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Beacon

By randomnine

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CategoryRankScoreCount
Fun24.2921
Theme34.4321
Graphics74.0521
Overall24.3321
Innovation583.2921
Audio493.1421
Humor702.6715
Community1921.8513
Coolness4114

Comments

alexlarioza 2010-12-20 05:00

I really, really enjoyed this game. The jump mechanic was a nice touch and the vagueness of the story was just right.

vdogamez 2010-12-20 14:51

The atmosphere for this was great, if not a bit radioactive. Heh. Seriously, though, the mysterious feel of the game really made me feel like I was discovering something. The gameplay itself was fun, although a tiny bit annoying on the more difficult platforming sections. Overall, I'm glad I clicked on this game out of the random sea of games.

ranklar 2010-12-21 02:49

Really well done, I wish I was able to get through the level. Some of the jumps were really tough trying to time the jet pack at the right time. I liked the fall that stunned you, I like the fact you get reset at your previous location before you died. Nice graphics, nice story, well done, best game I have played so far.

zillix 2010-12-21 09:43

I really liked this. Polished all the way through, and created a great atmosphere with simple sounds and art. Well done. The turret sections were a bit tricky, but not impossible.

endurion 2010-12-22 09:40

Very well done!
An awesome little game with a perfect fitting story. Some parts with the turrets were tough but you had a good savespot system going.

sos 2010-12-23 01:07

10:00 !

recursor 2010-12-23 02:18

This was quite enjoyable! The little text blurbs from the character really sucked me into the game and made me want to "discover" what was gonna happen.

31eee384 2010-12-23 17:16

Epic. While there's obviously not many game mechanics, this works to the benefit of the game as a whole. The lava+turret part was annoying, but fun to finally get past.

As you can see by the trophy, I would also like to note that the storylines for our games are almost identical... except that you actually made it into a game. XD

randomnine 2010-12-23 21:23

Wow. Thanks everyone! I'm really glad the story side of it is coming across well. I spent a bunch of time on special stuff to support the story I was telling and I was really worried it wouldn't pan out, so it's great to hear that you liked it.

31eee384: heh, yeah. I think that's what happens when 250 people make a game on the same theme! I'm still amazed that several other people did expansive, story-based platformers. LD rocks.

brighterorange 2010-12-24 17:42

This game is excellent! I'm impressed. Nice mood, nicely rounded out, some good challenge, and appropriate length. Those security systems had great prediction; they were quite interesting to dodge. I loved the deaths. They were understated but brutal and lonely, like I imagine dying on a deserted planet would be. I was glad that they were not punishing since I died a lot. Nice ending. One of my favorite LD19 games so far.

meep 2010-12-25 02:15

It was an interesting game, and was fun to dodge the defense mechanisms. It had a nice overall feel to it and an engaging little story. =)

benjamin-soule 2010-12-25 18:11

Best game I have played so far, I really like the shooting method of the turret, very neat, it really reverse the way of dodging. Is it your idea ? If not what is the game it came from ? Congratulation for creating a complete game like this on LD48 !

bender 2010-12-26 11:21

Woaw ! What a great game.

danik 2011-01-01 16:37

I liked this game a lot! Nice atmophere and story. Somehow I don't really miss music in this game, but could be nice with some soft ambient music perhaps. Those turrets were really annoying in a good way.
The fullscreen mode was a bit weird, the "pixels" were sort of moving around in non-integer positions and changing size. The low-res mode felt much better to play.

randomnine 2011-01-01 18:36

Benjamin: I don't know of any game that does this. It just seemed natural to me that they should aim ahead of their target.

Danik: Whether the full-screen mode works well or not depends, I think, on which resolutions your monitor supports natively. I guess a lot of people will get the effect you describe. I'll work on adding music soon for a post-compo version.

Thanks for your comments everyone :)

philomory 2011-01-07 19:33

The story was really well executed, and it's fabulous to see someone make a game in C++, without basecode, that someone else would make (and feel good about) in a full engine like Game Maker.

Also, "Ha! ...eesh." Brilliant. And speaking of, the turret AI felt really really good. Tricking them was a lot of fun. And speaking of *that*, how many 48 hour games can you think of with an AI element capable of being tricked?

One very minor nitpick: if you get hit by a turret while text is rendering, you never get to see what the text would have said.

darkhogg 2011-01-09 10:20

Wow, I loved this game! And like everyone, I hated those turrets, in a good way :P

jolle 2011-01-11 10:18

Great game.

ladron 2011-01-11 17:53

Nice job! I almost gave up a couple of times, but persevered through to the end.