FoonLudum Dare ExplorerUsers → Septi

Septi

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201635ShapeshiftSteam Drivejam10682.6032
201533You are the MonsterMonster Catjam7712.952.853.053.604.203.202.9537
201430Connected WorldsStar of Connectionjam
201120It's Dangerous to Go Alone! Take This!Bunker 69compo1432.932.713.362.922.071.572.003.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Septi

LD20 — It's Dangerous to Go Alone! Take This!

Appy 1000mg by deepnight 2011-05-02T03:26:00

Magnificent! I take it from your journal the world is partially randomly generated?

Also, good story :)

Bunker 69 by Septi 2011-05-11T14:50:00

Heeey! Thanks a lot for all your comments :)

Honestly, I didn't expect the game to attract any attention whatsoever. For me it was a huge breakthrough just to finish it like this in 48 hours. I was also afraid it will be too easy, I'm glad it turned out not to be.

By the way, did anyone experience the slowdown when the group is nearing the left edge of the level? I spent hours trying to fix it, but miserably failed (although in retrospect I suspect why could it be happening - due to accessing tiles with negative coordinates).

I'm glad someone would like to see it finished. I'm currently busy with my another game, Street Cleaner, but if there is even a little demand, maybe I can provide some supply ;) Here are some of the things I was going to put into the game to wrap it up, but didn't due to the lack of time:

1. In-game instructions and intro. Also, some storyline, for that matter. I was going to make it with a twist, like that the like survivor turns out to be causing all the horror ))

2. Dialogues between characters (in speech bubbles). Just some random sayings, like "I think we're safe now.." or "Oh my god! Adam! NOOOOOOO!!!!" Also some comments from the monsters, like "Take this!" when someone dies.

3. Sounds. I went as far as to spend 1.5 hours to recover the microphone from my friend to record dying screams and roars. But alas, no time to actually use it.

4. Random level generation. Just like some roguelike dungeon with wider corridors or something...

Also, special thanks to TellusE and elbowroom for more excellent ideas on improving the game :)

LD30 — Connected Worlds

Star of Connection by Septi 2014-08-26T08:15:00

@pusheax, thanks a lot :)

Merge by pusheax 2014-08-26T09:08:00

Hey, nice idea, but rules are not fully clear. Around level 7 (the first time you get a bunch of blocks in one place) they stop being obvious and I can't figure out when the blocks can and when they cannot be moved anymore. For now, I gave up at level ~10-12.

Can you please clarify the mechanics? I'd like to play it to the end.

LD35 — Shapeshift

Fuck you it's the same thing as last year by xgeovanni 2016-05-10T07:39:00

Next year, make it in 3D, and with HTC Vive support. It would totally kick ass.
(@MegaBrutal yes, but there's even no rating so I wouldn't care...)

ShapeCraft by PabloLeChuck 2016-05-09T03:20:00

Hella difficult, hella fun :)

Chill Out! by Scoff Studios 2016-05-09T03:02:00

Good game :) Regarding mechanics, I never found any use for the snake and did almost all the game as Koala. Also, the game looks kinda like it's designed for mobile, but seems to only use keyboard controls. Anyway, with some balance, polish and more levels it can be a very nice finished game.

Survival Purgatorium by Beefsports 2016-05-05T07:43:00

I like the general concept. However, game appears to be a little imbalanced - it's much easier in the robot mode than in the dragon mode, especially because robots run much faster than you do and you can't see them approaching from far away. I'm not sure how do the world borders work - there appears to be an abyss, but you don't fall through and just teleport somewhere.

Also, there appears to be a bug. In a web version, robot looks like this for me: https://dl.dropboxusercontent.com/u/20069183/LudumDare35/Comment%20Screeshots/Survival%20Purgatoriam%20Bug.JPG

Geometer's Folly by SpareWizard 2016-05-05T15:08:00

The idea is really great. And the spellcasting mechanic appears to work quite well, though I never managed the octagon spell in the postjam version. I would love to see a game like this finished, and have you thought about multiplayer? :)