FoonLudum Dare ExplorerUsers → Sim

Sim

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponMessage Deceivedcompo8002.892.473.673.442.753.252.942.9433
201328You Only Get OneBlueprintcompo1903.433.443.563.223.143.002.133.0849
201225You are the VillainPostalcompo4262.862.502.642.823.002.242.4742

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Sim

LD25 — You are the Villain

Parasite Quest by Hatscat 2012-12-18T18:16:00

Very impressive game and felt quite polished. As you mentioned, the lack of ending is the only thing that stuck out.

The Button by Tim Bumpus 2012-12-19T01:36:00

Nice to see an entry with a bit of story in it. The platforming was fine if a bit floaty, and gives the player something to do while reading the story. Having the player act in the last room to progress the story was nice and reminded me of the narration in Bastion. The story-player interaction would be interesting to see developed further.

The life of a Boss by Jiddo 2012-12-18T19:00:00

This game is great. The balance is quite good, but sticking with lv1 spike and saw rooms seems to be a good (although dull) strategy. Nothing else to complain about other than a lack of background music.

Mad Princess by AdventureIslands 2012-12-17T23:13:00

Really fun game. Good graphics and music too, nothing to complain about.

Fearless by lekochen 2012-12-18T00:07:00

Clever game. A bit of ambient sound is the only thing that really felt missing.

Fight the Power by TwilightFlandre 2012-12-18T03:05:00

Hah I had a feeling what tune this would be from the mp3 name :)

Interesting game although really hard, I can barely last a minute let alone finish the song. The beat detection seems good, but for the sample song at least the pulsing is very strong and makes the bullets harder to dodge.

If you move the mouse to the very left of the screen then you can't get hit, which I exploited to watch the rest of the game. I like the way the bullets dry up during a soft part in the song, although some more variation in patterns would've been nice.

Super Mario Boss by dredlockz 2012-12-18T01:50:00

The controls need some work, but otherwise a fun little platformer.

Junkbot by Maple 2012-12-18T02:43:00

This game is awesome! Can't believe it's been done in the space of LD. The way the room style changes after getting the ore is nice, and I liked the ending. Nothing to complain about really, apart from the spikes having a slightly larger than expected hitbox - perhaps add a few pixels to the sprites to compensate.

Time to go for the remaining ducks and ore now. Some of those duck rooms look horrendous :)

Lord of the Dungeons! by LittleGreenFlame 2012-12-17T20:02:00

Doesn't display properly on multiple monitors :S

@bradleypollard - Change line 53 in Dungeon.cs from:
Size = new Size(SystemInformation.VirtualScreen.Width, SystemInformation.VirtualScreen.Height);

to:
Size = new Size(1024, 768);

Will reply again once I've had a proper play.

Lord of the Dungeons! by LittleGreenFlame 2012-12-17T20:16:00

A good game idea, but there are several issues that make it difficult to enjoy:
- There's not enough time to prepare before the player comes. There should either be more time, or a 'Begin level' button.
- The stats windows got in the way, even with the ability to close them. Perhaps make them appear on click rather than on mouse over.
- I couldn't tell how effective the health/damage/armour stats were. Maybe little health bars on the enemies would help.

If those issues get ironed out then it'd be interesting to see how it plays.

Rest in Pixels by joaorequiao 2012-12-18T19:39:00

Good work making your first game! The beams were a bit buggy but it was entertaining while it lasted.

Goatocalypse by atrodo 2012-12-18T01:37:00

A simple game but fun for a few minutes. Some more complex strategy such as blocking would be nice. Also the enemy is off-screen half of the time, perhaps the camera should try and keep both characters on the screen.

You Villainous Person You... by Msquirrel 2012-12-17T03:34:00

This looks promising, although a little simple in its current state. I can imagine this having doors, switches, puzzles and traps. Had a bit of trouble with sticking to walls and low framerate, but was still playable.

Defend Your Treasure by tobbez 2012-12-19T00:33:00

Fun little game, I like the way the enemies manage to find their way around. Putting a load of boulders at the bottom right turns everything entering into a fine paste :)

As others have mentioned, having waves and being able to win would add a lot.

Heroes are so Annoying! by Knighty 2012-12-17T22:44:00

Great graphics, fun to play and very polished. Some nice parody too :)

Salvation by Nutter 2012-12-17T03:23:00

Could do with being longer and having some more gameplay elements, but what's there is quite solid.

SDIORETSA by Joshua Douglass-Molloy 2012-12-19T01:00:00

Seems to work if you download the .love file.

Interesting idea but hard to see how it would play without a second player. Collision detection aside, it seems a bit strange for the asteroids to spawn from the ship itself - maybe instead allow the attacker to throw them from a minimum radius from the ship.

Villainous Dungeons by Axelhein 2012-12-17T17:33:00

An interesting idea. I struggled with the controls - there's not much time to react at the start of the level, and the camera is sometimes in an unhelpful place. Perhaps it would add more interesting gameplay to have guards attack on the spot when not controlled, so you have to move them to strategic places. Controlling a unit would still be useful for more skilful combat, or flanking, or activating traps.

Hero Must Die by CireNeikual 2012-12-18T17:49:00

Very cool use of NNs. I'll check out the paper at some point, but a comment/blog post about how you implemented this in the game would be great - what type of NN did you use and how was it structured? What did you use for inputs/outputs? How did you decide a sensible direction to move the weights, rather than "you died, try something else"?

The game itself is pretty fun, although the other aspects are nothing special - it's the technology that stands out here.

Hero Must Die by CireNeikual 2012-12-18T18:28:00

@CireNeikual: That's really helpful, I can understand what's happening now. Thanks a lot!

LD28 — You Only Get One

Super Headbutt by Beanalby 2013-12-17T17:36:00

I really enjoyed this but it was far too short! A few extra mechanics (I was hoping height would be used) and lots more levels would make it even better.

Infinite Fame by bitslap 2013-12-21T16:38:00

Good game. Difficult at first but easy once you know what to do. Getting a high score is fun for a while but becomes repetitive - perhaps the game should get harder over time.

Wotricalix by AngelDE98 2013-12-17T20:42:00

Very good game. Nice graphics and some impressive effects with the blocks and fluids. Was a decent length too.

I had trouble with 360 controller controls when swimming so I switched to keyboard. The game also slowed to a halt and died several times on the third level, but I loaded a saved game and got to the end.

You only get one.....life by desmarkie 2013-12-17T00:04:00

Fun and polished puzzle game but going back to the start doesn't add much other than fitting to the theme. I finished all the levels and then greened them too, which made some of the weird easy levels make sense.

ClockTower by fued 2013-12-16T18:08:00

Fun little game, especially the last room. Controls were a bit floaty and I gave up killing enemies because they kept coming back, and I could avoid them easily. Would've been more interesting if the enemies were more dangerous, or the rooms had obstacles to limit my movement. Nice graphics too, and I liked the changing tilesets as you change floors.

Climber by Kimau 2013-12-21T15:09:00

Nice idea. Things really get difficult by the time you reach the last person but it's doable; shame there's no ending though.

The animations were a nice touch, especially the deaths. Having some sounds would really add a lot to the atmosphere too.

Doubt by rxi 2014-01-06T23:32:00

Very nice graphics and atmosphere. I didn't really understand the text or what I did right to make the game progress, but I guess that's the point. Length was about right - if it were any longer I'd get tired of the abstractness and demand some gameplay. Music was nice too.

GoatLove by DST 2013-12-16T12:06:00

It was fun for a while but a bit short and repetitive. The enemies only spawned at the bottom of the screen so I barely had to move at all. I liked the particle effects though.

Blueprint by Sim 2013-12-16T18:34:00

Jhelle - that's a shame, do you get any error messages?
voltorben - oops, I'd assumed you could run it in a similar way. I'll try and get a proper build.
huhwhozat - thanks for the feedback! The bomb gets used as soon as you pick it up, but it's not very obvious. The map screen is another tileset drawn at halfsize :P

Prototype by Cheshyr 2013-12-16T13:46:00

I didn't have much luck attacking enemies so I just ran through the level after grinding a few upgrades. Would be nice if combat and stealth were also practical options. Overall it's a promising game and it'd be interesting to see what it becomes if it gets developed further.

You Only Get One Bullet by delfino 2013-12-16T13:30:00

Having a single projectile that returns is a cool idea. I enjoyed the game, although if I stay at the bottom of the screen I seem to be invulnerable, at least until the enemies start spawning there!

Ability by angrykittykj 2013-12-16T23:16:00

I got it working after installing the RTP from the link.

I tried several paths and couldn't figure out what to do on some of them:
- Couldn't get out of the cellar
- Couldn't leave the farm screen after talking to the boy

And a couple of other routes ended in a game over :/

My main issues are that it's hard to tell where the exits of each room are and I can get stuck (or not know what to do).

Instead of being forced into a bad ending, which isn't that satisfying after spending ages leveling, perhaps there could be a way to avoid it. For example if people said to never go down the temple stairs, I could choose to walk past them instead.

On a more positive note, I liked the combat and being able to choose what to do next.

Chocolate Clicker by Yoni 2013-12-21T15:51:00

Good game but needs tweaking, is a bit easy at the moment.

Ludum dare 48 by bufbot 2013-12-16T12:20:00

It's an interesting idea but it didn't feel very different from a normal maze game. Perhaps having one eye should be more limiting, for example pushing a button and not seeing its effect.

Space Scrap Armageddon 2000 by Chompson 2013-12-16T11:57:00

This is a nice take on the theme although very difficult. After a few attempts I managed to get an object back to my ship, then realised it was fuel and not scrap (oops). Hard to tell if the game is too difficult or just has a steep learning curve, but I enjoyed failing nonetheless.

Listen by Donutttt 2013-12-16T22:26:00

Simple idea but well executed. My biggest issue is that the clock sounds more like an uncomfortable pop than a tick.

Cookie Hunter 1.2.7 by robodylan 2013-12-16T12:46:00

It worked for me because I have Pygame, but this needs to be turned into an exe using something like py2exe or very few people can play it.

I seemed to fall and eventually stop, failing to pick up anything at all though :/

Before Night Falls by WetDesertRock 2013-12-21T16:48:00

Fun little game. I've seen this idea a few times before but not exactly the same. My only complaint is a lot of the levels have straight-forward solutions - if there were more ways to interfere with your clones (e.g. changing their path by blocking it) then it'd make the levels more interesting.

BoxBorg returns home by ColonierGames 2013-12-17T17:57:00

Nice game idea! I got the game to quit itself when I opened the door in the grassy area and then it closed on top of me. Finished it after trying again.

I found switching modes to be a bit awkward - it'd be nice to have a different key bound to each. Oh and the music stopped after the title screen, which was a shame because it's nice and quite long.

Jump Chip by arkeus 2013-12-16T17:33:00

Very nice game. I struggled at first but managed to get the hang of it, although the difficulty peaked in the middle (except perhaps the last level).

Public Mischief Performance by Jwatt 2014-01-06T22:15:00

Strange game mechanics but it's quite fun after trying a few times and seeing how it's meant to be done. Faces and text-to-speech were hilarious.

One Take by Sheepolution 2014-01-06T22:53:00

Best choice of theme I've seen so far, and the execution was just as good as it looked. A few of the criteria I just couldn't get right (especially showing the zebra crossing - do I show just the edge or the whole thing?). I think the game's taught me that I'm not cut out to be a cameraman!

P.O.W. Rescue by Gameko 2013-12-16T13:00:00

Fun little game. Great graphics and the AI seemed to be quite clever.

Once Charged by pighead10 2013-12-17T22:00:00

It's a very good concept for a puzzle/action game. A few things I think could be improved:
- The movement and block pushing is very imprecise. I often pushed a block too far.
- Some objects are placed at awkward positions that make enemies collide at the very edge and act unpredictably
- I found the tiles unintuitive - at first I thought the '->' tile shoots another laser to the right. Also didn't realise only enemies can shoot it (or can they?).
- Projectiles seem to have a far bigger collision range than is drawn, which caused a lot of mystery deaths
- No indication of why the level was failed, which was particulary frustrating in the last level when enemies spawned right next to their spawns (which I also thought were plain walls).
- Timer should be skippable
- The instructions repeated things a lot, which made me wonder if they'd actually changed or not, making them a bit tiresome to read.

That said, the game is fun and would probably be very good with more time and levels.

Time Detective by mruno 2013-12-16T16:35:00

What a strange game, but I like it! A few typos but interesting gameplay and a funny story.

LD32 — An Unconventional Weapon

Temple Pop by Todd Luke 2015-04-20T22:17:00

Nice aesthetic and the curses were pretty funny. Shame that it's over so soon though.

Toasted by JPatrick 2015-05-11T19:54:00

This is quite a well done tower defence game. It plays well and the idea is pretty funny. The interface did feel a bit unresponsive at times and it would've been nice to have hotkeys for the towers. Some more spinning spoons and sounds of household objects bashing into things would've made it sillier too :)

Spike Nut's Temple by AxeTheory 2015-05-10T22:00:00

I managed to beat it eventually but a checkpoint half-way through would make it much less frustrating. Dodging the bolts was fun and the level was well designed. Nice music, sound and graphics too.

Asterpoids by NMcCoy 2015-04-21T22:19:00

Nice variation on Asteroids. The controls were fluid and after a bit of practise I could move things around quite reliably. The sounds and particles really made it feel polished.

Jukabo Jitsu by Menesetsu 2015-05-11T19:32:00

Nice to see a two player game. I didn't have anyone to play with but it looks fun and the music is great.

Limb by Limb by AdamW 2015-04-20T23:01:00

Looks like I need to sign into Google to download, but after signing in I get an Access Denied. Please fix because this looks great and the soundtrack is fantastic!

Super Burning Mummy! by WhoaConstrictor 2015-04-21T00:08:00

Clever idea and lots of well designed levels with plenty of variety. It took me a while to realise that the mummy could be wet, and that hitting the fire once extinguishes the water. Making the controls less sensitive and slippery would make the platforming less frustrating, especially that last level >:(

ZombieDefend by Robert 2015-04-20T22:50:00

Good use of 3D and nice to see some UE4 entries. It took me a while to figure out to use WASD and notice the building icons in the corner, but I got the hang of it. I found the zombie attacks a bit confusing - perhaps they should be slower but in greater numbers so I can build a path for them.

Soulstealer by SilentNight 2015-04-20T23:27:00

Really fun platforming and having the different characters keeps it interesting. The graphics and music are great and I like the way the levels sprawl off into the distance. The lack of sound effects is the only thing that stood out a little.

Slick by Abominas 2015-05-10T21:40:00

This looks like it could be fun, especially if there are large rooms (and more tiles onscreen) to make some complex shots. I'd recommend scaling up the window by default since it starts off really tiny. Nice particle effects and the platforming seems solid.

Musical Trip by Frozen Stick 2015-05-11T22:43:00

It's like Beat Hazard but even more seizure-inducing. I like it! Text is a bit rough but the graphics and sound are otherwise great. Got to Level 7 before dying in a barrage of missiles.

HK-21 by stevenlr 2015-04-21T22:46:00

I really enjoyed this. Moving boxes and bullets around was satisfying. Getting the physics on groups of boxes working was ambitious but the amusing results make up for it. Having an intro and ending(s!) made it feel complete.