kutuup1989 2012-04-23 23:38
I can't find an executable in the folder :(
Foon → Ludum Dare Explorer → LD23 → Little Sheep
By alex-k
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 74 | ||
| Mood | 72 | 3.21 | ||
| Audio | 99 | 3.08 | ||
| Theme | 101 | 3.12 | ||
| Humor | 107 | 2.50 | ||
| Graphics | 127 | 3.27 | ||
| Overall | 132 | 3.00 | ||
| Innovation | 137 | 2.85 | ||
| Fun | 172 | 2.56 |
I can't find an executable in the folder :(
I forgot to put a readme file in the archive, thanks for the notice!
You have to launch littleSheep.jar to start the game
I really dig the spooky fable vibe. The third planet ran dog slow for some reason.
Neat game - but I had trouble figuring out what to do. Very whimsical; using the platformer format for an artsy fable-style story is a cool idea, and I like the way you used the planet theme.
I agree with Dave in all aspects. My sheep got stuck in the roof of the bunny cave though, that wasn't cool :/
Nice, restful game, glad I explored to find the extra bits. Music and sfx add to the general flow of the game. Nice ending also, yay!
Played it and liked it, a bit short though
I really really enjoyed this game, thanks so much for making it!
Nice atmosphere in this! As others have said, something very restful about it.
I was liking, but like tlaine, my sheep got stuck in the roof of the rabbit's cave!!!
Hi I really like the graphics they're really cute and the world is laid out nicely.
For some odd reason the game was really laggy on my machine, but I assume that's my laptop's fault. It was a cute and clever little game.
I also suffered from the ceiling bug. Cute little game, and the music was nice. Bounding boxes seemed a little mis-sized, which made some of the jumping a little tricky. The conversation system could use some visual/usability improvements, but it's nice to see an LD game with a little more narrative.
Oh no! When I tried to run it on my mac, it didn't work! I got this error:
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1758)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1045)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at test6.LD23Main.main(LD23Main.java:55)
...does that mean I have to download LWGJL to run it? If so, that's a bit annoying.
Quite short, but interesting. I did like the peaceful chiptune music in the background.
There were some issues with the conversations; for example, when we'd migrated the bird indicating we were still migrating when I asked where we were going.
Finally, there's a typo in the main screen. It says "press espace to interact;" I thought it meant escape at first.
@Jezzamon Thanks for the bug report! You should not have to download anything to run the game, I'll try to look into it!
@BlackBulletIV Thanks also, I did not realize that! I'll correct it in the post-compo version soon
super cute
It does not seam to work for me (Mac OS X 10.7.3)
Exception in thread "main" java.lang.NoClassDefFoundError: //littleSheep/jar
Caused by: java.lang.ClassNotFoundException: ..littleSheep.jar
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Very nice. Really chilled out and relaxing, the way the night/day transitions follow you around the planets was really effective :)
novel idea, nice little story.
Crashes on Mac OSX :(
Adelaide?
I also got Jezzamon's error at first. I think its because java doesn't add lib to its classpath by default. I tried copying the base littleSheep.jar to lib and running it from there but got a different error now.
I'm not well versed in java but will be back if I figure out how to make it work (I'm on Linux). Leaving this unrated for now.
Exception in thread "main" java.lang.NoClassDefFoundError: org/newdawn/slick/state/StateBasedGame
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632)
at java.lang.ClassLoader.defineClass(ClassLoader.java:616)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
Caused by: java.lang.ClassNotFoundException: org.newdawn.slick.state.StateBasedGame
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 12 more
I figured it out. There were some .so files in lib/native/linux. So running
export LD_LIBRARY_PATH=`pwd`/lib/native/linux
before the usual
java -jar littleSheep.jar
worked. I'm assuming Mac users would need to somehow use/link to the files in lib/native/macosx/
I'm out of time now and will play and comment on the actual game at some later time.
Nice atmosphere, though it was a bit short. I didn't find anything on the second planet (but I assume I'm supposed to?). So I only found two end states.
Also, the rabbit came with me even our conversation suggests that it would not (I don't know if this is a bug).
Interesting game.
You can also get it to work by defining java's library path:
java -Djava.library.path=./lib/native/linux/ -jar littleSheep.jar
The updated version should run on linux and MacOS without special manipulation. Thanks for the bug reports!
This is amazing! The music, the atmosphere, especially the characters! Also some very nice graphics for the sun and a cool way the different planets feel (gravity, day/night shift aso.) I surely enjoyed it.
I'm on Linux and it didn't run using the graphical (open)java launcher but it worked by starting it from comandline with:
java -jar littleSheep.jar
(using openjdk java)
Not my kind of game, sorry :( but it looks great and have a nice music.
Great mood in this one, every planet was different in its own way, so I was quite excited where I'd float next.
More events would have been nice though.
Pretty Graphics & Sound, they made up to a great "mood". The game itself isn't that much fun (well, at least for me), but besides that it is quite good :)
Graphics, sound and mood are all really good. The gameplay, however, is almost nonexistent but almost in a good way. The lack of risk seems to fit the mood but at the end of the day it barely feels interactive.
I really liked the sound effects, and the graphics are not bad either. The minimalistic planet + the spooky music made me expect something sinister to be going on in the background :-) Controls were nice too.
That said, for a "story" game, it feels a bit short in content -- suddently "your journey ends here!". Also, there are a few bugs in the script - the rabbit on the third planet told me he was not coming, but then he showed up in the sheep planet. Uh, ok.
Nice atmosphere :)
Adorable! Nice concept, good exploration and maps.