FoonLudum Dare ExplorerLD28 → P.O.W. Rescue

P.O.W. Rescue

By pyro

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CategoryRankScoreCount
Coolness371
Graphics1393.77
Theme3643.13
Audio4002.71
Humor4542.32
Mood5062.74
Fun5072.85
Overall6222.85
Innovation7172.56

Comments

tobiasnl 2013-12-16 12:47

Pretty cool, I like how the 'one bullet' thingy forces you to puzzle.

grambler1 2013-12-16 12:48

A bit bland but a fun puzzler nonetheless, could use more levels.

sim 2013-12-16 13:00

Fun little game. Great graphics and the AI seemed to be quite clever.

cwkx 2013-12-16 13:09

The graphics are great. Maybe spend more time on the platforming/logic/levels next time, but good entry! :)

eddm 2013-12-16 13:33

Very short, but great graphics and fun while it lasted.

liamlime 2013-12-16 18:24

Fun game, I like it. Add some more levels and you're ready to go.

captainkraft 2013-12-16 18:47

I found quite a few bugs in the game. Holding jump would allow me to avoid gaps and spikes because he'd just keep jumping. Ending the game has a period of time where I can run around and even die, then it goes back to level two. Most of the levels can be completed without using a bullet.

I did like the look of the game and with a bit of bug fixing , polish, and level design, it could be a fun little game.

jomomomo 2013-12-17 17:41

Couldn't figure out how to get past level 4...

ultravisitor 2013-12-17 17:54

Thats a huge amount of pixel art there in the background. Good show. I am pretty sure that in level 4 you want us to jump to the platform and back one to lure the second guy into spikes. But its really hard.

shellfishgames 2013-12-17 18:28

Wow, I'm rather impressed by the visuals. Must have been quite some work to create those sprites.
The gameplay is nice as well, although it was a bit unintuitive that you can jump over the spikey ground things, while the enemies die instantly.

goerp 2013-12-17 19:41

The graphics I liked, although our finest men did look a bit like skeletons :)

Nice concept, but meaybe a bit too easy. But for a LD that means I didn't have to be very good to see all content. YAY!

netmute 2013-12-21 14:25

Those graphics were awesome for 48 hours. Could have used a little more animation though :)
I liked that you could lure enemies into the spike traps.

fussycashew 2013-12-22 02:38

Really well done! I only wish there were more levels.

javadocmd 2014-01-02 17:49

Neat idea for a puzzle platformer!

mephi 2014-01-02 19:26

Awesome graphics!

bensoto 2014-01-03 02:01

Great start, would love to see more puzzles!

tanser 2014-01-03 12:53

Nice graphics.

jedi 2014-01-06 00:13

I don't think I solved level 4 the way it's supposed to be solved but I have no idea how else to do it.

*SPOILER ALERT* (Though probably not) I drag the window off the screen for a second and the enemies fall off the world. But seriously, how do you do this? Only one bullet, two enemies, can't jump high enough at all to get over them, what am I missing???

Nice job on the graphics, 5*.

nicealexanderas 2014-01-06 00:46

The idea is cool!!!! xD.. the level 3 was very easy i only walk to he soldier and jump, level 4 was kind of hard but i manage to understand what to do *SPOILER* Jump and go back so the enemy jumps to hes dead. The is awesome! :D Great work!

gfm 2014-01-06 01:53

It's interesting that having only one bullet made an otherwise action game into a puzzle game.

timothyolt 2014-01-06 15:47

Great game, though I would have spent a bit more time on the mechanics. Various bugs make it too easy to beat otherwise complex levels. Holding jump for example.

moosefly 2014-01-06 16:24

I think I ran into some bugs that made the game way too easy :P. Lovely art though.

roguenoodle 2014-01-06 16:40

Now I don't need to wonder what Contra would be like if it was a puzzle game ;) Really cool idea - more levels would be great!