Parasite Quest by Hatscat 2012-12-18T18:16:00
Very impressive game and felt quite polished. As you mentioned, the lack of ending is the only thing that stuck out.
Foon → Ludum Dare Explorer → Users → Sim
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Message Deceived | compo | 800 | 2.89 | 2.47 | 3.67 | 3.44 | 2.75 | 3.25 | 2.94 | 2.94 | 33 | |
| 2013 | 28 | You Only Get One | Blueprint | compo | 190 | 3.43 | 3.44 | 3.56 | 3.22 | 3.14 | 3.00 | 2.13 | 3.08 | 49 | |
| 2012 | 25 | You are the Villain | Postal | compo | 426 | 2.86 | 2.50 | 2.64 | 2.82 | 3.00 | 2.24 | 2.47 | 42 |
Very impressive game and felt quite polished. As you mentioned, the lack of ending is the only thing that stuck out.
Nice to see an entry with a bit of story in it. The platforming was fine if a bit floaty, and gives the player something to do while reading the story. Having the player act in the last room to progress the story was nice and reminded me of the narration in Bastion. The story-player interaction would be interesting to see developed further.
This game is great. The balance is quite good, but sticking with lv1 spike and saw rooms seems to be a good (although dull) strategy. Nothing else to complain about other than a lack of background music.
Really fun game. Good graphics and music too, nothing to complain about.
Hah I had a feeling what tune this would be from the mp3 name :)
Interesting game although really hard, I can barely last a minute let alone finish the song. The beat detection seems good, but for the sample song at least the pulsing is very strong and makes the bullets harder to dodge.
If you move the mouse to the very left of the screen then you can't get hit, which I exploited to watch the rest of the game. I like the way the bullets dry up during a soft part in the song, although some more variation in patterns would've been nice.
The controls need some work, but otherwise a fun little platformer.
This game is awesome! Can't believe it's been done in the space of LD. The way the room style changes after getting the ore is nice, and I liked the ending. Nothing to complain about really, apart from the spikes having a slightly larger than expected hitbox - perhaps add a few pixels to the sprites to compensate.
Time to go for the remaining ducks and ore now. Some of those duck rooms look horrendous :)
Doesn't display properly on multiple monitors :S
@bradleypollard - Change line 53 in Dungeon.cs from:
Size = new Size(SystemInformation.VirtualScreen.Width, SystemInformation.VirtualScreen.Height);
to:
Size = new Size(1024, 768);
Will reply again once I've had a proper play.
A good game idea, but there are several issues that make it difficult to enjoy:
- There's not enough time to prepare before the player comes. There should either be more time, or a 'Begin level' button.
- The stats windows got in the way, even with the ability to close them. Perhaps make them appear on click rather than on mouse over.
- I couldn't tell how effective the health/damage/armour stats were. Maybe little health bars on the enemies would help.
If those issues get ironed out then it'd be interesting to see how it plays.
Good work making your first game! The beams were a bit buggy but it was entertaining while it lasted.
A simple game but fun for a few minutes. Some more complex strategy such as blocking would be nice. Also the enemy is off-screen half of the time, perhaps the camera should try and keep both characters on the screen.
This looks promising, although a little simple in its current state. I can imagine this having doors, switches, puzzles and traps. Had a bit of trouble with sticking to walls and low framerate, but was still playable.
Fun little game, I like the way the enemies manage to find their way around. Putting a load of boulders at the bottom right turns everything entering into a fine paste :)
As others have mentioned, having waves and being able to win would add a lot.
Great graphics, fun to play and very polished. Some nice parody too :)
Seems to work if you download the .love file.
Interesting idea but hard to see how it would play without a second player. Collision detection aside, it seems a bit strange for the asteroids to spawn from the ship itself - maybe instead allow the attacker to throw them from a minimum radius from the ship.
An interesting idea. I struggled with the controls - there's not much time to react at the start of the level, and the camera is sometimes in an unhelpful place. Perhaps it would add more interesting gameplay to have guards attack on the spot when not controlled, so you have to move them to strategic places. Controlling a unit would still be useful for more skilful combat, or flanking, or activating traps.
Very cool use of NNs. I'll check out the paper at some point, but a comment/blog post about how you implemented this in the game would be great - what type of NN did you use and how was it structured? What did you use for inputs/outputs? How did you decide a sensible direction to move the weights, rather than "you died, try something else"?
The game itself is pretty fun, although the other aspects are nothing special - it's the technology that stands out here.
@CireNeikual: That's really helpful, I can understand what's happening now. Thanks a lot!
I really enjoyed this but it was far too short! A few extra mechanics (I was hoping height would be used) and lots more levels would make it even better.
Good game. Difficult at first but easy once you know what to do. Getting a high score is fun for a while but becomes repetitive - perhaps the game should get harder over time.
Very good game. Nice graphics and some impressive effects with the blocks and fluids. Was a decent length too.
I had trouble with 360 controller controls when swimming so I switched to keyboard. The game also slowed to a halt and died several times on the third level, but I loaded a saved game and got to the end.
Fun and polished puzzle game but going back to the start doesn't add much other than fitting to the theme. I finished all the levels and then greened them too, which made some of the weird easy levels make sense.
Fun little game, especially the last room. Controls were a bit floaty and I gave up killing enemies because they kept coming back, and I could avoid them easily. Would've been more interesting if the enemies were more dangerous, or the rooms had obstacles to limit my movement. Nice graphics too, and I liked the changing tilesets as you change floors.
Very nice graphics and atmosphere. I didn't really understand the text or what I did right to make the game progress, but I guess that's the point. Length was about right - if it were any longer I'd get tired of the abstractness and demand some gameplay. Music was nice too.
Jhelle - that's a shame, do you get any error messages?
voltorben - oops, I'd assumed you could run it in a similar way. I'll try and get a proper build.
huhwhozat - thanks for the feedback! The bomb gets used as soon as you pick it up, but it's not very obvious. The map screen is another tileset drawn at halfsize :P
I didn't have much luck attacking enemies so I just ran through the level after grinding a few upgrades. Would be nice if combat and stealth were also practical options. Overall it's a promising game and it'd be interesting to see what it becomes if it gets developed further.
Having a single projectile that returns is a cool idea. I enjoyed the game, although if I stay at the bottom of the screen I seem to be invulnerable, at least until the enemies start spawning there!
I got it working after installing the RTP from the link.
I tried several paths and couldn't figure out what to do on some of them:
- Couldn't get out of the cellar
- Couldn't leave the farm screen after talking to the boy
And a couple of other routes ended in a game over :/
My main issues are that it's hard to tell where the exits of each room are and I can get stuck (or not know what to do).
Instead of being forced into a bad ending, which isn't that satisfying after spending ages leveling, perhaps there could be a way to avoid it. For example if people said to never go down the temple stairs, I could choose to walk past them instead.
On a more positive note, I liked the combat and being able to choose what to do next.
Good game but needs tweaking, is a bit easy at the moment.
It's an interesting idea but it didn't feel very different from a normal maze game. Perhaps having one eye should be more limiting, for example pushing a button and not seeing its effect.
This is a nice take on the theme although very difficult. After a few attempts I managed to get an object back to my ship, then realised it was fuel and not scrap (oops). Hard to tell if the game is too difficult or just has a steep learning curve, but I enjoyed failing nonetheless.
It worked for me because I have Pygame, but this needs to be turned into an exe using something like py2exe or very few people can play it.
I seemed to fall and eventually stop, failing to pick up anything at all though :/
Fun little game. I've seen this idea a few times before but not exactly the same. My only complaint is a lot of the levels have straight-forward solutions - if there were more ways to interfere with your clones (e.g. changing their path by blocking it) then it'd make the levels more interesting.
Nice game idea! I got the game to quit itself when I opened the door in the grassy area and then it closed on top of me. Finished it after trying again.
I found switching modes to be a bit awkward - it'd be nice to have a different key bound to each. Oh and the music stopped after the title screen, which was a shame because it's nice and quite long.
Strange game mechanics but it's quite fun after trying a few times and seeing how it's meant to be done. Faces and text-to-speech were hilarious.
Best choice of theme I've seen so far, and the execution was just as good as it looked. A few of the criteria I just couldn't get right (especially showing the zebra crossing - do I show just the edge or the whole thing?). I think the game's taught me that I'm not cut out to be a cameraman!
Fun little game. Great graphics and the AI seemed to be quite clever.
It's a very good concept for a puzzle/action game. A few things I think could be improved:
- The movement and block pushing is very imprecise. I often pushed a block too far.
- Some objects are placed at awkward positions that make enemies collide at the very edge and act unpredictably
- I found the tiles unintuitive - at first I thought the '->' tile shoots another laser to the right. Also didn't realise only enemies can shoot it (or can they?).
- Projectiles seem to have a far bigger collision range than is drawn, which caused a lot of mystery deaths
- No indication of why the level was failed, which was particulary frustrating in the last level when enemies spawned right next to their spawns (which I also thought were plain walls).
- Timer should be skippable
- The instructions repeated things a lot, which made me wonder if they'd actually changed or not, making them a bit tiresome to read.
That said, the game is fun and would probably be very good with more time and levels.
What a strange game, but I like it! A few typos but interesting gameplay and a funny story.
Nice aesthetic and the curses were pretty funny. Shame that it's over so soon though.
This is quite a well done tower defence game. It plays well and the idea is pretty funny. The interface did feel a bit unresponsive at times and it would've been nice to have hotkeys for the towers. Some more spinning spoons and sounds of household objects bashing into things would've made it sillier too :)
I managed to beat it eventually but a checkpoint half-way through would make it much less frustrating. Dodging the bolts was fun and the level was well designed. Nice music, sound and graphics too.
Nice variation on Asteroids. The controls were fluid and after a bit of practise I could move things around quite reliably. The sounds and particles really made it feel polished.
Nice to see a two player game. I didn't have anyone to play with but it looks fun and the music is great.
Looks like I need to sign into Google to download, but after signing in I get an Access Denied. Please fix because this looks great and the soundtrack is fantastic!
Clever idea and lots of well designed levels with plenty of variety. It took me a while to realise that the mummy could be wet, and that hitting the fire once extinguishes the water. Making the controls less sensitive and slippery would make the platforming less frustrating, especially that last level >:(
Good use of 3D and nice to see some UE4 entries. It took me a while to figure out to use WASD and notice the building icons in the corner, but I got the hang of it. I found the zombie attacks a bit confusing - perhaps they should be slower but in greater numbers so I can build a path for them.
Really fun platforming and having the different characters keeps it interesting. The graphics and music are great and I like the way the levels sprawl off into the distance. The lack of sound effects is the only thing that stood out a little.
It's like Beat Hazard but even more seizure-inducing. I like it! Text is a bit rough but the graphics and sound are otherwise great. Got to Level 7 before dying in a barrage of missiles.