athanazio 2011-05-05T06:03:00

Holy crap the frame rate was terrible! I locked up my computer. On a good note, I liked the voice over in the into.

L-Porter by nitram_cero 2011-05-03T23:57:00

Very interesting idea. I get motion sick very fast though so I couldn't play for too long.

LD21 — Escape

This is your dream by stRana 2011-08-24T04:37:00

The heavy breathing really had me scrambling to find the hot spots, which was a neat effect. =] But it was really tedious to find all of the hot spots especially when they got really small.

Bounce-onium! by McFunkypants 2011-08-23T19:12:00

Loved the art work, just wish the swf wasn't so tall! =[

Coin Runner by Danik 2011-09-12T17:53:00

I was playing this for quite awhile... ;]

Moustache Chick by joekinley 2011-08-24T22:43:00

While I love difficult platformers, I found a few of the jumps quite harsh. Not to mention the unpredictable lava things with their seemingly large hit boxes. Nonetheless, I loved the music and art style!

Caved In by alexlarioza 2011-08-22T19:00:00

I unfortunately can't tell you where to find it as it's randomly generated each time. =P But I'll give you a hint; each level is divided in thirds length-wise so that the player spawn, the woman, and the ladder occupy a random spot in their own third of the level. So if you spawn on the right, the ladder/woman is either in the middle or left of the level. Hope that helps with any frustrations. =] I wanted to add some kind of tool/indicator for finding the ladder but didn't have time (or an idea of what) to implement it.

Caved In by alexlarioza 2011-08-22T23:27:00

@SusanTheCat My girlfriend wanted to be worked into the game some how and that was my way of doing so. xD

@Pvaiun Thanks!

@kato9 There are still some bugs with making walls, I thought I had them all fixed but I guess not. =[

Caved In by alexlarioza 2011-08-23T18:49:00

As regards to everyone have problems with walls:

You must hold either SHIFT or Z and then press UP/DOWN/LEFT/RIGHT or W/A/S/D for the respective direction. If you have 2 or more bricks (which are gained from mining stone blocks) a wall will be created. You can't create a wall if you are too close to another object. Hope that helps. =]

Chemical A-21 by ryantouk 2011-08-24T04:41:00

Ah! Great concept, but I agree with the other commenters; there needs to be a cursor.

Lost In the Shadows by JoeCool 2011-09-12T18:46:00

We made similar games. =] Yours would benefit from more variation in the caves. I also felt it was a bit sluggish.

Brine by morganquirk 2011-09-12T18:14:00

Gorgeous artwork!

Hamster Escape! by dev_redant 2011-08-24T04:33:00

While the graphics were cute, visual cues weren't so great as I wasn't even sure what I was doing.

Catastrophic Weekend by markengley 2011-08-23T19:32:00

Would have loved to see more enemies. ;]

Anti Puck by Arron Fowler 2011-08-23T19:21:00

I liked the concept as well as the neat tron graphics but I found the game very hard to play.

Haunted Escape by cjke.7777 2011-09-12T18:33:00

Ghosts should be reset after death. =/

Monster Hunt by platypus 2011-08-22T19:17:00

This was a cute game. =]

Bountyhunted! by Hempuli 2011-09-06T06:32:00

I also feel like you are being to hard on yourself. This is a great 48 hour game! Loved the 8-bit style

Demonout - the roguesque adventure by theosk 2011-09-06T06:18:00

I'm a sucker for rouge-likes, but this lacked much of the fundamental mechanics - random level generation and proper skills/classes would have made this entry a whole lot better.

Escape the Zombie Horde by Spoonweaver 2011-08-24T04:50:00

My only complaint is that I can't see what I already have in the car on the load out screen. =[ Other than that, awesome game!

Escape from XYZ by SaiKai 2011-08-24T04:25:00

While I like the stealth game play you were going for, the speed of the character really ruins it for me. You added the run button, but its pointless when near guards so the player is forced to crawl through the level.

Tongue, tip of the by Nizan 2011-08-24T04:28:00

That was an interesting mix of genres! =]

Spiders v. Aliens by tangentstorm 2011-09-12T18:31:00

Aside from the movement and collisions, this was a great game!

Faceless by DragonSix 2011-08-23T19:40:00

LOL @ the ending! Very strange but interesting game but I agree with one of the commenters, face travel should be sped up.

Goat Milk by stoz 2011-09-06T06:06:00

I couldn't move on the mini-map and the game eventually became non-responsive. =[ But from what I played, it had a really cool concept. I think this would do well on an iOS device.

The Collapse by wzl 2011-08-23T19:26:00

I couldn't get this game to work. I downloaded the one linked here and the one on your blog but I get two popup boxes. The first is blank and the second says "error". Then the game just sits on a purple screen. =[

Evil Llama: Escape from the death festival. by Halfbus 2011-09-01T00:38:00

I loved the art style here but I found the jump height/distance really hard to deal with.

To the Other Side by Sheepolution 2011-09-01T00:54:00

Very cool concept! I'd love to see a post-compo version of this as you really had something going here. =D

Vault by hamburger 2011-09-11T22:43:00

Very neat puzzle game here. Also very difficult. ;]

Dream Path by gimblll 2011-08-22T19:07:00

Very cool idea, but as the person said below, the controls are not obvious. This might turn away a few people because they won't know how to play the game. I managed to figure it out by clicking the screen haphazardly. Anyway, I really liked the concept and overall feel of the game. How did you make the soundtrack?

LD23 — Tiny World

Gum Crisis In Pipe City by jason.bakker 2012-04-29T06:33:00

I didn't have enough patience for the last tiny worm area because of the difficulty jumps, but overall, it was a cute game. =D

6 Degrees of Sabotage by dukope 2012-04-27T22:37:00

Loved it! It isn't your typical platformer or top-down game you see during LDs. It's also quite challenging, great work!

Lost Oxide by SidetrackGames 2012-04-28T00:57:00

I love your lighting system! I also have to agree with the first commenter about getting the wall jumping right. =] I only had problems with getting between those two spinny spikes.

Microscopia by azurenimbus 2012-04-29T03:01:00

Awesome.

I actually finished it! =D You have a difficult but original game here.

muniverse by namuol 2012-04-27T04:50:00

I really like the concept, but I don't feel like it was executed as well as it could have been. While I enjoy asteroid-like controls, it was way too difficult to fly the ship. Even adding some kind of beam that sucked up resources would have been extremely helpful. Other than that, great job! I'm a sucker for space related games. ;]

belief by connerbryan 2012-04-27T05:03:00

This was pretty neat! I think a mini-map showing planet needs would have been helpful.

Aether by Danik 2012-04-25T00:11:00

This is a really neat game, I like how invader bullets in space actually affect the platformer section!

Memento XII by deepnight 2012-04-24T22:54:00

Once again, a fine game from you. =]

Nanonaut by alexlarioza 2012-04-23T23:45:00

There isn't a preloader so make sure you give it sometime to load first.

Nanonaut by alexlarioza 2012-04-24T00:05:00

The game page has pictures on how to heal. =]

Nanonaut by alexlarioza 2012-04-25T00:30:00

@Zemmi I'm quite terrible at making things balanced the first time around so things usually end up quite difficult. Mainly because I worry about it being to easy. Hah!

Nanonaut by alexlarioza 2012-04-28T20:59:00

@tcstyle - That's as far as we got for the Dare version. =|

The Big Bang by Zemmi 2012-04-27T04:37:00

Took awhile to understand the concept, but it turned out to be quite a fun puzzle game!

Quest^3 by angryshroom 2012-04-29T01:43:00

I LOVE this! It's very original and fun to play. =]

Astro Break by hulahulahest 2012-05-04T02:00:00

This is great! =D

ONLY DUST by kato9 2012-04-27T04:24:00

I actually enjoyed the awkward jet packing. =D It gave me a good laugh in the first area.

Tiny Cubic Maze World by tomhunt 2012-04-27T04:54:00

Neat, but randomly generated mazes or other obstacles would have add to the fun. =]

Tiny Catan by sudojess 2012-04-25T21:57:00

Very cool, but you only mentioned humans were pink. So I assume the lions are red and gazelles are dark red? I also didn't seem to have a problem with humans dying at all.

Stranded by The Evil Cult 2012-04-27T22:11:00

Cute little game you have here! =]

This Precious Land by Ishisoft 2012-04-29T02:50:00

I spent far to long playing this game...great job!

Controlling by aeveis 2012-04-25T22:22:00

Excellent game! I loved the little plot you had going. To anyone else who finds the screen to small, right-click and zoom in .

Nibbles by NefariousZhen 2012-04-29T06:38:00

Ah, too bad you didn't get the "program" bit in, it sounded really promising.

LD25 — You are the Villain

Black Sheep by Spouwny 2012-12-19T19:03:00

Haha, that was cute.

Jesus, The crocidile by ecool377 2012-12-17T23:36:00

Having some terrible performance issues on my end. The game lags really bad so I can't really play the game. :C

Fear Inc. by luclabelle 2012-12-17T23:41:00

Loved that globe! Fantastic work on the art! :) I had a hard time figuring out how to play it though as it took me a few click to realize the text under the locations were menu items.

Clowns Vs. Bunnies by angela 2012-12-17T23:28:00

While I like the artwork and audio, the gameplay is a bit lacking. Clowns would often disappear after placing them. What's the point of money? My money never seemed to decrease.

Under a bloody sky by NuSan 2012-12-19T18:45:00

Would have been great with some gameplay! :)

The Heist by alexlarioza 2012-12-18T00:59:00

@Pillbrain Yeah, unfortunately I didn't have enough time to actually flesh out the story in a sensible manner, which is why the beginning rooms have more content than later ones.

@nathanj439 I have a track record of difficult games, but regarding the incorrect password issue: yikes! I've updated the game to fix the incorrect password problem. Regarding spelling/grammar, I wanted to proof the game for such issues after I finished but I unfortunately ran out of time. :(

The Heist by alexlarioza 2012-12-25T03:45:00

@BlackBulletIV All of the commands (except the command ask subjects, which are in bold in the text) can be found on the buttons on the UI of the quest client (take, drink, etc) so there is no need to guess anything.

Spawner by Digiraze 2012-12-17T23:24:00

I like the premise, but I there doesn't seem to be any strategy to play it as I can just mash the spawning keys. Maybe if the "player" AI was a bit smarter?

AI Rampage by FacticiusVir 2012-12-17T23:20:00

Liked the plot you had going on, but after making a mistake I had to restart and sit through the intro text again. :(