Tiny World by Andrew 2012-04-24T16:40:00
I love the background, but the collision detection seems somewhat off.
Foon → Ludum Dare Explorer → Users → RiamuDiMentis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Furaingu Ki | jam | 230 | 2.27 | 2.31 | 2.00 | 2.20 | 2.06 | 2.93 | 2.80 | 2.38 | 44 |
I love the background, but the collision detection seems somewhat off.
Awesome idea! Not sure how fun it was, given the sensitivity... But great job!
I died... And then... Nothing. But it's cute and fun!
te-he.... te-he-he-he pahahaha PAHAHAHAHAHA WELL DONE SIR!
Great gameplay, except I couldn't figure out how to update the weapons. The little shooting sounds were starting to grate on my nerves. The Zombies are adorable, but the background doesn't look quite finished. As I said, the interface had me confused. But, I had lots of fun playing it! Thanks!
Very cool, I think I'd rather up/down arrows vs left/right... Maybe add both?
"Error
main.lua:65: Cannot create canvas: Not supported by your OpenGL implementation"
Probably a problem on my end
Oh man, that subtle cricket soundtrack started giving me the creeps when I finally noticed it. Along with the music. Great visual style, and I really felt like a queen ant, sending out my workers to do my bidding. GO MY CREATURES! BRING ME FOOD TO FEED MY CHILDREN!
OH MAN! First game I've played to rate that I've won! I love the idea, it's gonna be even better later on!
Hey, it's really neat, I'd like to see this as a finished product after the contest.
Really innovative!
I found it kinda hard to play. But it worked great on my phone, cool game! And, as has been already mentioned, the lines aren't useful.
The art was great, along with the music, having said that, I was disappointed when it stopped.. It was lovely.
Ah, darn... I wasn't thinking there, since he puts his things in public domain... >.< Anyone have anymore input?
"Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them." Does public domain music fall into that?
Okay, great, that clears things up. Kevin Macleod only requests that I give him credit. Which I did! Boo-Yah! Thanks Transmit.
The reason being for mp3play, was simply because I forgot pygame can play mp3s, and I used mp3play before I used pygame... So, yeah. Sorry about the capitalization too. On another note, I'm working on the .exe but I've been really sick... Maybe Nick wants to work on it? (Wink wink, nudge nudge)
@demonpants listen, I'm trying very hard not to be angry here. But I'll do my best to explain myself. First off, you don't need to compile my code, you install python, you install pygame, and it runs, kay? Secondly, I don't EXPECT you to DO anything. If you have the capability to a) run .py with pygame or b) run two installers, then I would be happy to get your ratings, and feedback. And, it's proven difficult to make an .exe for me because, I've been sick (as I said above) and also, because the instructions aren't clear, and I just haven't gotten it working. My apologies, but if you had read above, you would've known these things. Thank you for your input, and I'll be sure to learn how to make an .exe, so people who "refuse to launch Python code" can give some appropriate feedback on my game. I'm sorry that I'm only 14, and I can't yet figure out everything that you great programmers can do. Thanks for your time though.
Oh man, thanks for the linux changes. I actually don't know why it was taking "LASER.png" when the image file is "laser.png" on Windows... It shouldn't have done that. That "LASER.png" was an alternate image before we changed it... Sorry. Thanks for the great input. This has been a really great first experience.