FoonLudum Dare ExplorerLD30 → The MillionWood

The MillionWood

By frogcheese

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CategoryRankScoreCount
Coolness298
Fun1843.54
Audio2333.29
Theme2393.68
Overall2413.55
Graphics3803.38
Humor5482.34
Innovation6023.10
Mood6042.93

Comments

malf 2014-08-25 09:24

I've tried executing in windows 8.1 with Java 6, it gives me the following exception (cmd:'java TheMillionWood.jar'):

Exception in thread "main" java.lang.NoClassDefFoundError: TheMillionWood/jar
Caused by: java.lang.ClassNotFoundException: TheMillionWood.jar
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Could not find the main class: TheMillionWood.jar. Program will exit.

frogcheese 2014-08-25 09:45

@malf Thanks for the heads-up. I'd accidentally built the .jar for Java 7; it should be fixed now.

quetzakol 2014-08-25 09:54

It works well for me :) . The idea is very interesting and the levels are nice. The major problem was the size of the window, which is too high ! I could'nt see the bottom of some levels and so I had to stop playing because of that...

frogcheese 2014-08-25 13:42

@Quetzakol Yeah, I knew that the window size would be trouble - you can blame this on poor planning on my part. I'll see if I can put out a scaled down post-compo version eventually for those running on smaller screens.

frogcheese 2014-08-25 14:44

Turns out that adding multiple screen size support was a really minor addition code-wise, so I'll add it as a bugfix to the existing version. The default resolution is now 800x600, and you can toggle between resolutions using the R key.

I will freely admit that I am incredibly spoiled regarding screen size when it comes to computers, but with this I hope those of you with less ostentatious setups can play without any more trouble. : )

konrad-zegis 2014-08-26 19:10

Uh, I liked the game, and concept of adding new world after each few levels, but music and that 'beating' light in background were too much for me :( especially after adding 3rd world: those little sprites were very tiring for my eyes.

On the other hand the way you connected levels was nice, difficult but not insane, and sprites are really nice!

ccglp 2014-08-27 17:32

Very nice game, one of the bests so far, is so well built together :)

aglavra 2014-08-27 17:33

I liked this game, although the jumping seems to be working a bit strange. This makes some levels more difficult. But otherwise very nice game - idea and design.

kristof 2014-08-27 17:34

Strong Game! First levels i thought.. yeah, connceted worlds? ... but the first split-screen level got me hooked. love it!

lokarunith 2014-08-27 19:15

Great game!! I love challenges like this one, got stuck at the last level for about 30 minutes, but when I was about to quit and said "ok, this is the last try." I made it, pheew!

miwuc 2014-08-28 08:58

Awesome game! Fits right in the theme, trippy graphics and music, and good level design. I haven't finished it yet, but I might try again later. That (last, I hope?) level where the top left guy must drop to a stone platform below then hop on three black things is just diabolical.
It always amazes me how some people can code a game and produce so much level design, in 48 hours.
I loved your LD29 entry as well, keep up the great work!

paperblurt 2014-08-28 10:11

This look like an Amiga game!
in a good way.
Nostalgic...

badlydrawnrod 2014-08-28 19:40

I liked how the number of worlds increased, and the music was very jolly. The different colour schemes worked very well, making it quite atmospheric. Nice.

ghostinthesoft 2014-08-29 18:02

Good move, I like the music and the way you dealt with the theme

kingbolonzo 2014-08-29 20:54

Nice Job real fun

zeppelincaptain 2014-08-29 21:21

Great game, very enjoyable. I'm not a big fan of the controls, but they worked. Liked the trippy graphics :)

munkeebacon 2014-08-29 21:46

Game was a fun challenge!

twoscoopgames 2014-08-29 21:49

Nice! This reminds me of Electronic Super Joy. It get's pretty difficult, but I really like it.

barryrowe 2014-08-29 22:18

Well done! This is a lot of fun, and I could see this being expanded pretty easily as more levels are designed. Great job.

simonchauvin 2014-08-30 18:01

very clever and challenging! Well done.

snoringfrog 2014-08-30 21:01

I never did manage to beat it, but aside from the level I got stuck on being ridiculously irritating, I loved it.

cakemonitor 2014-08-31 12:08

Great game that's strong across the board on fun, theme, graphics and audio. my only complaint is the strobing backgrounds are quite a strain on my eyes!

goerp 2014-08-31 16:10

Well executed theme, like the title and story. Man, it got pretty complicated after a while.
The music really grew on me, I liked it better after playing for a while, that's great for a puzzle game.
Did you synchronize the flashes and beat programmatically?
(nice touch by the way)

frogcheese 2014-09-02 17:11

@goerp Thanks for your comment! The song plays at 120bpm - two beats per second - so I set the backgrounds to pulse twice per second starting at the point where the music begins. Since the looping doesn't seem to be completely perfect to my admittedly untrained ear, this should mean that the beats will fall out of sync if you let the game run long enough.

And I'm glad that the music drew you in! The reason I put the pulsing in there in the first place is because I thought it'd blend the song and game together much more firmly than if I just put the song in there by itself.

pusheax 2014-09-02 19:55

It's nice to see action game for this theme. Very challenging and now I understand that action type of game like this is hard to make good.

dancingmad 2014-09-02 20:01

Good game for a 48h compo but it's hard ^^.

bobombe 2014-09-02 20:23

Waaaa, your game design is amazing !!your four worlds are very well linked !

whalebot 2014-09-02 20:27

I think I may have been on the last level before I rage quit... This game is really well done, the music and everything works so well together. And something about the way the spiders moved I really liked. That being said, holy crap some of those levels are hard.

aomeas 2014-09-07 11:09

I went to the third level with 5 screens before I quit.
Nice game! The music is really cool, and with the graphics, they're setting a good mood.
Clever concept, nicely done, and with many levels, that's great :3

officialcodenmore 2014-09-07 12:13

Good idea, I really liked it!

thecolorhacker 2014-09-07 13:44

Good game!I like the way you connected levels, learning curve is good and the game gets along well with theme. It has quite a lot of content, even if some levels were reused by combining themwith others. The way you used colors, reminded me of the times of good old spectrum.

endurion 2014-09-07 14:39

Sorry, no Java.

arhpositive 2014-09-07 14:52

Had to stop at the third or fourth level with 4 screens. Top notch level design. Simple idea, brilliantly executed. A great overall game that captivated me from the beginning until frustration of 20 or so deaths in the same level. :)

frogcheese 2014-09-07 19:27

Thanks for all of your comments everyone! The common denominator here seems to be that the game is super hard. ^^'

This is most likely because I got a bit blind to what was and wasn't hard by having to play through the entire game dozens of times and tweak the design until I was able to finish the game myself.

Fun fact - there are six screens in total, spanning 24 levels. Oh, and I used to not be able to clear the final level, so I kept making both that level and a few others leading up to it easier until I could. At that point I got worried that I might have made the game *too easy*, because by then I could reliably finish the whole thing in less than 10 minutes, no sweat. Boy was I wrong...

I guess the lesson here is test your game on other unsuspecting victims before releasing it into the wild. And if you can't do that because you're taking part in a 48 hour competition and it's 2 AM, take the time to realize that your players do not have an ingrained muscle memory of every level from rigorous playtesting. :P

kiwiboi 2014-09-07 19:57

At first I was confused as to why was supposed to be challenging but the difficulty really ramped which is great! Definitely fun, adictive and the mood was set really well with graphics and audio. Solid entry!

bluesky 2014-09-08 05:06

Good job.

jprogman 2014-09-08 18:32

When I got to 5 screens, I had to call it quits because it was too disorienting for me. Hearing that there at 6 screens maximum, I would have been killed. Good game, but too challenging for me.

klianc09 2014-09-08 19:37

Really awesome game, the idea is nothing new, but boy is this one well executed. The level design is tricky, but not impossible, controls are a bit floaty, but I quickly got used to it. The same is with the flashing background, it distracted a lot at the beginning, but by the time I finished it, I did not even realize it was there anymore. (Still I would suggest toning the flashing effect a bit down.)
The music is really superb, (I have the game still running in the background and keep listening to it.) it has a lot of variety, so that it doesn't get repetitive.
At first I thought it would end with 4 worlds, but then there was a 5th and I thought that was a bonus round and when the sixth appeared I was like "Are you f... kidding me?"
But overall I really enjoyed it, keep making games^^

And I'm sorry for killing 468 little Grobles >:)

cstudios 2014-09-08 20:43

Hypnotic! The music and the flashing made me to star into the game...

kirbytails7 2014-09-14 18:20

Very nice. Past 4 screens things definitely get interesting. I like it!

davisan 2014-09-14 23:38

Cool game! Loved the level design, music sync with the bg and the sprites.