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cantorfew

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201223Tiny World"The best" CCGcompo8801.851.382.731.151.251.171.461.4760

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by cantorfew

LD23 — Tiny World

Chromatic Breeding by artefon 2012-04-28T11:21:00

I really like this idea. I was also confused at first (I used to think you have to make them ALL the same). I had to replay before understanding how I can influence the outcome.

Sometimes tool changes didn't work (not sure why).

Nineties Holywood Hacker by Casino Jack 2012-05-01T10:34:00

I like the keyboard aiming. An increase in difficulty over levels would have been nice (more red squares, further apart, etc).

A small issue: health didn't reset after a game over.

Stuck In the DOM world by Krilivye 2012-04-28T11:24:00

This was interesting but as you said, unfinished. Also bubbles and fonts didn't load properly for me but maybe its because I'm using an old browser.

Little Sheep by Merkurius Team 2012-05-02T20:22:00

I also got Jezzamon's error at first. I think its because java doesn't add lib to its classpath by default. I tried copying the base littleSheep.jar to lib and running it from there but got a different error now.

I'm not well versed in java but will be back if I figure out how to make it work (I'm on Linux). Leaving this unrated for now.

Exception in thread "main" java.lang.NoClassDefFoundError: org/newdawn/slick/state/StateBasedGame
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632)
at java.lang.ClassLoader.defineClass(ClassLoader.java:616)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
Caused by: java.lang.ClassNotFoundException: org.newdawn.slick.state.StateBasedGame
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 12 more

Little Sheep by Merkurius Team 2012-05-02T21:01:00

I figured it out. There were some .so files in lib/native/linux. So running

export LD_LIBRARY_PATH=`pwd`/lib/native/linux

before the usual

java -jar littleSheep.jar

worked. I'm assuming Mac users would need to somehow use/link to the files in lib/native/macosx/

I'm out of time now and will play and comment on the actual game at some later time.

Little Sheep by Merkurius Team 2012-05-03T14:54:00

Nice atmosphere, though it was a bit short. I didn't find anything on the second planet (but I assume I'm supposed to?). So I only found two end states.

Also, the rabbit came with me even our conversation suggests that it would not (I don't know if this is a bug).

TinyLabyrinth by MyFrosch 2012-04-23T16:34:00

I remember this board game!

But I'm a bit confused when the spider and fly are not pushed when I insert a tile on their row or column (the tiles change below them).

There is a Picture by MortisGhost 2012-05-01T12:35:00

I liked the concept. It works fine in Wine (on Linux) But I didn't understand the ending (as to why you need/want to create this new planet or just exactly what happened to the old one).

aidas by mitkus 2012-04-23T16:30:00

I received the following error when attempting to compile with scons (on Linux)

scons: *** Two environments with different actions were specified for the same target: lapi.o
File "/path/to/aidas-src/src/malka/lua/SConscript", line 36, in <module>

I don't know this tool and am unable to fix it myself. I will leave this entry unrated for now. Maybe this would be useful?

http://stackoverflow.com/questions/6194900/how-to-work-around-scons-warning-two-different-environments-were-specified-fo

"The best" CCG by cantorfew 2012-04-23T17:23:00

@azmaeve: If you are back to read this, could you elaborate a bit on what confused you in the rules? I agree that a lot was taken out so the theme is no longer obvious (and some of it is little rather than tiny).

@angrygeometry: Thanks for trying. If it still doesn't work, could you run "python.exe menu.py" from command line and see what it does (or change the properties of "run.bat" so it doesn't close the window after execution)? I can give you more specific instructions if you are willing to help me test.

"The best" CCG by cantorfew 2012-04-28T09:12:00

Thank you everyone for your feedback and comments. I like to read them, both positive and negative.

For packaging, it seems that py2exe needs a Windows computer to start with (not impossible, but its hard for me to find one). However, given that it is text-based and I came across this:

http://shell.appspot.com/

I might look into hosting it server side (as a post-competition entry) if its not too difficult. (I might as well attempt to use the lack of a GUI to my advantage. :) )

Alternatively, I might also consider a post-competition PyGame entry. But in that case, I'm pretty sure I'll have problem distributing though.

@artefon: I think you are spot on and some of the confusion about the rules could be cleared up with a GUI. The current visual disconnect is making this game hard to grasp.

@SusanTheCat: That's odd. Maybe Fileden is being unreliable. I've uploaded it elsewhere just in case (the original entry).

@Cosmologicon: Having only swaps (or permutations) was the original design but then I ran into the problem cakemonitor stated above. Basically, you couldn't gain a significant advantage in that case. The secondary effects were added to give you a more permanent advantage.

That's quite some luck for winning in two rounds twice! I guess nobody got to level 3 before. Thanks for reporting the bug (its a function renaming error)!

I've done PyWeek before under a different pseudonym (and really like your work there, by the way). Unfortunately, I can't afford a weekend worth of time anymore, much less a week.

@cakemonitor: Some of the things you can do is to increase your hand size (by drawing), decrease your opponent's hand size (by making them discard) and increasing compromise. Also, originally I intended

@NAMKCOR: You guessed correctly and PyGame is what I intended to use for the GUI. I think even a GUI with no proper graphics would have helped. (Also see my comment about py2exe above.)

Tiny the Adventurer by onehandclap 2012-04-28T11:33:00

It runs very slowly for me for some reason. I don't think I can add much else to what has already been said (that it feels like the LD version of IWBTG and it needs checkpoints).

WTF LEMME OUT!!! by aquasheep 2012-05-02T19:29:00

No bad. Needs more branches though. And I can't door :( At least I'm king.

I am both glad and disappointed that fewer people have trouble launching your game than mine.

Tiny World Corporation by Andrew Marsh 2012-04-23T17:29:00

Looks like this could become something good. (Needs more instructions though.)

Super Strict Farmer by Benjamin 2012-04-23T17:13:00

This was really well made and polished and balanced!

The only thing is that I wish I knew which buildings/actions were availble even if I didn't have the resources (for example, I didn't know the bridge existed until the second game).

Otherwise, very enjoyable.

Quest^3 by angryshroom 2012-04-23T20:08:00

Very nice concept. I didn't play as strategically as I probably should have though. And that Overking sure had a lot of money (684 gold!).

Nano Spin by bitbof 2012-04-23T16:00:00

I liked this. I thought two of the levels were too similar (the tree and inverted tree) but then realised how much I learned between these levels. So I think it was a good difficulty ramp.

I'm not sure if this is intentional but its really hard to aim properly while spinning (holding space).

BEEFWAR by crackerblocks 2012-05-01T12:52:00

This was a hilarious idea. It could use more variation though.

It seems impossible to defend the flank. When no new panzers appear they stopped moving.

Tiny World Cardgame by SusanTheCat 2012-04-23T16:43:00

This is exactly the kind of interface (and tutorial) I needed to add to my entry (also a card game)! I didn't know you could do this in RenPy either.

I really enjoyed this although it seems to depend a bit too much on your luck in your initial hand. If you are able to play a lot of cards at the beginning (regardless of which ones they are), you can go through your deck a lot quicker (and be able to "search" for what you need). Maybe there should be a possibility to discard 2 cards so that using an ability is costly in some sense.

Also, two thing that should be mention in the tutorial (or maybe I missed it) is that you always draw back to 7 and reshuffle the discard pile back into the stock when its empty.

Untitled, So Far by angrygeometry 2012-04-23T21:00:00

I have to say, this is the only game where I cannot tell the difference between a bug, a feature and a spoiler. Well done!

I'm not sure if I won. I'm stuck after a long conversation (where they say the place creeps them out) and now my options are limited and I can't seem to progress further (if there is further to progress or maybe its telling me to leave the room on this side of the computer screen :) ).

TinyBoxes by geekygenius 2012-04-30T17:09:00

I had to edit a few lines in tinyboxes.py to get it to run on linux. But after that the game worked just fine.

I wish the shooting mechanics was used for more things than just sliding though (and racing against the clock). Some of the later levels were a bit annoying because of the restarts needed when making a mistake.

The Tiny World by pbdiode 2012-04-30T17:32:00

It seems to be a bit buggy in general for me (I had to "say" multiple times before it worked). I also think I crashed it by typing "t" with no arguments when I was supposed to draw.

Seems like it could be interesting but the interface frustrated me a bit much (requiring to be too specific).

Stargazer by tSwitch 2012-04-28T11:53:00

I thought this was a nice story and the game has good controls. The rounds in story mode could be a bit shorter (or use some variation).

Fish Tank Commander by quill18 2012-05-02T19:11:00

I have to give you points (lots) for the technical aspect since the matching system is working fine. I'd still suggest focusing on gameplay and making it easier to play first (long term project or not). It does need to have an account system, for example, especially if that's not the selling point of the game.

Unfortunately, like many others, I wasn't able to play a game since I couldn't see who is available (and could only challenge one person).

Still I'd like to see more entries like this.

I also get the "We're sorry, but something went wrong." error each time I try to return to the games list.

Labyrinth by sebbu 2012-04-30T15:28:00

The teleporting on dead ends was a nice idea but I wish there was a bit more to it.

Land of Food by DeadlyFugu 2012-05-02T20:09:00

I like the humour in this one. It could use a bit less typing though (with shortened commands and saves). Also, a bug and a remark.

>go

Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.substring(String.java:1937)
at java.lang.String.substring(String.java:1904)
at df.smallworld.world.World.mainLoop(World.java:26)
at df.smallworld.Main.main(Main.java:69)


Welcome to the land of food!
Brave Adventurer, Before entering the land of food, may I know your name?
>Yes

Ah, so you're YES The Brave, hrm?

Furaingu Ki by RiamuDiMentis 2012-05-02T19:53:00

I have the same comments as Cosmologicon. I've uploaded my version of the source here (for anyone else on Linux):

http://www.fileden.com/files/2012/4/22/3295546/Furaingu%20ki.py

The game itself could use a bit more variation though.