FoonLudum Dare ExplorerUsers → pusheax

pusheax

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201430Connected WorldsMergecompo1463.693.503.583.683.122.703.1649
201328You Only Get OneDungeon Wishcompo7882.642.442.442.722.362.082.7952

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by pusheax

LD28 — You Only Get One

Fujo by TheSheep 2013-12-16T18:53:00

Onigiri! Nicely detailed sprites. I would like animations to be faster.

Doubt by rxi 2013-12-17T16:54:00

Great graphics, audio.
Imho dream logic is not concrete enough to get someting out of it.

OP is OP by TeamQuadratic 2013-12-20T20:52:00

Stone arms is OP. Got to the end without much trouble. Liked the idea with tents.

YOGO - The Detective Story by psc1997 2013-12-20T21:34:00

Like the game feel. It's good humour: CreateGame Studio, reference to Ludum Dare. Good graphics.

Jameson The Pilot by rezoner 2013-12-17T19:15:00

Love sound. Instructions made me realize how complex this is. Amazing how much can be done in 48 hours.

The Stingy Chef by bunnyhero 2013-12-20T20:31:00

It was fun:)

Mystery Tower by underww 2013-12-17T13:01:00

Really like graphics. One item is unnecessarily restrictive though.

SchrotBeton by runvs 2013-12-16T22:20:00

I like music. Game, it seems, should be turn based, otherwise it should be hack&slash with specific fighting strategies.

Torch Quest by qbicfeet 2013-12-16T18:34:00

Great graphics. Many things are straightforward and become apparent after a while. I guess roguelike's variation of items/enemies would help in this case. But limited time points to other varations on roguelike theme.

you get only one COOKIE! by FishFriend John 2013-12-16T21:56:00

It's a gamemaker file(.gmk). Can you make it executable?

Protogun by Solluxx 2013-12-16T19:01:00

Wow! Very nice progretion curve. Theme is also spot on. Music is like digital Meshuggah which is good. Clouds are amazing.

Pyramid Quest by lapayo 2013-12-17T18:56:00

Like your hand drawn style, music has this nice egyptian vibe. Criticism: too much space for such puzzles, you could reduce this game into 8x8 grid and set maximum amount of turns to finish.

Porcunipine by AndreRodrigues 2013-12-17T17:41:00

Exceptional quality. Great fun. Very enjoyable sounds and music.

BoxBorg returns home by ColonierGames 2013-12-20T21:15:00

Good idea for a game. I think you could use height more and make falling interesting. Teleporters are not that fun, they are just obvious waypoints and sometimes you can't tell their orientation. Also I think that this game is similar to eets. The most interesting stuff could be planned beforehand and then played without user interaction. Similarly you could use 'stand', 'duck', 'jump' states and allow shooting only while standing, for example. Then user would plan moving path taking into account pits, enemies, obstacles. That would not suit the theme but it would be more interesting in my opinion. Other than that good work on graphics, level editor(!).

OnlyGotOneString by y2bcrazy 2013-12-17T12:57:00

Sorry, game download stuck at 18%.

BOIDCAK by Magdev 2013-12-17T12:50:00

Enjoyed it a lot.

Last Minute Christmas Chopping by Notch 2013-12-17T17:48:00

I made a child sad several times, then looked at screenshot where he was happy. It was enough for me.

Jump Chip by arkeus 2013-12-17T17:11:00

Good exercise for the brain. The best LD28 puzzle game I played so far. Exceptional graphics. Nice simple tune.

($SRCROOT)\dungeon by kirbytails7 2013-12-16T18:44:00

Enemies surprised me. They seem to target you. Nice matrix colors. Is theme influenced by 868-HACK?

H P Y by WBojangles 2013-12-17T18:38:00

Good job.

Fountain by Terry 2013-12-17T17:32:00

One time I got 2.
Another time I was chilling near the fountain with 1.

Dungeon Wish by pusheax 2013-12-16T20:16:00

iamwhosiam: When you break the block you can fall down if pit is underneath. I totally agree that it should be an option. You should fall down only if you want.

Dungeon Wish by pusheax 2013-12-16T20:17:00

NikinCZ: "I don't want to die" insta kills everyone on current level.

Dungeon Wish by pusheax 2013-12-16T20:24:00

Jago: Sorry about that. I will updat os/x archive with newer lwjgl(as it seems to solve the problem). Although I cannot test it.

Dungeon Wish by pusheax 2013-12-22T16:09:00

KEFIR, thanks for suggestion. I will look into it.

This world is broken by toaster 2013-12-20T20:40:00

Solid, fun, challenging game.

Time Detective by mruno 2013-12-16T19:32:00

Sorry to be negative but choices seem very binary. ASP-like dialog systems were created for AAA in order to distill conversations and make them faster. So I was pleasantly surprised to see them in a text game.

LD30 — Connected Worlds

Cable Theory by hadesfury 2014-09-01T16:08:00

Loved graphics. Sound is good. I fought one time and could not for the second time for some reason.

Connecting LD30 to the Real World by Will Edwards 2014-08-26T07:37:00

Very cool idea. I like the 3d transition effect at the beginning.

Omnis by bytegrove 2014-09-01T16:48:00

Cool game. I love aesthetics. Can you include game sources?

The Moon Has Come by kevincorrigan 2014-08-25T19:35:00

I like graphics.

Split//Maze by sol_hsa 2014-08-25T17:55:00

Great game feel and sounds, I got to level 9. I made something similar but turn-based puzzle.

Altrein's Portal by MacronCPP 2014-08-26T08:12:00

Awesome music. I like graphics, although I would prefer more readable design. Tower defense lacks attack patterns. I don't know which side to defend more against what kind of enemies.

ConnectTheWorlds by mrexcessive 2014-08-25T07:55:00

Web version on pc: I can burn fuel but cannot change orientation of the ship. I tried arrows, wasd, mouse - nothing works.

The MillionWood by frogcheese 2014-09-02T19:55:00

It's nice to see action game for this theme. Very challenging and now I understand that action type of game like this is hard to make good.

Beyond the Rift by Chaoseiro 2014-09-01T16:39:00

Nice mechanic. When they get to you knockback is very bad.

Helps the bunny! by Namide 2014-09-01T15:58:00

Nice graphics. Glitched first level. Second one was very easy.

Connected Pylons by Pat AfterMoon 2014-08-25T07:51:00

Good style, I like the transition between levels. Mechanics are simple but effective.

Clone by theCoder15 2014-08-25T19:02:00

I like the idea that scientist works in the maze.

Behind the Data by Laralyn 2014-08-25T18:28:00

Great concept. Auto mine does not work, I feel bad( Sometimes clicking on symbols from bonus bins does not work.
I feel like this game could have deeper plot and not ironic gameplay.

Troika - how long will you cooperate? by Tomker 2014-08-25T18:50:00

I managed to stay alive with one planet and maximum everything for some time. Moving them together seems hard.

Close Your Eyes by nonetheless 2014-09-02T19:28:00

Stylish experience, coherent and cool.

This Little Piggy... by InfectionTeam 2014-09-02T19:35:00

Excellent music and humour.

Connected on the run... by alexco12 2014-08-25T19:13:00

I like the sword animation.

Space Adventures and Stuff by simileinchen 2014-08-25T17:47:00

Nice job. This game feels very good. Given time to polish platforming and more levels this will be awesome.

Hold Please by AndyGusto 2014-08-25T19:21:00

Great implementation.

Star of Connection by Septi 2014-08-26T07:57:00

I finished it. Hardcore platformer, while it can be frustrating at times it has some nice level design. If you iterate on it you can make a great game.

Hide! by nataku92 2014-09-01T16:18:00

Hard but fun to play.

Lands 101 by thecatamites 2014-09-01T16:27:00

I like sounds and music, very good on theme.

Merge by pusheax 2014-08-26T10:12:00

@Kaelaholme You're right. Thanks for playing.
@Septi I know what you mean. When several crates are in one world they do not block each other's movement in this world. When any crate's movement is blocked in world A(only boundary and cross tiles are considered blocking tiles), it will block movement in worlds B and C but not in world A. I found nice consequences to this mechanic combined with repel and teleport tiles.
Narratively speaking crates located in one world are part of one component, that's why they can reorganize freely. I should have made separate sound effect for such motions.

More Than a Glitch by Pavel M. DlouhĂ˝ 2014-09-02T19:46:00

Finished it. Awesome graphics. Level design is ok, but could be better. Characters meet at the end, but in terms of game mechanics they just avoid obstacles separately.