FoonLudum Dare ExplorerLD28 → BoxBorg returns home

BoxBorg returns home

By coloniergames

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CategoryRankScoreCount
Coolness361
Innovation2742.82
Theme2792.73
Mood3622.65
Fun3752.58
Audio4262.06
Overall4492.61
Graphics4872.25

Comments

parapup 2013-12-16 22:18

Really an adf.ly that is so cheap of you to do that.

Besides that ok game.

coloniergames 2013-12-16 22:21

adf.ly link was the graphics guy's idea, put direct link instead. Did you find any bugs?

peripheralgames 2013-12-16 23:19

Really cool idea, I've not seen a game do this before!

sim 2013-12-17 17:57

Nice game idea! I got the game to quit itself when I opened the door in the grassy area and then it closed on top of me. Finished it after trying again.

I found switching modes to be a bit awkward - it'd be nice to have a different key bound to each. Oh and the music stopped after the title screen, which was a shame because it's nice and quite long.

coloniergames 2013-12-17 20:24

Yea, bugs happen when you sleep 5 hours in 3 days... I'm glad that you liked it :)

jomomomo 2013-12-17 20:33

Can't play windows games. :-(

venks 2013-12-18 05:00

Really solid stuff. And I hear you on the lack of sleep and growing bugs. For one of the days I was awake for 26 hours straight. Probably wasn't at peak condition at that point.

john_conder9 2013-12-18 09:26

I kept crashing whenever I'd get stuck in a wall or something from changing modes :x It's paced a bit too slowly IMO, but it's a really cool idea. I agree that it would have been nicer to have each mode bound to a button. Cool game anyway

yaru 2013-12-18 11:11

Sadly, it crashed after a few levels. But it's a very good idea!

fullmontis 2013-12-18 11:33

The concept is interesting, but switching between modes feels a little clunky. I wish the movement was little bit faster. There are a few bugs and the game crashed both times I tried to play it so I couldn't finish it, sorry...

tobbez 2013-12-19 15:17

Interesting idea but using the slow gravity as a puzzle mechanic felt really weird. Swithing between forms wasn't really used in any interesting way either but there is a good start for a game.

pusheax 2013-12-20 21:15

Good idea for a game. I think you could use height more and make falling interesting. Teleporters are not that fun, they are just obvious waypoints and sometimes you can't tell their orientation. Also I think that this game is similar to eets. The most interesting stuff could be planned beforehand and then played without user interaction. Similarly you could use 'stand', 'duck', 'jump' states and allow shooting only while standing, for example. Then user would plan moving path taking into account pits, enemies, obstacles. That would not suit the theme but it would be more interesting in my opinion. Other than that good work on graphics, level editor(!).

coloniergames 2013-12-20 23:46

Thanks! Bad thing is that I used half of my time to make the level editor and didn't have time to balance the game and fix all bugs :(

pele 2013-12-21 00:54

I usually don't like puzzles but I enjoyed switching my robot between multiple forms. Btw, I couldn't finish the game because it eventually crashed. Embedding an editor with your game is a huge plus (at least to me). You, sir, have my like ;)

paperblurt 2013-12-21 08:45

It gets emotional.
This lonely bot.
Both story and gameplay.
Even though it's not a lot, but good!

ezolotko 2013-12-21 14:19

Cool idea

jupiter_hadley 2014-01-04 20:24

Cute robot, love the game! I included it in my Ludum Dare 28 compilation video series, if you'd like to take a look :) http://youtu.be/tnNlwxp-9J8