FoonLudum Dare ExplorerLD19 → Roguesweeper

Roguesweeper

By vede

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CategoryRankScoreCount
Innovation93.9010
Overall143.789
Fun553.3010
Theme313.8010
Graphics763.2010
Audio1012.569
Humor4
Community1602.258
Coolness4313

Comments

littlehacksaw 2010-12-20 11:22

I'd love to play, but:
./roguesweeper: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./roguesweeper)

... got a readme, at least? I'd love to help a linux brutha out...

alexlarioza 2010-12-20 23:06

I wish there was a windows/web version. =[

mjau 2010-12-21 23:17

Interesting idea! Was a bit confusing at first, but after I figured out that the reason I couldn't pick anything up was that you can only carry one thing at a time, and that you use scrolls with C (neither of which is explained in your help screen), it went a bit better =). It was actually pretty fun for a while when I got the hang of it. A bit too simple to last for very long, but still a nice game.

bender 2010-12-22 04:26

Same problem as littlehacksaw here... I definitely want to play it

endurion 2010-12-22 12:11

Looks interesting, I'd love to see a Windows version.

alexlarioza 2010-12-26 09:08

I can't dig in the windows version. =[

badlydrawnrod 2010-12-26 15:15

It was a stroke of genius merging a rogue-like with minesweeper. Good fun.

jolle 2010-12-29 13:37

I played this quite some time and I really like the idea. Some comments:
- The font isn't very easy to read, especially when it's blue.
- I would have preferred to see a larger part of the world, either with a larger screen or smaller pixels.
- The screen shake was too much.
- It seems you could only carry one scroll? Would have preferred to be able to toggle scrolls.
- After a while, it's a very long way to the shop.
- You can't hold an arrow key to keep on moving, this became pretty uncomfortable for my fingers when walking far.
- It's annoying to only be able to carry one treasure at a time, especially in conjunction with the problems just mentioned above.

endurion 2010-12-31 14:40

Thanks for the Windows build. I'm actually surprised. The merge of Minesweeper with a rogue like works pretty well.
Now I just wish you could use some of the carried items (the map) and have an inventory (ie. more rogue elements).
Well done!

hulahulahest 2011-01-08 11:26

The game is almost unplayable due to the horrendously buggy shaking, which at least on my computer makes the screen shake _constantly_. Nevertheless, if it was fixed, and if the instructions were a bit clearer, it would be a nice game.

jovoc 2011-01-09 01:38

I loved the idea since Im working on a minesweeper variant myself, but I don't think the rougelike stuff added much to the gameplay, it played pretty much like regular minesweeper but with another level of indirection that made it more tedious to clear mines. A way to flag mines would have been nice, too.

It did feel like the idea had potential so I hope you keep tweaking it. The graphics were a good fit to the gameplay. It just needs a little bit more roguelike in the gameplay.

hughperkins 2011-04-05 00:34

Wow, I think this is great! It's actually one of the first java 4k games that I addictedly played for several hours. The comments above about inventory size and so on are all true, but I still found it very addictive.

hughperkins 2011-04-06 11:25

No win condition?

I just addictively played through to the end on the second hardest level. Took me about 2 days... And then... nothing!