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Quest^3
Quest^3
By angryshroom
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 23 | 4.15 | | |
| Theme | 24 | 4.10 | | |
| Coolness | 2 | 78 | | |
| Overall | 134 | 3.52 | | |
| Graphics | 144 | 3.66 | | |
| Fun | 199 | 3.23 | | |
| Mood | 221 | 3.07 | | |
| Humor | 504 | 2.10 | | |
| Audio | 751 | 1.23 | | |
Comments
i liked the idea a lot, and it was fun, it was just so very easy to die. there'd be times where after resetting i'd get into a battle and immediately get slain. but its an interesting concept and i'm sure if i managed to progress further it would be a pretty good game!
Very nice concept. I didn't play as strategically as I probably should have though. And that Overking sure had a lot of money (684 gold!).
sodaware
2012-04-23 22:25
Love the graphics and concept. Once you get the hang of how the world rotates it's quite fun. Really, really difficult though!
uberneen
2012-04-23 22:28
Neat game!
I had a hard time seeing the dark grey text on the slightly less dark grey background.
mattchu
2012-04-23 22:29
Interesting idea. Definitely quite unique in terms of getting around. I also had some issues with combat being quite difficult, though.
jail-by
2012-04-23 22:31
How that work is a little bit weird but fun.
i liked it, i die a lot
artefon
2012-04-23 22:43
Very cool game. The idea of rotating the cube while walking is awesome. With more work this can be an awesome game.
Absolutely fantastic game. Would have preferred mouse controls over keys, especially from that specific isometric perspective.
juniorus
2012-04-24 20:29
Quest^3 is quite rad, honestly! ... but gosh, I died so often: maybe it needs more balanced fights... Add some musics, and your game could be a more awesome ;)
strega
2012-04-25 05:38
Neat concept! I had a lot of difficult predicting what would change when I moved my character. There was no instruction on which button to press to actually use potions, maybe you should include that in your game description.
kendja
2012-04-25 08:58
Very nice Rubik's concept.
Managed to go to the dark castle with 101 potions, and end the game with the... 101 potions ;)
rvmook
2012-04-26 11:46
Didn't really get the Rubik's cube movement seemed a bit off to me. But it was fun wandering around the randomly world. Didn't get a chance to finish it though. Maybe I'll try again later.
orgarus
2012-04-26 17:39
Good job! I like so much the graphic style and the idea is so original (combining rubik's cube with a sort of RPG? I never see this before).
Congratulations.
blob
2012-04-27 00:04
I really love this game. It remind me for some reason of the old magic the gathering game, with its little dungeons with almost similar graphics and the same kind of random events. The original version is way too hard, and even the adapted one I couldnt finish ( are you suppose to do the chimera tower after the fortress ? I cant find anything else than the base sword and shield)
The concept is really addictive and I can see it become a way larger game. I tried the game like 12 times in a row despites the deaths.
whilefun
2012-04-28 18:28
nice concept and graphical style! I couldn't not die for more than a few encounters though. The world seemed to be a bit too randomized almost, i got lost and just ended up moving around trying not to die
lacutis
2012-04-28 22:46
I like the idea a lot. It seemed really difficult to get started and I couldn't seem to hit anything I came across to fight. I couldnt even land a hit on a grizzly bear in the beginning and I'm not sure why.
I really like the concept though.
madmaw
2012-04-28 23:22
I loved this entry and really enjoyed playing it (I'm a sucker for any RPG), although, for me, the Rubik's cube didn't do much for the gameplay over just being able to walk around (maybe if there was a meta-puzzle where you had to align certain elements on the one face to unlock the end boss or something then it would make more sense). Love it and rated it highly anyway though.
jwolf
2012-04-28 23:51
Pretty neat take on the typical RPG world map for this game. I'll admit to having to switch over to the easier version before I could finish.
I died so many times... so... many... times... it was awesome! :D
Love the cubic world that gets rotated depending on how you move, very clever mechanic. I wish the combat wasn't random, but that being said you implemented the system very well with the favoring of wins depending on loot. I only wish it was a bit easier to win these battles.
I LOVE this! It's very original and fun to play. =]
gritfish
2012-04-29 01:51
"You were slain by a chimera"... okay, try again... "You were slain by a GREATER chimera"... ARGH..
Quick to die, quick to get right back into it. Really good concept and a really good rogue-like. Really hard to read the yes/no text though. Your monitor must be brighter than the sun!
Very nice. I played it ~50 times. Can't stop but i don't get how the tile rotation works.
This is an interesting idea... more graphics during the battles would have made a big difference. There are so many castles and towers that the Rubik's cube mechanism doesn't seem that useful, just confusing. The world graphics are pretty cool!
dr_soda
2012-04-29 21:01
Such an inventive concept you've got here. This gameplay mechanic is both maddening and fun. Ultimately the stakes are low enough that there's no real harm in losing track of where you are or where you've been, but there's a good bit of mindless "hunt and peck" searching for things like the town that sells the scuba gear, or the one spot on the map where you find the amulet. Maybe if there were some sort of strategy to let the user navigate it would be a bit better?
Regardless, it gets high marks from me.
Excellent idea!
mesene
2012-04-29 23:46
I enjoyed it even I couldn't beat it :)
summaky
2012-04-30 06:55
I can't understand how the tiles rotate, and I tried so many times... the idea is very cool, but I think it is too easy to die.
It seems like some of the time key items do not appear. In one game the final fortress did not appear, in another I never found the amulet.
I still won in the end. On the hard version.
danvil
2012-04-30 10:49
Liked the turning cube but missed basic predictability of combat results.
blob
2012-04-30 20:51
This game definitely has something addictive to it: I came back to play it days after, hoping to finish it. In the enhanced version I finally had all the items and was generally kicking ass, but the last tower NEVER showed up. Had to quit.
Neat idea. Very difficult! I wasn't sure what my end goal was.
gornova
2012-05-01 20:27
A good game for 48hours, need more polish and balancing, I'm not first saying that :(
anyway nice idea, with a rotation effect, sound and music could be a funny game
Kept playing (the updated version) until I finally beat the game. With so many games to rate, not all of them make me want to do that. So well done on a very engaging game.
pierrec
2012-05-02 18:06
Clever but very difficult, difficult but very clever
tifu
2012-05-04 19:58
Tough! Could only get as far as three items, but I'll probably come back to this later :D
Oh no! Stranded alone on an island? It gives me deja vu from previous compos!
Fun game, it helps once you realize how the cube moves. Would like more descriptions though.
Lovely artwork and a clever idea, well fleshed-out experience with the different enemies, combat, shopping and items. Took a bit of getting used to the terrain moving but it made sense eventually, would love to see different terrain types offering different kind of challenges perhaps? Good atmosphere and nice colour palette, of course sound would be a bonus and complete the package
fantastic game. Thank you for this! Top marks for fun, mood and innovation. I love games that make you feel omnipotent
I like this game! It is quite confusing at the beginning, and I forgot how to drink potions (a reminder of the key to press next to the potion icon would be nice). If you could visualise the world rotating as you move it'd be easier to understand, but I know that's not an easy feature to implement, especially in the time ;)
Other than the potion button, the interface is good and I like the way it's presented as a series of Yes/No questions. The random nature gives it a lot of replayability too!