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lapayo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201328You Only Get OnePyramid Questjam4302.682.742.111.882.162.672.5933

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by lapayo

LD28 — You Only Get One

MediQuest by chikun Dev Team 2013-12-17T18:35:00

That game is great to play. I really like the artstyle, as well as the music.

Pyramid Quest by lapayo 2013-12-17T18:33:00

@Lolshouse That is quite funny, since the you only have one life mechanic is close to the one you have in your game (which is fun to play btw.) just that we do not have a checkpoint :)

Lumen by Nelien 2013-12-17T19:43:00

WOW. This game is amazing, by far one of the best entries I have seen thus far. I really like the dark underwater atmosphere which is greatly supported by your choice of cold colors. Also, the slow pace really contributed to that in my opinion, faster gameplay might have ruined it.

LITH by Novodantis 2013-12-17T19:26:00

I really like the mood of the game. The sound of lingering robots, moving through the corridors and the feeling of being alone in the labyrinth are great. What could have improved the experience would be a lower sensitivity of the camera movement, because it was still really fast even with the dpi set to 400, and therefor felt a little bit odd in comparison to the rather slow movement speed. Also, I think it was a very good design decision to give the robots / Liths the bright red light on their head so one can see them around from behind a corner.

Revenge of the Last Guardian of Destruction by AzzaMat 2013-12-17T18:39:00

I like it, the music was a little bit on the weird side, but also good. It's really cool that you could pull off a 3D game with models and everything in such little time!

Lock Block Tower by eternalmajin 2013-12-17T19:47:00

I found a bug. If you stand really close to a wall, you can no longer walk e.g. up or down if the wall is on the left. Otherwise, nice first!

Spectral Sword by kratorspore 2013-12-17T19:20:00

The art is very cool, it reminds me of the good old C64 times, but it might have helped to also be able to use the mouse to turn the camera. Also it took a while to figure out how to kill the enemies; an instruction screen at the start might have helped there. Yes, I know, it was in the text, but if there is the Unity webplayer above it, you tend to not read it because you think you know how to play games by now :)

Beep Boop. Where will it go? by PapyPilgrim 2013-12-17T19:34:00

I really like the simplicity in design, and the great amount of gameplay fexibility created by it. You have built great puzzles!