Foon → Ludum Dare Explorer → Users → A Little Red Panda
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Poco's Christmas Market | compo | ||||||||||
| 2016 | 36 | Ancient Technology | Do robots dream of flying dog baskets? | jam | ||||||||||
| 2016 | 35 | Shapeshift | Legend of the Bucca | compo | 793 | 2.79 | 2.34 | 2.61 | 2.15 | 4.36 | 2.45 | 3.32 | 69 |
This is awesome. I wish you could jump forward to a quicker level, though, because the first couple are very slow when you play again
I had a lot of fun making everything into flower pots
Really enjoyed this game, felt a lot like Lemmings. One criticism though, I would like to know which portal is the entrance and which one is the exit to the levels
Really enjoyed stacking the blocks and pulling some sick tricks. I wasn't sure if there was an end to the road or not, because it was a bit too long
Really cute graphics, but using both enter and the arrows is really awkward. And screen didn't centre very well, and it kept going all over the place
Very lovely game. I think I completed it
I really liked this game, but I found some conditions impossible to complete, like the artist kept spawning on tiles with two road, but wanted to be connected to four
I really love the camera effect, and the dropped feathers when you die
It's an alright idea, but the controllers are too difficult and it was almost impossible to exit
I just love how it says Roger
I loved the intro!
I love the humour, love the art and the music. It's really really atmospheric!
But I collected all the items, and nothing happened. And I don't really want to wait around for another 18 days to pass to see if something does happen.
Very beautiful game and great audio!
I wasn't 100% sure what I was doing, I managed to make another document, but it didn't do anything.
It's a cool idea, and it looks really nice.
But the gameplay is pretty badly thought out; the enemies are shooting at me, rather quickly, but each time I want to shoot at them I have do a quick time event, while trying to move out of the way of the bullets. And it never actually shot, it just made a power up noise :/
Really lovely art and music!
There were a few times that I fell down a hole, because I thought I could see a platform down below.
I found it annoying that space and esc both brought up the menu, as I kept accidentally pressing space to jump. Also I didn't read the description properly and kept it small, so the about button covered half the words. I know that was my fault, but maybe just remove it for the intro?
You guys managed to do so much over the weekend! And it looks really good :)
I don't think you should have made the first jump a double jump, it's the tutorial and it sucks to die at the very first obstacle.
Also there were a few things that appeared to surprise you, and kill you, which is all very well but it became quite arduous to traipse back from the start every time that happened. And there is a puzzle in the first level where you have to stop the moving spikes to jump over them, but the place where they have to be stopped is off screen.
An interesting idea, but the Romans could sneak up too easily. I could hear my own footsteps so I expected to be able to hear their's too.
They also seemed to be able to run faster than I could, so I just died when I had to reload.
Very nice game, I had a little trouble working out what they want, but they all seemed pretty happy with the result!
I like that the amount of powders(?) increases each term so that you're not overwhelmed by them all at the beginning.
It's a very nice looking game. But I got stuck talking to the archeologist in the building :(
I liked the puzzles.
But the intro way just waay too long to get through, and I understand that English is not your first language, but for games you make in the future, you might want to get someone to proof read it first, because the spelling made the text almost unreadable.
Also, other people may disagree on this, you might want to consider uploading a zip to itch.io or gamejolt. It just makes it easier to play the game than linking to your site, and then linking somewhere else to download a rar.
It's quite a nice little game. But you need feedback when you hit an enemy, and I often accidentally went to the next screen when trying to dodge them
I like the art, but the bottom of the screen was cut off for me. And the other tech kept spawning on top of me :(
I like the idea of it (Heroes 3 ftw) and the art, but I kept getting stuck in places (like under the car) and couldn't really progress.
I really loved the concept of this, as we all remember, with anguish, trying to play on a GameBoy with only street lights to see by!
I think it would have been better if you *had* to use the light, even if it was only occasionally, because I could play it just fine without the light.
And, like someone else said, I was pressing A and B on the keyboard to begin with.
I got so far into it, I picked up a bunch of keys and I encountered a locked door. It took several goes back and forth trying different things until I was able to open it. Also I picked up the keys over and over again (without turning back time) which didn't match the rest of the game.
I got to the end.... and all the text disapeared. I'm left with two half sentences on the screen. Is that supposed to happen? If so it's a huge shame because I really wanted to know the ending!