bradleypollard 2012-12-17 16:28
Ahhhhhh this goes really badly with two monitors! Not something you were expecting I imagine, but still. Luckily you included the source so I will try and edit out the full screen and see if I can actually play.
Foon → Ludum Dare Explorer → LD25 → Lord of the Dungeons!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1048 | 22 |
Ahhhhhh this goes really badly with two monitors! Not something you were expecting I imagine, but still. Luckily you included the source so I will try and edit out the full screen and see if I can actually play.
Couldn't work out how to fix it I'm afraid :(
Can't run it. It throws a generic error screen without any useful info.
No idea what was going on. Loved every second of it.
The idea of tower defense with monsters is quite cool but the "status" screens get in the way and there's not enough time to set up the dungeons properly before the hero comes. Battle sounds and animation would make this a lot cooler. The music is great!
Cool game, the music is great. I suppose it's a tower defense game but the clue is not so clear to me, the ghoul seems can't do much damage to the hero.
Can't run :(
I really like the concept of a sort of reverse tower defense. Really smart. Sadly there are several problems that make the game difficult to play :
- the interface is not so intuitive
- pathfinding doesn't really work
- I killed the good guy but nothing happened, only his life going into the negative range
I'd really like to play again a more polished version of this game. So all in all, I'll give it a good rating.
Doesn't display properly on multiple monitors :S
@bradleypollard - Change line 53 in Dungeon.cs from:
Size = new Size(SystemInformation.VirtualScreen.Width, SystemInformation.VirtualScreen.Height);
to:
Size = new Size(1024, 768);
Will reply again once I've had a proper play.
A good game idea, but there are several issues that make it difficult to enjoy:
- There's not enough time to prepare before the player comes. There should either be more time, or a 'Begin level' button.
- The stats windows got in the way, even with the ability to close them. Perhaps make them appear on click rather than on mouse over.
- I couldn't tell how effective the health/damage/armour stats were. Maybe little health bars on the enemies would help.
If those issues get ironed out then it'd be interesting to see how it plays.
Thank you everyone who played my game! I'm sorry about the multi-monitor issue, that something I didn't account for in my coding ]= The game is very unpolished. I would have liked to add health bar on top of the monsters and hero but didn't have time, and also I need something to happen when you kill the hero. Have the stats appear on click instead of on mouse-over is a great idea. Sound effects is something I wanted to add but ran out of time.
Can't run this sadly :(.
This was very.... difficult to play. I didn't really know what was going on. I could place monsters near the red squares with monsters on them, and wait for the hero to appear.