parapup 2013-12-16 22:18
Really an adf.ly that is so cheap of you to do that.
Besides that ok game.
Foon → Ludum Dare Explorer → LD28 → BoxBorg returns home
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Innovation | 274 | 2.82 | ||
| Theme | 279 | 2.73 | ||
| Mood | 362 | 2.65 | ||
| Fun | 375 | 2.58 | ||
| Audio | 426 | 2.06 | ||
| Overall | 449 | 2.61 | ||
| Graphics | 487 | 2.25 |
Really an adf.ly that is so cheap of you to do that.
Besides that ok game.
adf.ly link was the graphics guy's idea, put direct link instead. Did you find any bugs?
Really cool idea, I've not seen a game do this before!
Nice game idea! I got the game to quit itself when I opened the door in the grassy area and then it closed on top of me. Finished it after trying again.
I found switching modes to be a bit awkward - it'd be nice to have a different key bound to each. Oh and the music stopped after the title screen, which was a shame because it's nice and quite long.
Yea, bugs happen when you sleep 5 hours in 3 days... I'm glad that you liked it :)
Can't play windows games. :-(
Really solid stuff. And I hear you on the lack of sleep and growing bugs. For one of the days I was awake for 26 hours straight. Probably wasn't at peak condition at that point.
I kept crashing whenever I'd get stuck in a wall or something from changing modes :x It's paced a bit too slowly IMO, but it's a really cool idea. I agree that it would have been nicer to have each mode bound to a button. Cool game anyway
Sadly, it crashed after a few levels. But it's a very good idea!
The concept is interesting, but switching between modes feels a little clunky. I wish the movement was little bit faster. There are a few bugs and the game crashed both times I tried to play it so I couldn't finish it, sorry...
Interesting idea but using the slow gravity as a puzzle mechanic felt really weird. Swithing between forms wasn't really used in any interesting way either but there is a good start for a game.
Good idea for a game. I think you could use height more and make falling interesting. Teleporters are not that fun, they are just obvious waypoints and sometimes you can't tell their orientation. Also I think that this game is similar to eets. The most interesting stuff could be planned beforehand and then played without user interaction. Similarly you could use 'stand', 'duck', 'jump' states and allow shooting only while standing, for example. Then user would plan moving path taking into account pits, enemies, obstacles. That would not suit the theme but it would be more interesting in my opinion. Other than that good work on graphics, level editor(!).
Thanks! Bad thing is that I used half of my time to make the level editor and didn't have time to balance the game and fix all bugs :(
I usually don't like puzzles but I enjoyed switching my robot between multiple forms. Btw, I couldn't finish the game because it eventually crashed. Embedding an editor with your game is a huge plus (at least to me). You, sir, have my like ;)
It gets emotional.
This lonely bot.
Both story and gameplay.
Even though it's not a lot, but good!
Cool idea
Cute robot, love the game! I included it in my Ludum Dare 28 compilation video series, if you'd like to take a look :) http://youtu.be/tnNlwxp-9J8