Hench by Thomas Bowker 2012-12-20T17:49:00
This is a good start on what could be a great game.
Foon → Ludum Dare Explorer → Users → AxeTheory
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Card De-Wolf | compo | 757 | 2.84 | 2.76 | 2.84 | 2.04 | 2.54 | 1.81 | 2.82 | 50 | ||
| 2015 | 34 | Two Button Controls / Growing | Invasion | compo | 206 | 3.61 | 3.81 | 3.62 | 3.46 | 2.86 | 3.03 | 2.55 | 3.06 | 73 | |
| 2015 | 33 | You are the Monster | People Muncher | compo | 453 | 3.14 | 3.10 | 3.24 | 3.69 | 2.75 | 2.45 | 3.15 | 2.93 | 100 | |
| 2015 | 32 | An Unconventional Weapon | Spike Nut's Temple | compo | 837 | 2.86 | 2.86 | 2.58 | 2.98 | 3.20 | 3.02 | 2.31 | 2.77 | 79 | |
| 2014 | 31 | Entire Game on One Screen | Mine Shaft Monsters | compo | 799 | 2.96 | 3.06 | 2.53 | 2.72 | 2.63 | 2.11 | 2.59 | 2.49 | 84 | |
| 2014 | 30 | Connected Worlds | Dwarf Wars | compo | 402 | 3.35 | 3.44 | 3.30 | 3.48 | 3.18 | 2.29 | 2.96 | 2.83 | 52 | |
| 2014 | 29 | Beneath the Surface | Skin | compo | 714 | 3.02 | 3.06 | 3.51 | 3.19 | 2.35 | 2.09 | 2.75 | 2.69 | 89 | |
| 2013 | 28 | You Only Get One | The One Orb | compo | 795 | 2.63 | 2.23 | 2.56 | 2.76 | 2.88 | 2.64 | 1.87 | 2.35 | 52 | |
| 2013 | 27 | 10 Seconds | Fuse | compo | 775 | 2.84 | 2.95 | 3.07 | 3.33 | 1.98 | 2.20 | 1.80 | 2.17 | 79 | |
| 2013 | 26 | Minimalism | A Mini Adventure | compo | 1132 | 2.56 | 2.29 | 2.27 | 2.29 | 2.09 | 2.45 | 2.30 | 2.52 | 59 | |
| 2012 | 25 | You are the Villain | Evil Foot Race For Kittens | compo | 563 | 2.64 | 2.52 | 3.16 | 2.14 | 2.20 | 2.33 | 2.36 | 2.29 | 93 |
This is a good start on what could be a great game.
I like your idea, the controls are too loose for me.
Not much here for a jam entry, I like the intro, never got past the stomp roses part.
Nice game, I like your art.
Great game, I would like it better if I could heal my units or produce them faster and cheaper.
A well made game. The dials are a little hard to turn at first.
This game is great. I love your game mechanic. Just needs music.
this game is fun, right now its too hard for me to collect gems for upgrades
@Dark Acre, Im using google sites and I haven't found a good way to run scripts on the web page so the embedded player doesn't seem to be working in chrome, fire fox is alright. As a back up I have the web version for download.
Cool forest fire simulation.
Nice sound effects, Cash! Yeah! I liked your tutorial.
Good tower defense game.
Nice game. Movement is a little loose but that's it.
This is a nice little game.
I love the art and game play, my only problem is the keys are too close for my hand, I would like the jump to be the up arrow.
Love the AI, lots of strategy in this game.
Great game as is.
Very nice game
I love these kind of games.
A unique game but not enough here to keep me playing. Its a great start.
+1 for the tractor beam, the second level seemed like a big jump in difficulty.
Interesting idea, sometimes I would lose while Santa was still up high or killed.
Great idea, I would like ability to kill the villagers and win at some point.
Nice game, love the art and the difficulty was just right.
Great game could use some attack animations for the ranged enemies so you can see how your getting hit.
Mouse is too twitch to target objects.
This art work is great, I love how its a graphic adventure but you some the players.
Nice game idea, a little buggy but not bad.
Wow you have some nice simple mechanics here that makes a pretty fun game. I like how the first 3 levels are intros to the gameplay.
A nice little Simon clone. Pretty good for learning on the fly.
The problem for me is its too hard to switch to the proper color, maybe have an attack/switch button for each color?
Nice start, but is there an end?
Great music! Did you intend to be a Jam entry?
Great idea, love the concept, music cut out for me on level 2.
Nice game, takes me to day 7 to get to 10,000pts
Nice little puzzle game.
Wow, great game, love the sound and idea.
Great game, love the music, sfx need a little work, controls are a little floaty. This game is well done.
Great game.
...but at what cost? Something to think about.
Funny ending, I need a slap the guy button.
I love this game, also thank you for the improved version!!!
I have added a harder version, only change was increasing the value for how fast the AI can click, enjoy
The "beam" was suppose to be a bullet trail, just to give the player some idea where the shots where going. The bullet damage is just a ray cast from when you click so it might seem like you miss if the "beam" hits something that doesn't take damage. It has been explained to me that I should have made it a laser scope instead :(
My only problem is the jump is a little stiff, can't do a standing jump up and move left or right. Not sure if this was by design.
Best compo entry i have played! Thank you for making this game, also I am terrible at juggling.
right when I thought I couldn't find the exit, I did. Yep I jumped the first time I died.
I demand ramps and powerups! Great game, the music really sells the action.
Great idea, I love your take on the Theme.
One of the best games I've played today.
Best game I've played. Good job on art/sound. Love the game play idea.
LOL, The funny thing about recording the yell is my 1yr old son was trying to sleep in the next room and I didn't want to wake him. So it was a whisper yell that I tried to enhance.
Cursor.lockState = CursorLockMode.Confined;
Also when I switch to windowed mode I couldn't exit the game.
if( Input.GetKeyDown( KeyCode.Escape ) ) Application.Quit();
Those are Minor details for next time.
Graphics and models are amazing, needs more enemies.
Gave the baby meat, not sure what the next step is? Great game, good use of the theme. I really wanted to kill the humans.
Damn why are you so sad?
133.6kg
181 vikings. Not sure how strength of a town is calculated. It would be nice to see the number of soldiers that will attack from a town. Example one with 10 people may send only 1 or 5. I wasn't sure if that was based on the amount of weapons in a town. I could see how that is by design so that the player has some risk when attacking. I did learn to attack farms until I got big enough to attack a barracks get some weapons then attack a large town.
65971.346 tons!!!