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cubotrox_toni

Games

YearLDThemeGameDivisionRank
201636Ancient TechnologyUbuqjam

Comments by cubotrox_toni

LD36 — Ancient Technology

Rocket of Time by midgard 2016-08-30T17:34:00

Nice concept. I tried to play several times because I like the game concept, but I cannot find any planet, not even the rada. By te way, If you go straight from the begining (without change direction), you crash into the sun XD

Reflections of Thunder by teamboss 2016-08-31T10:32:00

Yeah! Good graphics and gameplay. The 4-way Arkanoid is a very interesting idea.

Wolves of the desert by Metanova 2016-08-31T09:49:00

Nice concept. It's like classic shoot'em up, but you play from up to down. Moreover, that special moves like dash or charged attack are good. Good work

BitBullet by ccglp 2016-08-31T10:30:00

Yeah! Texts faster and it's hard to shot. The rest is perfect

Gladius: The Destroyer by Daniel 2016-09-03T11:22:00

Most people looks for good ideas with poor game development, so we must judge the idea. In your case, you have done a poor idea with high development, so I can only dudge that.

*Pixel art is awesome
*Animations also very good
*I like little deatils like "red flash" when hits

Now my bad feelings. Obviously is very very hard to polish this kind of game in 72 h, so don't take care my opinions:

*Make the background image bigger and use a little side scrolling. It will improve the depth feel a lot

*I think you have selected the controls in order to play by one hand. Try to separate them for two hand. For example:
A/B - move
Space - jump
U - attack
I - block

*Make the bottom terrain darker. I mean, you must increase the color/light difference between the platforms where you can walk and the terrain where you fall down.

*The attack-timing is wrong. I mean, the "red flash" (and health fall) happens at same time than attack animation starts. The feeling is wrong. You must trigger the red flash when the swords collide with the character, or 0.3 seconds from the beginning of animation. If you solve this, you will have a little time to block the enemy attack before be injured.

*The combat is like two kids playing: block-attack-block-attack-block... The easiest way to solve it is to randomize the enemy attacks. Moreover, you can reduce the attack probability of the enemy when you are blocking, so it encoureges you to attack.

*Limit the number of jumps in the air to 1. He's not Superman.

*If you jump to a vertical wall you should fall down. He's not Spiderman ;)

I repeat, you have done a big work, but it's very very very hard to do an action game like yours. By this way, it is much more easy to think a good idea with simple implementation.

Do robots dream of flying dog baskets? by A Little Red Panda 2016-09-01T13:22:00

I also think the art is very nice. I don't understand the puzzle logics, but it's very simple: just press space with everything to complete the game.
If you polish little bugs and do the puzzle more complex, I think you can get a good game

Ancient Maze of Epla by xesenix 2016-09-03T11:37:00

The idea for the puzzle game is very good. I think it can work very well at mobile devices.

Pixel art and music are correct.

Maybe, I should make the moving animation a little faster. And please, make the level 1 easier. You must regulate the dificulty curve.

Escape From Foxtrott by thenanox 2016-08-30T19:15:00

Ok, the puzzle idea is good. The art is simple, but I like it. Now, I hate to move the cursor with the arrow key. Why not by mouse click?
P.S. I hope the death sound will not break my speakers XD

BRAVE To The Core by NUEBO MUNDO 2016-08-31T10:05:00

Nice art! Good work. If you want continue working, here some ideas: collect the parts to upgrade your drill (more speed, hole wider...), needs to dodge/avoid enemies which hurt you, etc..

105.2fm by Verz 2016-08-31T09:37:00

Waiting for Newgrounds judgment. Anyway, the art seems very good.

105.2fm by Verz 2016-08-31T11:04:00

hahaha, sorry, i thought I must wait until Newground judgment. Just press "play"

105.2fm by Verz 2016-08-31T11:07:00

OK, I've killed them all, but sure it will be something hidden in the game, any message, another meaning... I will continue thinking on it. Verz as great as ever

Cave (man) Story by Culturebosh_games 2016-09-01T13:09:00

Good animations and sound. Nice graphics, a bit simple, but very cool and funny. The game feeling is good.

Ruins of Trololo by Geck0 2016-08-31T10:22:00

I was curious to try it, but I get the error 'Failed to open descriptor file' :(

Revenge of Tutankhamun by r2d2rigo 2016-08-30T18:49:00

Great graphics. The game looks very polished. Congrats.
Maybe it's too easy at the begining. You could have randomized levels between similar dificutly. Anyway, very good game

A Day With Mr Lmao by seveca95 2016-08-30T17:18:00

Oh yeah! Good music! Ok, It's a little noob game, but I like those funny things, like that agonizing sound & convulsive movements while you can continue playing XD

Gregos Journey by yotam180 2016-09-01T13:06:00

Very good graphics for 72h dev, and puzzles are interesting. Good work man

AncientVenture by Findor 2016-09-03T11:51:00

oh yeah!! awesome job, man! The art is smooth and very clear. The gameplay y correctly executed. The idea is not so original, but it's correctly implemented.
Maybe I would increase the deceleration value, in order to stop walking faster. Also I would increase the jumping height, because several times the character barely arrives to the platform border. Anyway, very good work.

Aqueducts by Gordun 2016-08-31T09:17:00

I love this game, because it mixes puzzle and construct concepts. Also, I like to use the Z axis in order to solve higher levels. It's a good challenge.

I don't think you need to do any tutorial. You only need to put a button to start playing from the begining, and a button to "next level" when you complete. To select any level is good idea, but only if you have unlocked it.

Moreover, when I started playing I thought the point-and-click system failed, but later I deduced you need to go closer to the object, and then execute the action. For this reason you use that "gray box" centered on the character. I don't like it. I think is better to execute directly the action from the first click. By other way, another possible solution would be change the point-and-click control by arrow keys + action key control.

Anyway, very good work. Congratulations.

Storm O.S. by kapricornmedia 2016-09-01T13:28:00

omg! this game is amazing: excellent music, original art style, good atmosphere integration... The puzzle logic seems to be challenging. I want to play it quietly after quick look of rest games.

Roll Of Totems by mrbadg3r 2016-08-30T16:53:00

If you consider this game was made by one-man-army, it has the best graphics of LD36. I good its challenging feeling, and I love the "horn" and "oh yeah" SFX ;)

Ancient Contact by Volcanic Giraffe 2016-09-01T12:49:00

The screenshots are awesome, I like the handmade art style. But the link does not work :(

The Cave of Wonders by Noval33t 2016-08-31T10:44:00

Grat job! Fantastic graphics and well done gameplay. It's a bit hard to understand the portal mechanic, so I try all combinations. Anyway, congratulations

Portal to Darkness by InfiniteGames 2016-08-31T11:08:00

Oh yeah! Very nice art. Game looks little, but very entertaining. Good work!

Ubuq by cubotrox_toni 2016-08-31T19:30:00

Thanks to everyone for comments.
@Digitaldude555, hahaha, coins are the same than real life: they are useless ;)
@AlexanderMerk, what do you mean? We are in facebook.com/cubotrox and twitter.com/cubotrox

Ubuq by cubotrox_toni 2016-09-01T12:37:00

@alittleredpanda thanks for the feedback. You're right. We would like have got more time to polish the gameplay mechanic. The characters and bullets are too big, so it's very hard to avoid them. About the shots, the main character does not shot anything. Each time you match right a button, all enemies inside the effect area are damaged. The longer you match the button string, the more damage is accumulted.

Boss Fight Story by AlexanderMerk 2016-09-01T13:08:00

Original and interesting concept. Very hard for beginners

Rekt of Towers by txotxopue 2016-08-30T19:19:00

Yes, I think by the same than "kokiriandco". The music is very funny

Rampage of Technology by kokiriandco 2016-08-30T19:07:00

Very nice game. It has made me laugh. I love that super-awesome Arcade-TV filter ;)

Ancient Aliens From Outside Ireland by KrakenEmpire 2016-08-31T09:29:00

wow!! this game is amazing. It seems that you are professional game makers. I mean, the game is little (obvioulsy for 72 h) but very polished. The use of the physics applied to the gameplay is very funny. I miss a little UI showing me how far I am from the victory or death. For example, another idea is a little map showing the enemies as red dots and alive catapults as green dots.

Anywat, congratulations for the good work

SETBACK by Acrimiens 2016-08-30T19:46:00

Oh yeah! I love the minimal visual style. The game looks simple, but it has big potential. Maybe gamepad control will improve the feeling, not sure. Congrats

Cryptoglyphics by Bogden 2016-09-03T10:27:00

Good work @Bogden

I like the games with simple idea/concept and I think this is one of them. This can be a good entertainment in mobile devices for the downtimes.
You should use the right click to white color, or hotkeys to change color quickly.
The UI is perfect. This kind of game does not need anything else.

thepyramid by Junber 2016-09-03T11:56:00

The graphics are bit simple, but atmosphere and music are well done. I don't understand some puzzles, but I suppose it's my fault.

Traanimus by ianb96 2016-09-01T13:03:00

I think something is wrong in my version. There is a glitched door which I cannot cross, so I don't know how to continue playing.

Rzork of Tzork by Elendow 2016-08-30T17:40:00

Yes, really ancient tech. I have the lamp and I am inside the cave. Enough

Super Cute DNA Sucker! by larkkkattack 2016-08-30T19:43:00

Hahaha, i love that chip tune music. Just a few advices to get better game feel:
* I don't see why you need to aim. You can show continuosly the guiding arrow, and slow down the character movement while shooting
* I think the collider with enemies is little big
* I think you can increase the speed of the main character. It will give you better feeling

Tomb Robbers by facelesstheone 2016-09-03T10:51:00

Ok, at begining I thought "stupid game", and then "oh, wait, that's fun", "oh, wait, that's balanced"... "oh yeah! that arrow makes me feel so good" hahaha

Good game, man. It's a kind of tower defense, but easily portable to mobile devices, with easy play.

Some ideas:
*Use different cooldown for each trap
*Drop power-ups/booster, like special one-use traps to put where the player wants
*Create big robbers, harder to kill
*Gain more points at lower levels of pyramid

Trading Post! by Digitaldude555 2016-09-01T12:58:00

Although I don't like the graphics and UI, I appreciate your work. Because I only can imagine how to do action games. I see extremely hard to do and balance a game for manage resources.

Da Vinci's Last Wish by seththefirst 2016-09-01T12:46:00

I like the art and exploration atmosphere. Maybe the jump sound doesn't match the dark feeling. Also, it's hard to disassemble the traps.
Anyway, good work. I also want to see you working deeper with the exploration concept.

Rush of Tartarus by marod 2016-08-30T19:04:00

Very nice. It remembers me to 90's games like Duke Nukem 3D and Rise Of The Triad

Rush of Tapes by atcolombini 2016-08-30T19:35:00

It is funny for 80's lovers. It's a pity I cannot do fullscreen. Sure the sound of rolling tapes will make your game much more better.

TBFTWOR_LD36 by joemid 2016-08-31T11:17:00

Very good art. It's an interesting idea. Good work!