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Jimjam

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201635ShapeshiftI'm Scree!jam723.943.854.003.284.413.683.503.7056
201533You are the Monster0Gjam603.983.433.982.584.392.294.4871
201532An Unconventional WeaponMimesisjam1653.663.273.453.703.774.042.683.8353
201326MinimalismRoad Ragejam1093.593.404.053.772.932.933.113.2479
201224EvolutionRise of the Meebascompo4342.862.333.033.533.612.772.432.9473
201223Tiny WorldAstrosurfcompo4272.972.743.312.943.553.002.342.6771
201122AloneLeft Behindcompo3772.632.133.063.563.061.001.562.862.3346
201121EscapeCellscompo1833.072.773.573.333.971.271.252.834
201120It's Dangerous to Go Alone! Take This!Pathfindercompo1962.542.393.182.612.891.362.172.8813

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Jimjam

Jimjam leaves an average of 5.7 feedback comments each event.

LD35 — Shapeshift (13)

Polymorph by shane1090 2016-04-20T19:05:00

That was a lot of fun to play, but pretty darn difficult! I think it could be made easier by a camera that shows you a little bit more of the scene. In any case, good stuff!

Shifty Thing by Wahooney 2016-04-20T15:58:00

Woot! A cool 17 points!!

That's really awesome! I had a hard time getting used to the controls, but when I did, it became really satisfying to get into the rhythm of switching between the forms. It also feels like more of a cerebral challenge than your usual runner-type game, because you have to think about a lot more in terms of how the physics of the different objects work.
Nice one!

I Have Brig Plans by reheated 2016-04-20T06:53:00

And now I'm late for work :(

Seriously amazing and fun game, well done! I've seen similar sorts of process of elimination puzzles, but this was a lot of fun, and the ruleset made things really interesting.

Tito's Revenge by brinkhousegames 2016-04-20T06:20:00

Holy chromatic aberration! :P
I enjoyed this, and apart from a few niggles (enemies sticking too close when damaging you, perhaps another use for the white souls) this is a pretty solid entry.

I think the porta-a-john is the most creative version of a health giver I've ever seen!

This Dungeon Is Alive by sndr 2016-04-20T06:06:00

That was pretty enjoyable! I love exploring 3d spaces, and the shifting and lipstick mechanics were clever. I found that the game became a little grind-y later on, as I couldn't get beyond the secion(s) after the bridge, so I ended up running around rechecking everything over and over, which always breaks the suspense in these games a little bit. I know the idea is to feel lost, but the tension wile playing the game can break quite quickly this way (spotting the eye for example - spooky as hell at first, but after running by it for the 5th time, it lost it's edge :P )

I really enjoyed your graphics and mood, though there were a few things that diminished it slightly. Text popups like "heavy breathing" take away a little from the sound of the heavy breathing. You could've probably darkened things a little too, if you wanted a little more of that fear factor. Lastly, I really enjoyed the music track, but didn't really feel like it quite fitted into the game. A little too upbeat in places.

In any case, sorry for the stream of consciousness here, but I enjoy these kinds of exploration games, Good job!

Morpherhead by kostasvs 2016-04-19T12:15:00

Awesome little mechanic, well done!

Legend of the Bucca by A Little Red Panda 2016-04-19T12:05:00

Stunning visuals! This would be nice with some more engaging gameplay, but I love the tone and mythical styling. Nice one!

The Long Night by Husky 2016-04-19T10:15:00

Really interesting shape-shifting mechanics, especially when it came to the more "layered" shapes which revealed themselves only when I got them matched up properly.
The mood and audio is also fantastic! I'm a little torn about the graphics - on the one hand, your compositions can be a little difficult to make out, but on the other, this fits really well with the idea of confusing/obfuscated shapes, and shifting them to reveal something clearer. Not sure if this was intentional, but it works well I think.
Great entry!

Shape Runner by verzoto 2016-04-19T09:57:00

I had fun playing this, but it seemed unnecessary to me to use the mouse to switch shapes, as opposed to space or something. Cool!

Shifty Shapes by simon 2016-04-19T09:49:00

Really fantastic visuals, but really tricky to tell depth and manage the controls. Cool entry all the same :)

Beyond Human by Martin Enderleit 2016-04-19T09:41:00

Really cool entry! The mechanics right now seem more like a proof of concept, in that there's only really one path in collecting the powerups that lets you complete the level. So it would be nice to see this expanded with larger levels in which the player has to pick which order to collect the powerups in.

Grim crash by umb16 2016-04-19T09:25:00

Really fun entry! Pretty difficult, but fun :)

dröm by Danny Gallagher 2016-04-19T08:40:00

Great looking entry! The cloud interaction could've been a bit more interesting and the drag less slow perhaps, and I wasn't sure when if and when I was getting the shape more correct (or how accurate I needed to be), so I never matched the first shape. Otherwise, great entry!

LD33 — You are the Monster (16)

Monstre de Coiffure by Patacorow 2015-09-14T15:04:00

Mother of god, that was terrifying. 5/5!

The Boomies by Pantoufle 2015-08-31T20:05:00

Those poor Boomies! I couldn't help myself...

Heheh, fun game :)

Arachnoid by nicotuason 2015-08-30T09:05:00

Oh wow, I made something uncannily similar to this for the last LD, but your implementation is about a million times better! :D
This was a lot of fun to play, the level design flowed nicely and I got a great feeling of power from controlling the monster (especially dropping down on guards from above). My only gripe about controls, was that the mouse seemed to be unlocked and dragging to jump would sometimes take it out of the window. This is something I bring up because had an unlocked mouse in my own web build and it made controlling very difficult.
It might've also been cool to be able to take out an armed guard by just touching them, especially in situations when you land right next to one, but have to jump again to take him out.
Awesome entry overall! Would love to see more of this.

Harmless by hate-marina 2015-08-30T08:53:00

Great mood and style! I felt that the running section was a bit unforgiving in terms of having to hit the arrow tiles to actually make a jump, but otherwise, awesome stuff!

Sly Slime - Revenge On All Players by reckhou 2015-08-30T08:44:00

Great entry overall! I really like the art style and references back to old games.
Quite tough to succeed at though - I wasn't really sure what effects the powerups had, and I could never really get to a safe space in terms of health and powerups, but I guess as the monster you're pretty much always fated to die!
Good stuff :)

Monster Sheep by Caspila 2015-08-30T07:47:00

Fantastic entry, well done!

Beats of Nightmare by Insality 2015-08-30T07:37:00

Really fun entry, and the audio fits really nicely!
Some of that difficulty may also be reduced by reducing some of the noise on screen. For example, the shadows cast by the obstacles look great, but may mess with the player's ability to judge spacing and distances.
Great fun!

Corruption-5 by hexagore 2015-08-27T10:20:00

That was a great fun in terms of watching the story unfold! I liked the kind of cyclical nature of it. But like others have said here too, it would've been great to have a little more gameplay, if only in terms of choice.
Anyway, awesome game!

Starvin' Sasquatch by GertJohnny 2015-08-26T13:40:00

What a great game, definitely one of my favourites :)

Grave by uheartbeast 2015-08-26T12:06:00

That was a lot of fun!

Adula by conormn 2015-08-26T08:05:00

It's a pity you ran out of time for adding more stuff, but this is damn amazing in its graphics, audio and overall mood! I love the very simplistic, clean style, and the monster's animations are stunning. Awesome stuff.

Dragon Tale: Acquisition by vivavolt 2015-08-26T07:40:00

I love the snakey dragon! It's great how much you've managed to get in here (multiple locations, upgrades, etc), awesome stuff.
The controls did take some getting used to and could probably use some tweaks. My only other issue is that it isn't immediately clear what the goal is each level. I assumed there were a certain number of villagers to take out to complete a level, but I gather you just destroy as much as you want to gain loot.
Anyway, nice work!

I AM THE SUN by primaerfunktion 2015-08-26T07:29:00

Lovely atmosphere and graphics, but the one-hit kills and difficult attack timing, along with having to restart down that long pier, made it frustrating.

Going Home by Wryxo 2015-08-25T13:12:00

That was pretty damn bizarre! Though I think we've all experienced that kind of intense rage in which you turn into a flaming pig :P
Nice work!

Soup by JoshDBB 2015-08-25T12:21:00

Metaballs are awesome! You could've probably thrown in a timed score or something like that to give it a bit more gameplay goodness, but it's fun to play with in any case.

Fireapocalypseeverseen!!! by DAT.NOT.MY.GAME! 2015-08-25T10:35:00

This was an enjoyable entry! The tie in with the theme was great, but the movement controls were a little sticky, and the repeating gameplay loop could've maybe benefited with an added mechanic to add some variation. Great work :)

LD32 — An Unconventional Weapon (4)

Color Commander by kristof 2015-04-22T11:57:00

Very cool concept!

Oh Sheeeep! by marinalucio 2015-04-22T11:46:00

What a charming game! The audio is hilarious too. I did find the character movement to be a little slow, though I liked having to find the right parts of the level to move through.
Great stuff :)

Symmetric Torpedo by francoisvn 2015-04-22T10:13:00

This is fantastically original and was a lot of fun to play once I got better at the arranging. Love it!
My only issue was difficulty. The opponent's non-stop torpedoes meant I only got to the second level on try # 2, but I definitely felt that I was getting better at it over time, so maybe the difficulty is just right then.
Awesome game!

Bacannon by donan 2015-04-21T08:06:00

This was a lot of fun - simple and pretty addictive! Though I would've liked to see another common enemy type for a little variety. Great stuff.

LD26 — Minimalism (2)

Balls Balls Balls by matthias_zarzecki 2013-05-01T14:50:00

Really fantastic game! You've managed to take the core mechanic and allowed it to expand in a number of very cool ways (eg. bouncing a ball off a wall to break through the opposite force arrows). Makes the game feel very tactile and sporty. Well done!

ProductionVille by xBlinkedx 2013-04-30T13:43:00

Really nice game with a simple mechanic that's lots of fun! I love the graphics, and the procedural generation is always good fun.
My only crits are that it would be nice to see a bit more "wildness" in the gen, as the different land types are a bit blobby for now. Also, just what some other people were saying about showing more feedback, ie. certain buildings showing that they are being worked at.
Awesome game!

LD23 — Tiny World (2)

Dude, where's my planet by Zamando 2012-04-24T22:06:00

Holy crap! 10/5 for graphics. This is a thing of beauty!

Universal Singularity by kratorspore 2012-04-24T21:53:00

Wow, that was tough! I think a more fluid, 8-direction movement would make it easier to dodge and get around. I really like the idea of bits of the universe manifesting in and around the player.

LD22 — Alone (1)

Super Smash Lander Suicide Party, Bro? by Black Ships Fill the Sky 2011-12-19T21:30:00

Amazing man!

LD20 — It's Dangerous to Go Alone! Take This! (2)

SkyFall by headchant 2011-05-02T10:44:00

Really nice concept and graphics, but doing damage/hitting in combat feels a bit random.

Grave Robbers by adamatomic 2011-05-02T10:25:00

Fantastic idea! It reminds me of one of those kid's games, where you had to divert a ball through a maze, except much more taxing. Also had some problems with the keyboard input from time to time though.