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Hero of Alexandria
Hero of Alexandria
By drury
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Comments
wheerd
2016-08-30 19:48
Cool game! I think killing hoards of romans has never been more satisfying ;) Maybe some sound effects could have made it even better. The minimalistic graphics are ver well made. I especially like how the romans fly everywhere :D The UI displays all the necessary infos at a glance. Really the only thing missing are some sound effects and music, then it would have been perfect. Good work! :)
OMG had a lot of fun playing this game. While audio helps, it's better to have no audio, than bad audio. That's what I think. Interesting premise. Artwork needs to be made more consistent throughout. Controls are responsive, interaction of new weapons to enemies and new enemy formations throw interesting twists at you, and usually means you die. Congrats!
damdoshi
2016-08-31 11:40
Well, that was fun to make these soldiers explode with the final weapon. I would love to have music and sound effects, I think it would increase the hit effect when you shoot. (Maybe have 10-15 differents screams :p)
rakart
2016-08-31 12:33
Killing romans felt so gooooooud ! I really love how juicy this game is. Simple but yet addictive.
The only thing, imho, that would benefits is to have the unit (chara & ennemies) design a bit more in sync with the platform (big blocky greek scheme).
Really good job, congratulations !
Haha this game was silly - lots of charm. I like the tongue in cheek humour on display in the menus and DAT VASE.
Sounds and music would have added a lot, but the main game itself was fun enough to draw me in. It was quite hard! Definite vibes of Super Crate Box.
I found it hard to judge quite how far the sword could attack from which caused a lot of early deaths - once I worked out I could use it from further away it became a lot easier to play. Maybe some more visual feedback of the attack arc would help?
Fun entry. Good job!
scorched
2016-08-31 20:14
Too hardcore for me, but I liked the animations!
Quite fun, I managed to get to the 4th weapon and T-4 after a few tries. Good diversity in the weapons, could use one or two more enemy type. I like the screen shaking when you shoot and the general humor of the game (those instructions, lol).
So the game is nice but the permadeath is a bit to punishing for me.
The art is good and the "story" is pretty funny.
glokon
2016-09-01 14:10
Really good game, I felt that the controls where a bit odd such as using x to shoot/attack, as ive never used that button for that before, I did like the animation and art, really fun game.
The game really fun, but lacks sound effects. And lacks button on the keyboard to restart.
Really good game! I beat it after around a dozen tries. It was really fun, and I loved the weapon progression, and the screen-shake was also great. I also loved how the quality option for the graphics was ancient.
I liked the aesthetics, mechanics, but I have a life a little boring. Play my game: http://goo.gl/S9qwDI
Awesome game. You took out the most ingenious part of Super Crate Box though, and it shows. The random crates in SCB force the player to improvise and make every round its own thing.
In this game, I just come up with a plan to use the sword, then I do that every time until I get the second weapon. Then I die because of a mistake. I have to go through the boring first part again, always with the sword. Then I have my newly revised shotgun plan. I die. Back to the sword. Etc.
It is very static this way, and while this might make the game easier, I stopped after a dozen attempts because I did not feel like doing the sword part again. The visual problems with the sword add to this (see above).
Yet, I am excited about the remaining weapons! I might come back to play this later.
aurel300
2016-09-02 16:45
(Thanks for your comment; sorry za rickroll kámo :D)
The screen shake is real in this one.
It is indeed a fun SCB clone, even without the crates. The satisfying feeling of destroying the Romans and all the screen shaking would have been perfect with some sounds, even simple sfxr-made ones, and a little music loop.
I see you must have spent *some* time on making the bullet bounces, because they ricochet off the walls. And yet, it's a detail that's barely noticeable in-game. It's nice to put in little details like that, but makes me wonder if you couldn't have spent your time a bit more usefully – improving the palette (it is a bit bland), adding sounds, making the bullets more visible and prettier with particle effects, etc.
Also maybe an infinite mode (with more weapons, obviously) could be interesting for score attacks.
Good job :)
drury
2016-09-02 17:22
@Aurel Bílý
Actually I just used Unity's shuriken system for the particles, it can do amazing stuff really quickly. The bullets took me 30 minutes at best, tracers and ricochets and all. Also, the ricocheting effect is fake as hell, it's just a bunch of sparks being spewed in all directions, but rendering behind solid stuff so it looks like it ricochets - in reality the sparks go off in all directions, you just don't see them.
I won't deny though that the sounds didn't make it in due to poor time management :P Kinda ended up having to do menus and the ending in the last few hours, completely botched that as well. Got some sounds generated from bfxr just before the deadliniest deadline and had no time to implement them.
Nice work! I really like the art style. I want to jump on the phalanx.