Bryan by LikeAstudio 2015-12-28T20:18:00
Thank you guys for all the nice feedback! We are very happy that you did enjoy it way more than we expected!
We'll be answering some questions and feedbacks here :
@SamH , "Hard to understand how it relates to the theme, though. Is it about growing up?"
Answer : The idea was that the size of each room would be growing each level. But well... I guess it wasn't well shown to the player.
@themadknights , "I think it needs some feedback whenever you hit an enemy or an enemy hits you!"
Answer : They were going to have, but we didn't have time to include :c. we submitted in the last 20 seconds...
@Piscythe , "I don't understand why RMB is the attack button when LMB does nothing"
Answer : The initial design had a sword on the left hand/mouse button and a teddy bear wich should act as a staff on the right hand. Each of those would be equippable. In the end we had no other option other than to dish the sword and the different teddy bears, we made 3 different swords with 5 different textures each, same for the bear :c It's quite sad that the world is never going to be seeing it.
@everyone , "The game has nice graphics :)"
Answer : Since this game didn't finish in time, and to finish it completely would require us a lot of work and time that we don't have since we are busy with bigger and more promising projects, we decided to realease the art as an asset pack in the unity asset store. If you actually liked the artstyle and would like to use it on your own project, we will be releasing it shortly :)
Thanks everyone who played and especially the ones who gave such awsome feedback, participating in the ludum dare has been exausting, but it had so much value to us that we are happy we did participate, great experience. Thank you all!