Master's Treasure by Aaranos 2015-09-12T16:08:00
Hey! Thanks for making a game.
What we liked:
This was really simple but it was fun to bat the knights away. Although the physics were ridiculous it was actually quite funny to see them spinning towards the chest. I'm glad you implemented a way to recover gold - that keeps it playable without getting boring. The sounds and music fitted the graphics well.
What could be improved:
The music was a very short loop and this is quite noticeable, but it's good all the same. A little variation would make it even better. A sound to indicate you had been hit would be useful too as the gameplay is fairly frenetic. I couldn't see a reason that you'd included a jump button?
LD36 — Ancient Technology (14)
Curious Dinos by RafaSKB 2016-08-31T22:06:00
So, I had no idea what was going on, I gathered eventually that the idea was to bring the dinos in, but I also found that the first ability was the most useful. Other parts just seemed to scare the critters :(
Great art and sound though, and the mystery is quite nice. You see it as the dinos do perhaps? The art style is almost hyper light drifter esque. I enjoyed my time playing.
PrimalVoxels by MewSoul 2016-08-31T21:57:00
Hey, welcome to Ludum Dare! :) Your game was good fun and it's always nice to see someone take a crack at 3D graphics. The game was simple and fun, although I found myself getting stuck on walls a lot. Freedom of movement is absolutely key in shooter games, so the only thing I'd change is the hitboxes to make it a bit smoother. Good job!
Storm O.S. by kapricornmedia 2016-08-31T21:54:00
Seriously beautiful game with bags of style. I quite like how all the focus was on music with no sound, it immersed you fully in the visuals. I didn't get very far because I suck at puzzles, but what I played I really enjoyed. Great job.
Joey's Adventures by mato26 2016-08-31T20:20:00
Hey, fun game. The graphics are smooth and cute, and the darkness aspect of the game is well done. I didn't know I could double jump until I got stuck and tried mashing space. Nice controls, easy to play - enjoyed the time I spent with it! Cheers.
Traanimus by ianb96 2016-08-31T20:10:00
Fun idea for a game! Some good puzzles in there, would be something well worth developing further.
The music drove me a little bit nuts, but the ghouls coming at you through the walls can get quite tense!
Liked the ending as well.
Thanks for sharing! Well Done!
DysAstrum by Mr. Chelnoque 2016-08-31T19:28:00
Hey! Downloaded and I'm getting an error message - copied in below. Unsure if this is just me? Give us a message if we need to do something to make it work as we'd love to play your game.
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FATAL ERROR in Vertex Shader compilation
ShaderName: shadow_shader
D3DXCompile failed - result
at gml_Object_Background_Other_10
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Ubuq by cubotrox_toni 2016-08-31T19:26:00
Hey! That was a fun game - nice work syncing the sounds / attack / music pretty seamlessly. The art style was nice but I spent too much time concentrating on the buttons to really appreciate it. Fun game though - blood explosions always good.
DYSCOVR by Sean 2016-08-31T19:22:00
Hey! The atmosphere of being in a tiny excavation vehicle on a vast alien planet was nicely done - the music perfectly matched the game.
I think there needed to be more sense of reward in logging artefacts - it didn't feel like that part had been gamified enough (collect 5 breakers, do something, blah blah) to fun.
Relaxing, good looking, great atmosphere though. Good job!
Allan by Damdoshi 2016-08-31T19:14:00
Hey! Very atmospheric game - the music really added to the creepy claustrophobic feel as you descend into the dark laboratory.
I would love to be told before i meet the first tower "look out, a gun turret!" - otherwise the player blunders into an unavoidable damage, which can feel unfair. More set-up maybe of "this is a dangerous place, I should be careful".
Top marks for creepy atmosphere though. Good job!
Reinventing the Wheel by gonutz 2016-08-31T19:05:00
Fun little game. Nice animations and I really liked the physics of the large boulders - they felt really weighty as the character leaned into them.
It would have been good to have some context for why the magic portals existed in such a prehistoric world. Also, a background would really elevate the overall graphics.
Good job!
Disgolem by ocarson 2016-08-31T18:17:00
Hey! Really love the bold, colourful art style and I've always thought making a music rhythm game is quite difficult, so props for making one!
I found the controls very hard to get a hold of - mostly it was not understanding that the circle was triggered on the beat, so you could wait till bar 3/4 and have longer to get ready on the controls.
Also, making the robots have different time patterns is good, but when you first play the game you have a three second window to click, absorb everything, then make a decision - it's quite overwhelming as a player to be thrown into the deep end so quickly.
Fun game and love the music. Keep it up!
Gregos Journey by yotam180 2016-08-31T17:58:00
Great job - this was a fun game with some nice brain teasers. The music was really nice and fitted each of the rooms. The main lab had really nice atmospheric sounds - it was a shame that the other levels didn't seem to have as much love.
The atmosphere was the true winner - the half hints and story discussion were all compelling for something so short.
I also struggled with the second level! Only got it when I read your spoiler. I did guess that it was something to do with the magazine, but the leap to binary was too far for me to make by myself.
Enjoyed the other puzzles. The letter block placement was infuriating, but I actually really enjoyed that puzzle - it gave me a sense of achievement!
Great game, good job.
Hero of Alexandria by Drury 2016-08-31T17:42:00
Haha this game was silly - lots of charm. I like the tongue in cheek humour on display in the menus and DAT VASE.
Sounds and music would have added a lot, but the main game itself was fun enough to draw me in. It was quite hard! Definite vibes of Super Crate Box.
I found it hard to judge quite how far the sword could attack from which caused a lot of early deaths - once I worked out I could use it from further away it became a lot easier to play. Maybe some more visual feedback of the attack arc would help?
Fun entry. Good job!
Aqueductus by wheerd 2016-08-30T22:16:00
Simple, fun, on theme. Although the sound was very simplistic, it really fitted the game well. I agree that the water sound was very relaxing.
Suggestions for improvements:
- it wasn't immediately clear how to move the blocks, make it super obvious
- i didn't understand the filling mechanic? i.e. when you complete the puzzle you have to wait for the well to fill? i would prefer if it just ended immediately
thanks for making a game!
culturebosh