Astro Break by hulahulahest 2012-05-04T02:00:00
This is great! =D
Foon → Ludum Dare Explorer → Users → alexlarioza
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | The Heist | jam | 304 | 2.27 | 2.14 | 2.14 | 2.15 | 1.83 | 2.61 | 42 | |||||
| 2012 | 23 | Tiny World | Nanonaut | jam | 81 | 3.30 | 2.75 | 3.22 | 3.36 | 3.91 | 4.03 | 2.13 | 3.64 | 57 | |||
| 2011 | 21 | Escape | Caved In | compo | 54 | 3.57 | 3.50 | 2.94 | 3.44 | 3.50 | 2.45 | 2.25 | 3.48 | 12 | |||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Torch | compo | 75 | 3.30 | 3.32 | 3.38 | 3.47 | 3.36 | 1.37 | 1.84 | 2.93 | 25 | |||
| 2010 | 19 | Discovery | Voyage of Discovery | compo | 148 | 2.64 | 2.36 | 2.55 | 3.73 | 2.64 | 1.67 | 2.64 | 21 |
alexlarioza leaves an average of 27.2 feedback comments each event.
This is great! =D
Ah, too bad you didn't get the "program" bit in, it sounded really promising.
I didn't have enough patience for the last tiny worm area because of the difficulty jumps, but overall, it was a cute game. =D
Awesome.
I actually finished it! =D You have a difficult but original game here.
I spent far to long playing this game...great job!
I LOVE this! It's very original and fun to play. =]
I love your lighting system! I also have to agree with the first commenter about getting the wall jumping right. =] I only had problems with getting between those two spinny spikes.
Loved it! It isn't your typical platformer or top-down game you see during LDs. It's also quite challenging, great work!
Cute little game you have here! =]
This was pretty neat! I think a mini-map showing planet needs would have been helpful.
Neat, but randomly generated mazes or other obstacles would have add to the fun. =]
I really like the concept, but I don't feel like it was executed as well as it could have been. While I enjoy asteroid-like controls, it was way too difficult to fly the ship. Even adding some kind of beam that sucked up resources would have been extremely helpful. Other than that, great job! I'm a sucker for space related games. ;]
Took awhile to understand the concept, but it turned out to be quite a fun puzzle game!
Excellent game! I loved the little plot you had going. To anyone else who finds the screen to small, right-click and zoom in .
Very cool, but you only mentioned humans were pink. So I assume the lions are red and gazelles are dark red? I also didn't seem to have a problem with humans dying at all.
Once again, a fine game from you. =]
We made similar games. =] Yours would benefit from more variation in the caves. I also felt it was a bit sluggish.
Ghosts should be reset after death. =/
Aside from the movement and collisions, this was a great game!
Gorgeous artwork!
I was playing this for quite awhile... ;]
I also feel like you are being to hard on yourself. This is a great 48 hour game! Loved the 8-bit style
I'm a sucker for rouge-likes, but this lacked much of the fundamental mechanics - random level generation and proper skills/classes would have made this entry a whole lot better.
Very cool concept! I'd love to see a post-compo version of this as you really had something going here. =D
I loved the art style here but I found the jump height/distance really hard to deal with.
While I love difficult platformers, I found a few of the jumps quite harsh. Not to mention the unpredictable lava things with their seemingly large hit boxes. Nonetheless, I loved the music and art style!
My only complaint is that I can't see what I already have in the car on the load out screen. =[ Other than that, awesome game!
Ah! Great concept, but I agree with the other commenters; there needs to be a cursor.
The heavy breathing really had me scrambling to find the hot spots, which was a neat effect. =] But it was really tedious to find all of the hot spots especially when they got really small.
While the graphics were cute, visual cues weren't so great as I wasn't even sure what I was doing.
That was an interesting mix of genres! =]
While I like the stealth game play you were going for, the speed of the character really ruins it for me. You added the run button, but its pointless when near guards so the player is forced to crawl through the level.
Would have loved to see more enemies. ;]
I couldn't get this game to work. I downloaded the one linked here and the one on your blog but I get two popup boxes. The first is blank and the second says "error". Then the game just sits on a purple screen. =[
I liked the concept as well as the neat tron graphics but I found the game very hard to play.
Loved the art work, just wish the swf wasn't so tall! =[
This was a cute game. =]
Very cool idea, but as the person said below, the controls are not obvious. This might turn away a few people because they won't know how to play the game. I managed to figure it out by clicking the screen haphazardly. Anyway, I really liked the concept and overall feel of the game. How did you make the soundtrack?
I loved it!
Very cool! Took me a bit to get used to the controls though.
Backtracking was a bit annoying.
As everyone else said, loved the dashing. Wish there were more hazards though.
Brilliant take on the theme!
There were some obvious portal influences here. ;] I really enjoyed it! The females voice was probably the best part.
Couple things I didn't like: enemies spawning in the middle of the arena, enemies spawning on top of you when the game starts, and the lack of more enemies.
I liked the sound track, but the little green robots were a bit hard to dodge. =[
I was laughing throughout the entire thing. You have a great sense of humour.
The text fades a bit to slow and the bullets are too small/dull. (as mentioned by previous comments) It does have a very clean look though.
Quite short even for an LD but the main game mechanic was brilliant! I also really liked the grungy 8bit metal you had going on. ;]
There have been quite a few games with mouse-only controls this LD. Never the less, nice zelda take. =]
While the game itself does not have much content, the framework is brilliant. So simple to use. =]
I'm a sucker for cats. Is it a laser-light they are chasing? xD I really loved the sprites for them! Even though the mouse control was really creative, I found it to be too frustrating. Plus that damn orange tabby would hardly move. =[
I really enjoyed the feel of this games and the music was really charming. I did not like the slidey-ness of the sub though and I felt like there wasn't enough fuel cells in some parts to get through. The square blocks should also be replaced with something more sea-like, maybe coral?
Ah! I really enjoyed this, its a mode that should have been in the original worms! I had two big frustrations though. One being that the conditions to be killed by your own bullet were a tad bit sensitive. Two being that there really need to be a mouse lock feature because I kept clicking outside of the window.
This has potential to be a cute fighting game but lacks the content to make it fun. =[ Collisions were driving me nuts.
I liked the controls, definitely something different. As others said, collisions are a bit funky.
Using the mouse direction to jump is a very interesting mechanic. It would have been more fun if the levels were setup more creatively. Also, I could triple jump, sometimes even quadrupole jump.
Ah! Loved the concept! Would like to see a post compo version that is more polished. =]
The game is quite unforgiving. You should implement checkpoints. I really liked the sound track though. =]
Wow! I loved the main gameplay. I wish there were more objects though. Randomly generated levels would also be cool. =]
Reminds me of those books you fill in the missing words for. Then when you read it through, it sound hilarious.
Holy crap the frame rate was terrible! I locked up my computer. On a good note, I liked the voice over in the into.
Loved the style. How did you accomplish that with Unity?
I love the graphical style you went for. I might attempt a similar style next LD. =]
I got stuck halfway up my first time. The second time through I made a mad dash towards the tower and was able to ride it up. xD LOVED the voice acting!
Loved the graphics, definitely unique. Had no idea what I was doing though...
Very interesting idea. I get motion sick very fast though so I couldn't play for too long.
Was this procedurally generated? Great work. =]
My first go at the first level didn't register as solved. =[ But other than that this was a wicked puzzle game. Reminds me of the game I would play on my graphing calculator.
We both used a similar concept, but I like your implementation much more. =] I just wish it was longer.
Love the originality! The last stage took me quite a lot longer than the others. ;]
Great job! I loved the beginning cut scene. xD
Your download isn't available or mediafire is bugging out.
Ah! The sound track is addicting. =]
I got to the second level and I got stuck in a "loading level 0" loop. ;] From what I played I enjoyed! I think the ball should be a little be more responsive though.
I'm not sure what I'm supposed to be doing but the graphics are charming. =]
Short and straight to the point! I wasn't aware that you could export inform to flash. I'll have to look into that. ;]
Like the others said, it was a bit glitchy but has potential. =]
I really dig the artwork. =] While this, I thought of portal. Was it an influence? My only problem was the way the camera jumped around.
Ah! This was awesome! Could have used a few more features and this would have been really great.
All of the deaths should be found without the need of a walk through. I doubt I would have figured out the Konami code one.
Awesome! I love the little torches you can throw to see whats in front of you.
This was a very well made game. For only 48h, great job! I'd love to see some aquatic life around me though.
I really liked the concept here but I don't feel that it was well executed. A proper, more user friendly interface would have done wonders.
The text was a bit hard to read at times but overall a good job.
Nice touch. =] The sound effects were awesome.
I cannot play your entry! =[ Running the exe opens a command prompt that freezes immediately. I'm running windows 7 64 bit.
Wow! This was a very cool game. I'd say more but i don't want to spoil it for others.
Reminds me of the game mechanic in Dyson, just without all teh fluff. Great strategy game, I'm just not sure how it fit the theme.
Ah I liked the visual style you had going. Wish you had more of a game here!
I enjoyed the visuals on this one but the game play felt a bit lacking. I liked the combining canisters for effects though.
It has a cute theme. =] Simple yet addicting game play. Great job!
Oh my, this was very frustrating but very cool and original idea.
Great idea, but i think it would have been more fun if you capitalized on that orb bouncing around rather than the pings around the play. It was too easy to spam the space button and find my way through the mazes.
Wow, very cool! I still need to play through it a few more times to discover everything. Great job.
Great work! I would have loved to have the world procedurally generated for more re-playability. But nonetheless, this was a nifty game.
I wish there was a windows/web version. =[
Wow! This was a brilliant idea.
Wonderful. =] I love the game play.
Aww I would have loved to see a more complete version of this. What you have here has a lot of potential.
I liked this. =] Could use some notifications for when you pickup an orb and some more ambient stuff going on around the player.
What you have here is a great idea, but its not complete. The systems were far to sparse. Allowing the stars to scroll would also do wonders. My biggest issue is the email requirement.
Great concept! Fits really well with the theme.
I love the concept, just wish it was a little bit longer.
Felt like a classic arcade game. =]
This my friend, was a brilliant game. It had the feel of a retro classic platform and is some amazing stuff for 48 hours. Great job. =]
I really, really enjoyed this game. The jump mechanic was a nice touch and the vagueness of the story was just right.
I love it! Luuudummm
Nifty game you have here. FYI You can fix bugs, just leave a note in your entry and leave the old file up.
Wow! Fantastic presentation and concept! You used your 48 hours well. =]
Oh my, this is great.
I agree with CoveBit, you still have another day! Go, go, go!
LD25 — You are the Villain (7)
Black Sheep by Spouwny 2012-12-19T19:03:00
Haha, that was cute.
Under a bloody sky by NuSan 2012-12-19T18:45:00
Would have been great with some gameplay! :)
Fear Inc. by luclabelle 2012-12-17T23:41:00
Loved that globe! Fantastic work on the art! :) I had a hard time figuring out how to play it though as it took me a few click to realize the text under the locations were menu items.
Jesus, The crocidile by ecool377 2012-12-17T23:36:00
Having some terrible performance issues on my end. The game lags really bad so I can't really play the game. :C
Clowns Vs. Bunnies by angela 2012-12-17T23:28:00
While I like the artwork and audio, the gameplay is a bit lacking. Clowns would often disappear after placing them. What's the point of money? My money never seemed to decrease.
Spawner by Digiraze 2012-12-17T23:24:00
I like the premise, but I there doesn't seem to be any strategy to play it as I can just mash the spawning keys. Maybe if the "player" AI was a bit smarter?
AI Rampage by FacticiusVir 2012-12-17T23:20:00
Liked the plot you had going on, but after making a mistake I had to restart and sit through the intro text again. :(